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Real-Time C++

Real-Time C++
Author: Christopher Kormanyos
Publisher: Springer
Total Pages: 426
Release: 2018-05-02
Genre: Computers
ISBN: 3662567180

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With this book, Christopher Kormanyos delivers a highly practical guide to programming real-time embedded microcontroller systems in C++. It is divided into three parts plus several appendices. Part I provides a foundation for real-time C++ by covering language technologies, including object-oriented methods, template programming and optimization. Next, part II presents detailed descriptions of a variety of C++ components that are widely used in microcontroller programming. It details some of C++’s most powerful language elements, such as class types, templates and the STL, to develop components for microcontroller register access, low-level drivers, custom memory management, embedded containers, multitasking, etc. Finally, part III describes mathematical methods and generic utilities that can be employed to solve recurring problems in real-time C++. The appendices include a brief C++ language tutorial, information on the real-time C++ development environment and instructions for building GNU GCC cross-compilers and a microcontroller circuit. For this third edition, the most recent specification of C++17 in ISO/IEC 14882:2017 is used throughout the text. Several sections on new C++17 functionality have been added, and various others reworked to reflect changes in the standard. Also several new sample projects are introduced and existing ones extended, and various user suggestions have been incorporated. To facilitate portability, no libraries other than those specified in the language standard itself are used. Efficiency is always in focus and numerous examples are backed up with real-time performance measurements and size analyses that quantify the true costs of the code down to the very last byte and microsecond. The target audience of this book mainly consists of students and professionals interested in real-time C++. Readers should be familiar with C or another programming language and will benefit most if they have had some previous experience with microcontroller electronics and the performance and size issues prevalent in embedded systems programming.


Real-time Systems and Their Programming Languages

Real-time Systems and Their Programming Languages
Author: Alan Burns
Publisher: Addison Wesley Publishing Company
Total Pages: 600
Release: 1990
Genre: Computers
ISBN:

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A survey of real-time systems and the programming languages used in their development. Shows how modern real-time programming techniques are used in a wide variety of applications, including robotics, factory automation, and control. A critical requirement for such systems is that the software must


Hard Real-Time Computing Systems

Hard Real-Time Computing Systems
Author: Giorgio C Buttazzo
Publisher: Springer Science & Business Media
Total Pages: 528
Release: 2011-09-10
Genre: Computers
ISBN: 1461406765

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This updated edition offers an indispensable exposition on real-time computing, with particular emphasis on predictable scheduling algorithms. It introduces the fundamental concepts of real-time computing, demonstrates the most significant results in the field, and provides the essential methodologies for designing predictable computing systems used to support time-critical control applications. Along with an in-depth guide to the available approaches for the implementation and analysis of real-time applications, this revised edition contains a close examination of recent developments in real-time systems, including limited preemptive scheduling, resource reservation techniques, overload handling algorithms, and adaptive scheduling techniques. This volume serves as a fundamental advanced-level textbook. Each chapter provides basic concepts, which are followed by algorithms, illustrated with concrete examples, figures and tables. Exercises and solutions are provided to enhance self-study, making this an excellent reference for those interested in real-time computing for designing and/or developing predictable control applications.


Real-time Java Platform Programming

Real-time Java Platform Programming
Author: Peter Dibble
Publisher: Prentice Hall Professional
Total Pages: 356
Release: 2002
Genre: Computers
ISBN: 9780130282613

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Annotation Build powerful real-time Java "TM" TM platform aplications! -- The complete reference to the Real Time Specification for Java (RTSJ) for every Java developer who wants to master real-time programming. -- Covers practical real-time development considerations, scheduling theory, garbage collection, rate monotonic analysis, and other key issues. -- Closures, thread.interrupt, asynchronous events, timers, CT, physical and "immortal" memory, program structure, distributed RT applications, exceptions, and more. Real-time programming is critical to the development of a wide range of consumer, industrial, system, and military devices. Using the new Real-Time Specification for Java (RTSJ), developers can create, verify, analyze, execute and manage Java code that ensures the correctness, timeliness, and execution predictability that are essential to real-time programming. This book, written by one of RTSJ's creators, offers a practical introduction to real-time programming for every Java developer -- even those with no real-time experience at all. Replete with example code, this book gives any Java developer the skills and expertise to build powerful real-time applications. Peter Dibble begins with an overview of the key issues associated with Java real-time development. He covers garbage collection, priority scheduling and deadline scheduling in real-time environments; then introduces rate monotonic analysis, a powerful set of techniques for analyzing timing be


