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Quality of Experience Paradigm in Multimedia Services

Quality of Experience Paradigm in Multimedia Services
Author: Muhammad Sajid Mushtaq
Publisher: Elsevier
Total Pages: 200
Release: 2017-11-20
Genre: Computers
ISBN: 0081011733

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The analysis of QoE is not an easy task, especially for multimedia services, because all the factors (technical and non-technical) that directly or indirectly influence the user-perceived quality have to be considered. This book describes different methods to investigate users’ QoE from the viewpoint of technical and non-technical parameters using multimedia services. It discusses the subjective methods for both controlled and uncontrolled environments. Collected datasets are used to analyze users’ profiles, which sheds light on key factors to help network service providers understand end-users’ behavior and expectations. Important adaptive video streaming technologies are discussed that run on unmanaged networks to achieve certain QoS features. The authors present a scheduling method to allocate resources to the end-user based on users’ QoE and optimizes the power efficiency of users’ device for LTE-A. Lastly, two key aspects of 5G networks are presented: QoE using multimedia services (VoIP and video), and power-saving model for mobile device and virtual base station. Features two proven methods to collect datasets for assessing the user's QoE Investigates client-based HTTP rate adaptive video streaming algorithms over TCP protocol to regulate the user's QoE Discusses VoIP service and focuses on a QoE driven downlink scheduling method for LTE-A technology Introduces the concept of 'quality of experience' presenting all parameters which directly or indirectly influence the user’s satisfaction within two well-used Internet services, multimedia OTT streaming and Voice over IP


Multimedia Quality of Experience (QoE)

Multimedia Quality of Experience (QoE)
Author: Chang Wen Chen
Publisher: John Wiley & Sons
Total Pages: 190
Release: 2016-01-19
Genre: Technology & Engineering
ISBN: 111848391X

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Multimedia Quality of Experience (QoE) Current Status and Future Requirements Multimedia Quality of Experience (QoE): Current Status and Future Requirements discusses the current status of QoE (Quality of Experience) research, providing guidelines on QoE assessment and management practice. Moreover, it covers many different aspects of QoE research, including definitions, standardization (ITU, ETSI, IEEE, IETF), measurement, management, and architectures. In addition, the authors bring together contributions from recognized experts (worldwide) in the area of subjective and objective QoE video assessment. Discusses the current status of QoE research; reporting the latest advances from various standardization bodies Provides guidelines on QoE assessment and management practice Explores methods, means, and architectures of QoE Considers future requirements of QoE


Quality of Experience

Quality of Experience
Author: Sebastian Möller
Publisher: Springer
Total Pages: 431
Release: 2014-07-08
Genre: Technology & Engineering
ISBN: 331902681X

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This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.


Digital Multimedia: Concepts, Methodologies, Tools, and Applications

Digital Multimedia: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1763
Release: 2017-09-13
Genre: Computers
ISBN: 1522538232

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Contemporary society resides in an age of ubiquitous technology. With the consistent creation and wide availability of multimedia content, it has become imperative to remain updated on the latest trends and applications in this field. Digital Multimedia: Concepts, Methodologies, Tools, and Applications is an innovative source of scholarly content on the latest trends, perspectives, techniques, and implementations of multimedia technologies. Including a comprehensive range of topics such as interactive media, mobile technology, and data management, this multi-volume book is an ideal reference source for engineers, professionals, students, academics, and researchers seeking emerging information on digital multimedia.


Quality of Experience for Multimedia

Quality of Experience for Multimedia
Author: Abdelhamid Mellouk
Publisher: John Wiley & Sons
Total Pages: 180
Release: 2013-11-25
Genre: Technology & Engineering
ISBN: 1848215630

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Based on a convergence of network technologies, the Next Generation Network (NGN) is being deployed to carry high quality video and voice data. In fact, the convergence of network technologies has been driven by the converging needs of end-users. The perceived end-to-end quality is one of the main goals required by users that must be guaranteed by the network operators and the Internet Service Providers, through manufacturer equipment. This is referred to as the notion of Quality of Experience (QoE) and is becoming commonly used to represent user perception. The QoE is not a technical metric, but rather a concept consisting of all elements of a user's perception of the network services. The authors of this book focus on the idea of how to integrate the QoE into a control-command chain in order to construct an adaptive network system. More precisely, in the context of Content-Oriented Networks used to redesign the current Internet architecture to accommodate content-oriented applications and services, they aim to describe an end-to-end QoE model applied to a Content Distribution Network architecture. About the Authors Abdelhamid Mellouk is Full Professor at University of Paris-Est C-VdM (UPEC), Networks & Telecommunications (N&T) Department and LiSSi Laboratory, France. Head of several executive national and international positions, he was the founder of the Network Control Research activity at UPEC with extensive international academic and industrial collaborations. His general area of research is in adaptive real-time control for high-speed new generation dynamic wired/wireless networks in order to maintain acceptable Quality of Service/Experience for added-value services. He is an active member of the IEEE Communications Society and has held several offices including leadership positions in IEEE Communications Society Technical Committees. Said Hoceini is Associate Professor at University of Paris-Est C-VdM (UPEC), Networks & Telecommunications (N&T) Department and LiSSi Laboratory, France. His research focuses on routing algorithms, quality of service, quality of experience, and wireless sensor networks, as well as bio-inspired artificial intelligence approaches. His work has been published in several international conferences and journals and he serves on several TPCs. Hai Anh Tran is Associate Professor at the Hanoi University of Science and Technology (HUST), Vietnam. His research focuses on QoE aspects, QoS adaptive control/command mechanisms, wired routing, as well as bio-inspired artificial intelligence approaches.


