Ready To Run Java 3d PDF Download
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Author | : Kirk Brown |
Publisher | : John Wiley & Sons |
Total Pages | : 426 |
Release | : 1999-04-16 |
Genre | : Computers |
ISBN | : |
Download Ready-to-Run Java 3D Book in PDF, ePub and Kindle
A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.
Author | : Kirk Brown |
Publisher | : John Wiley & Sons |
Total Pages | : 432 |
Release | : 1999-04-16 |
Genre | : Computers |
ISBN | : |
Download Ready-to-Run Java 3D Book in PDF, ePub and Kindle
A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.
Author | : Ko, Chi Chung |
Publisher | : IGI Global |
Total Pages | : 492 |
Release | : 2008-07-31 |
Genre | : Computers |
ISBN | : 1599047918 |
Download Interactive Web-Based Virtual Reality with Java 3D Book in PDF, ePub and Kindle
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Author | : Aaron E. Walsh |
Publisher | : Prentice Hall PTR |
Total Pages | : 286 |
Release | : 2002 |
Genre | : Computers |
ISBN | : |
Download Java 3D API Jump-start Book in PDF, ePub and Kindle
Explains how to use Java to create to create three-dimensional graphics applications.
Author | : Frank Klawonn |
Publisher | : Springer Science & Business Media |
Total Pages | : 265 |
Release | : 2012-01-18 |
Genre | : Computers |
ISBN | : 1447127331 |
Download Introduction to Computer Graphics Book in PDF, ePub and Kindle
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Author | : Ian Palmer |
Publisher | : Springer Science & Business Media |
Total Pages | : 285 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 1447102711 |
Download Essential Java 3D fast Book in PDF, ePub and Kindle
This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.
Author | : Jim X. Chen |
Publisher | : Springer Science & Business Media |
Total Pages | : 306 |
Release | : 2007-01-15 |
Genre | : Computers |
ISBN | : 1846285976 |
Download Foundations of 3D Graphics Programming Book in PDF, ePub and Kindle
This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.
Author | : Bauke de Vries |
Publisher | : Springer Science & Business Media |
Total Pages | : 817 |
Release | : 2011-06-27 |
Genre | : Computers |
ISBN | : 940100868X |
Download Computer Aided Architectural Design Futures 2001 Book in PDF, ePub and Kindle
CAAd Futures is a Bi-annual Conference that aims at promoting the advancement of computer aided architectural design in the service of those concerned with the quality of the built environment. The conferences are organised under the auspices of the CAAD Futures Foundation which has its secretariat at the Eindhoven University of Technology. The Series of conferences started in 1985 in Delft, and has since travelled through Eindhoven, Boston, Zurich, Pittsburgh, Singapore, Munich, and Atlanta. The book contains the proceedings of the 9th CAAD Futures conference which took place at Eindhoven University of Technology, 8-11 of July, 2001. The Articles in this book cover a wide range of subjects and provide an excellent overview of the state-of-the-art in research on computer aided architectural design. The following categories of articles are included: Capturing design; Information modelling; CBR techniques; Virtual reality; CAAD education; (Hyper) Media; Design evaluation; Design systems development; Collaboration; Generation; Design representation; Knowledge management; Form programming; Simulation; Architectural analysis; Urban design. Information on the CAAD Futures Foundation and its conferences can be found at: www.caadfutures.arch.tue.nl. Information about the 2001 Conference and this book is available from: www.caadfutures.arch.tue.nl/2001.
Author | : Cruz-Cunha, Maria Manuela |
Publisher | : IGI Global |
Total Pages | : 1434 |
Release | : 2012-02-29 |
Genre | : Education |
ISBN | : 1466601507 |
Download Handbook of Research on Serious Games as Educational, Business and Research Tools Book in PDF, ePub and Kindle
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Author | : Davide Brugali |
Publisher | : Springer |
Total Pages | : 501 |
Release | : 2007-04-16 |
Genre | : Technology & Engineering |
ISBN | : 3540689516 |
Download Software Engineering for Experimental Robotics Book in PDF, ePub and Kindle
This book reports on the concepts and ideas discussed at the well attended ICRA2005 Workshop on "Principles and Practice of Software Development in Robotics", held in Barcelona, Spain, April 18 2005. It collects contributions that describe the state of the art in software development for the Robotics domain. It also reports a number of practical applications to real systems and discuss possible future developments.