C Algorithms for Real-time DSP

C Algorithms for Real-time DSP
Author: Paul M. Embree
Publisher: Prentice Hall
Total Pages: 272
Release: 1995
Genre: Algorithms
ISBN:

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Digital signal processing techniques have become the method of choice in signal processing as digital computers have increased in speed, convenience, and availability. At the same time, the C language is proving itself to be a valuable programming tool for real-time computationally intensive software tasks. This book is a complete guide to digital signal processing techniques in the C language. Covers the basic principles of digital signal processing and C programming. Introduces the basic real-time DSP programming techniques and typical programming environments which are used with DSP microprocessors. Covers the basic real-time filtering techniques which are the cornerstone of one-dimensional real-time digital signal processing. For electrical engineers and computer scientists. The CD contents are on the book's main web page -- www.informit.com/title/0133373533


Real-Time Collision Detection

Real-Time Collision Detection
Author: Christer Ericson
Publisher: CRC Press
Total Pages: 634
Release: 2004-12-22
Genre: Art
ISBN: 1558607323

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.


Real-time 3D Character Animation with Visual C++

Real-time 3D Character Animation with Visual C++
Author: Nik Lever
Publisher: Taylor & Francis
Total Pages: 497
Release: 2002
Genre: Art
ISBN: 0240516648

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CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.


Real-Time Animation Toolkit in C++

Real-Time Animation Toolkit in C++
Author: Rex E. Bradford
Publisher:
Total Pages: 818
Release: 1995-11-15
Genre: Computers
ISBN:

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This book offers C++ tools and utilities, a C++ animation class library, and tried-and-true techniques to teach the graphics programmer how to develop real-time animation. The book includes a CD with the class library, code for the animation programming examples in the book, plus extra programs and an art gallery showing what can be accomplished using the class library.


The Concurrent C Programming Language

The Concurrent C Programming Language
Author: Narain Gehani
Publisher: Silicon Press
Total Pages: 324
Release: 1989
Genre: Computers
ISBN: 9780929306001

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Concurrent C is a superset of C that provides parallel programming facilities such as those for the declaring and creating processes, for process synchronization and interaction, and for process termination and abortion. Concurrent C was designed for the effective utilization of multiprocessors and multicomputers. Concurrent C, as a compile-time option, also works with C++, an object-oriented superset of C.


Embedded and Real-Time Operating Systems

Embedded and Real-Time Operating Systems
Author: K.C. Wang
Publisher: Springer
Total Pages: 481
Release: 2017-03-21
Genre: Technology & Engineering
ISBN: 3319515179

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This book covers the basic concepts and principles of operating systems, showing how to apply them to the design and implementation of complete operating systems for embedded and real-time systems. It includes all the foundational and background information on ARM architecture, ARM instructions and programming, toolchain for developing programs, virtual machines for software implementation and testing, program execution image, function call conventions, run-time stack usage and link C programs with assembly code. It describes the design and implementation of a complete OS for embedded systems in incremental steps, explaining the design principles and implementation techniques. For Symmetric Multiprocessing (SMP) embedded systems, the author examines the ARM MPcore processors, which include the SCU and GIC for interrupts routing and interprocessor communication and synchronization by Software Generated Interrupts (SGIs).Throughout the book, complete working sample systems demonstrate the design principles and implementation techniques. The content is suitable for advanced-level and graduate students working in software engineering, programming, and systems theory.