Handbook of Research on Wireless Multimedia: Quality of Service and Solutions

Handbook of Research on Wireless Multimedia: Quality of Service and Solutions
Author: Cranley, Nicola
Publisher: IGI Global
Total Pages: 544
Release: 2008-07-31
Genre: Computers
ISBN: 159904823X

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"This book highlights and discusses the underlying QoS issues that arise in the delivery of real-time multimedia services over wireless networks"--Provided by publisher.


Wired/Wireless Internet Communications

Wired/Wireless Internet Communications
Author: Evgeny Osipov
Publisher: Springer
Total Pages: 413
Release: 2010-05-12
Genre: Computers
ISBN: 3642133150

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Beginning with the first event in 2002, the International Conference on Wired/ Wireless Internet Communications (WWIC) has continuously been established as a highly selective conference focusing on integration and co-existence of rapidly dev- oping wireless network technologies and their applications related to the Internet. To do so WWIC provides an international forum for presenting and discussing cutti- edge research in this domain, and the 8th edition of WWIC, held at Luleå University in June 2010, continued this tradition. The WWIC 2010 call for papers attracted 45 submissions from more than 25 countries and each contribution was subject to thorough peer review by recognized int- national experts that acted as members of the Technical Program Committee. The selection process resulted in 16 accepted papers, which were thematically grouped into 5 technical sessions. The major themes of WWIC 2010 were cooperation, management of multimedia traffic, advancing IEEE 802.11, cognitive optimization, mesh and multi-hop networks, security, signaling, control, and wireless sensor networks.


Mobile Multimedia

Mobile Multimedia
Author: Dian Tjondronegoro
Publisher: BoD – Books on Demand
Total Pages: 170
Release: 2012-01-20
Genre: Technology & Engineering
ISBN: 9533079088

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As multimedia-enabled mobile devices such as smart phones and tablets are becoming the day-to-day computing device of choice for users of all ages, everyone expects that all mobile multimedia applications and services should be as smooth and as high-quality as the desktop experience. The grand challenge in delivering multimedia to mobile devices using the Internet is to ensure the quality of experience that meets the users' expectations, within reasonable costs, while supporting heterogeneous platforms and wireless network conditions. This book aims to provide a holistic overview of the current and future technologies used for delivering high-quality mobile multimedia applications, while focusing on user experience as the key requirement. The book opens with a section dealing with the challenges in mobile video delivery as one of the most bandwidth-intensive media that requires smooth streaming and a user-centric strategy to ensure quality of experience. The second section addresses this challenge by introducing some important concepts for future mobile multimedia coding and the network technologies to deliver quality services. The last section combines the user and technology perspectives by demonstrating how user experience can be measured using case studies on urban community interfaces and Internet telephones.


Media Convergence Handbook - Vol. 2

Media Convergence Handbook - Vol. 2
Author: Artur Lugmayr
Publisher: Springer
Total Pages: 473
Release: 2016-05-11
Genre: Business & Economics
ISBN: 3642544878

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The Media Convergence Handbook sheds new light on the complexity of media convergence and the related business challenges. Approaching the topic from a managerial, technological as well as end-consumer perspective, it acts as a reference book and educational resource in the field. Media convergence at business level may imply transforming business models and using multiplatform content production and distribution tools. However, it is shown that the implementation of convergence strategies can only succeed when expectations and aspirations of every actor involved are taken into account. Media consumers, content producers and managers face different challenges in the process of media convergence. Volume II of the Media Convergence Handbook tackles these challenges by discussing media business models, production, and users' experience and perspectives from a technological convergence viewpoint.


3D Visual Content Creation, Coding and Delivery

3D Visual Content Creation, Coding and Delivery
Author: Pedro Amado Assunção
Publisher: Springer
Total Pages: 325
Release: 2018-07-28
Genre: Computers
ISBN: 3319778420

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This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states. The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as: multi-view plus depth and light field; evolution to freeview and light-field representation; compression methods and robust delivery systems; and coding and delivery over various channels. Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact. 3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments.