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Real-Time Programming 2004

Real-Time Programming 2004
Author: Matjaž Colnarič
Publisher: Elsevier
Total Pages: 166
Release: 2005
Genre: Computers
ISBN: 9780080445823

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This volume contains papers from the IFAC Workshop on Real-Time Programming. The aim of the Workshop was to bring together academic practitioners and industrialists involved in this important and expanding area of interest in order to exchange experiences on recent advances in this field. Contents include: * DEPENDABILITY AND SAFETY FOR REAL TIME SYSTEMS * REAL-TIME PROGRAMMING TECHNIQUES * SOFTWARE REQUIREMENT ENGINEERING * CONTROL SYSTEMS DESIGN * SOFTWARE DESIGN * SOFTWARE ENGINEERING AND COMPLEX ENGINEERINGSYSTEMS


Real-time Systems and Their Programming Languages

Real-time Systems and Their Programming Languages
Author: Alan Burns
Publisher: Addison Wesley Publishing Company
Total Pages: 600
Release: 1990
Genre: Computers
ISBN:

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A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must


Concurrent and Real-Time Programming in Java

Concurrent and Real-Time Programming in Java
Author: Andrew Wellings
Publisher: Wiley
Total Pages: 0
Release: 2004-11-22
Genre: Computers
ISBN: 9780470844373

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Real-time functionality is essential for developing many consumer, industrial, and systems devices. While the C/C++ programming language is most often used in the creation of real-time software, the Java language, with its simple and familiar object-oriented programming model, offers many advantages over current real-time practices. Concurrent and Real-Time Programming in Java covers the motivations for, and semantics of, the extensions and modifications to the Java programming environment that enable the Java platform (Virtual Machine) to meet the requirements and constraints of real-time development. Key aspects of concurrent and real-time programming and how they are implemented in Java are discussed, such as concurrency, memory management, real-time scheduling, and real-time resource sharing.


Advances in Real-Time Systems

Advances in Real-Time Systems
Author: Samarjit Chakraborty
Publisher: Springer Science & Business Media
Total Pages: 354
Release: 2012-02-09
Genre: Technology & Engineering
ISBN: 3642243487

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This volume contains the lectures given in honor to Georg Färber as tribute to his contributions in the area of real-time and embedded systems. The chapters of many leading scientists cover a wide range of aspects, like robot or automotive vision systems or medical aspects.


Concurrent and Real-Time Programming in Ada

Concurrent and Real-Time Programming in Ada
Author: Alan Burns
Publisher: Cambridge University Press
Total Pages: 476
Release: 2007-07-05
Genre: Computers
ISBN: 1139464353

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Ada is the only ISO-standard, object-oriented, concurrent, real-time programming language. It is intended for use in large, long-lived applications where reliability and efficiency are essential, particularly real-time and embedded systems. In this book, Alan Burns and Andy Wellings give a thorough, self-contained account of how the Ada tasking model can be used to construct a wide range of concurrent and real-time systems. This is the only book that focuses on an in-depth discussion of the Ada tasking model. Following on from the authors' earlier title Concurrency in Ada, this book brings the discussion up to date to include the new Ada 2005 language and the recent advances in real-time programming techniques. It will be of value to software professionals and advanced students of programming alike: indeed every Ada programmer will find it essential reading and a primary reference work that will sit alongside the language reference manual.


Real-Time Systems Design and Analysis

Real-Time Systems Design and Analysis
Author: Phillip A. Laplante
Publisher: Wiley-IEEE Press
Total Pages: 392
Release: 1997
Genre: Computers
ISBN:

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"IEEE Press is pleased to bring you this Second Edition of Phillip A. Laplante's best-selling and widely-acclaimed practical guide to building real-time systems. This book is essential for improved system designs, faster computation, better insights, and ultimate cost savings. Unlike any other book in the field, REAL-TIME SYSTEMS DESIGN AND ANALYSIS provides a holistic, systems-based approach that is devised to help engineers write problem-solving software. Laplante's no-nonsense guide to real-time system design features practical coverage of: Related technologies and their histories Time-saving tips * Hands-on instructions Pascal code Insights into decreasing ramp-up times and more!"


Real-Time Shader Programming

Real-Time Shader Programming
Author: Ron Fosner
Publisher: Elsevier
Total Pages: 425
Release: 2003-01-10
Genre: Computers
ISBN: 0080515908

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics


Real-Time Collision Detection

Real-Time Collision Detection
Author: Christer Ericson
Publisher: CRC Press
Total Pages: 634
Release: 2004-12-22
Genre: Art
ISBN: 1558607323

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.


Real Time Programming

Real Time Programming
Author: Rudrapatna Shyamasundar
Publisher: World Scientific
Total Pages: 262
Release: 2010
Genre: Computers
ISBN: 9812814027

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Pt. I. Real time systems - background. 1. Real time system characteristics. 1.1. Real-time and reactive programs. 2. Formal program development methodologies. 2.1. Requirement specification. 2.2. System specifications. 3. Characteristics of real-time languages. 3.1. Modelling features of real-time languages. 3.2. A look at classes of real-time languages. 4. Programming characteristics of reactive systems. 4.1. Execution of reactive programs. 4.2. Perfect synchrony hypothesis. 4.3. Multiform notion of time. 4.4. Logical concurrency and broadcast communication. 4.5. Determinism and causality -- pt. II. Synchronous languages. 5. ESTEREL language : structure. 5.1. Top level structure. 5.2. ESTEREL statements. 5.3. Illustrations of ESTEREL program behaviour. 5.4. Causality problems. 5.5. A historical perspective. 6. Program development in ESTEREL. 6.1. A simulation environment. 6.2. Verification environment. 7. Programming controllers in ESTEREL. 7.1. Auto controllers. 8. Asynchronous interaction in ESTEREL -- 9. Futurebus arbitration protocol : a case study. 9.1. Arbitration process. 9.2. Abstraction of the protocol. 9.3. Solution in ESTEREL -- 10. Semantics of ESTEREL. 10.1. Semantic structure. 10.2. Transition rules. 10.3. Illustrative examples. 10.4. Discussions. 10.5. Semantics of Esterel with exec -- pt. III. Other synchronous languages. 11. Synchronous language LUSTRE. 11.1. An overview of LUSTRE. 11.2. Flows and streams. 11.3. Equations, variables and expressions. 11.4. Program structure. 11.5. Arrays in LUSTRE. 11.6. Further examples. 12. Modelling Time-Triggered Protocol (TTP) in LUSTRE. 12.1. Time-triggered protocol. 12.2. Modelling TTP in LUSTRE. 13. Synchronous language ARGOS. 13.1. ARGOS constructs. 13.2. Illustrative example. 13.3. Discussions -- pt. IV. Verification of synchronous programs. 14. Verification of ESTEREL programs. 14.1. Transition system based verificationy of ESTEREL Programs. 14.2. ESTEREL transition system. 14.3. Temporal logic based verification. 14.4. Observer-based verification. 14.5. First order logic based verification. 15. Observer based verification of simple LUSTRE programs. 15.1. A simple auto controller. 15.2. A complex controller. 15.3. A cruise controller. 15.4. A train controller. 15.5. A mine pump controller -- pt. V. Integration of synchrony and asynchrony. 16. Communicating reactive processes. 16.1. An overview of CRP. 16.2. Communicating reactive processes : structure. 16.3. Behavioural semantics of CRP. 16.4. An illustrative example : banker teller machine. 16.5. Implementation of CRP. 17. Semantics of communicating reactive processes. 17.1. A brief overview of CSP. 17.2. Translation of CSP to CRP. 17.3. Cooperation of CRP nodes. 17.4. Ready-trace semantics of CRP. 17.5. Ready-trace semantics of CSP. 17.6. Extracting CSP ready-trace semantics from CRP semantics. 17.7. Correctness of the translation. 17.8. Translation into MEIJE process calculus. 18. Communicating reactive state machines. 18.1. CRSM constructs. 18.2. Semantics of CRSM. 19. Multiclock ESTEREL. 19.1. Need for a multiclock synchronous paradigm. 19.2. Informal introduction. 19.3. Formal semantics. 19.4. Embedding CRP. 19.5. Modelling a VHDL subset. 19.6. Discussion. 20. Modelling real-time systems in ESTEREL. 20.1. Interpretation of a global clock in terms of exec. 20.2. Modelling real-time requirements. 21. Putting it together


Real-Time Collision Detection

Real-Time Collision Detection
Author: Christer Ericson
Publisher: CRC Press
Total Pages: 634
Release: 2004-12-22
Genre: Art
ISBN: 1000750558

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt