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Prototyping Across the Disciplines

Prototyping Across the Disciplines
Author: Jennifer Roberts-Smith
Publisher: Intellect (UK)
Total Pages: 0
Release: 2021
Genre: Industrial design
ISBN: 9781789381801

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Fields of study progress not by understanding more about what already exists, although that is a useful step, but by making guesses about possible better futures. The guesses consist of small forays into those futures, using strategies that are variously called learning through making, research through design, or more simply: prototyping. While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping across a dozen disciplines and illustrates them through case studies of actual projects, whether in industry or the classroom. Prototyping Across the Disciplines provides context, a theoretical framework, and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping and provides a case study as a point of comparison for identifying commonalities and divergences in current practices. In examining the central role of prototyping in design research, this edited collection demonstrates theoretical and methodological transferability across disciplines not typically thought to be related, including post-human design, theatre, tabletop game design, landscape architecture, and arts entrepreneurship.


Paper Prototyping

Paper Prototyping
Author: Carolyn Snyder
Publisher: Elsevier
Total Pages: 403
Release: 2003-05-12
Genre: Computers
ISBN: 0080513506

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Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one *Enables designers to solve design problems before implementation begins *Five case studies provide real world examples of paper prototyping at work *Delves into the specifics of what types of projects paper prototyping is and isn't good for.


Rethink! Prototyping

Rethink! Prototyping
Author: Christoph Gengnagel
Publisher: Springer
Total Pages: 240
Release: 2015-11-18
Genre: Technology & Engineering
ISBN: 3319244396

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In this book, the authors describe the findings derived from interaction and cooperation between scientific actors employing diverse practices. They reflect on distinct prototyping concepts and examine the transformation of development culture in their fusion to hybrid approaches and solutions. The products of tomorrow are going to be multifunctional, interactive systems – and already are to some degree today. Collaboration across multiple disciplines is the only way to grasp their complexity in design concepts. This underscores the importance of reconsidering the prototyping process for the development of these systems, particularly in transdisciplinary research teams. “Rethinking Prototyping – new hybrid concepts for prototyping” was a transdisciplinary project that took up this challenge. The aim of this programmatic rethinking was to come up with a general concept of prototyping by combining innovative prototyping concepts, which had been researched and developed in three sub-projects: “Hybrid Prototyping” developed new prototyping approaches to validate and evaluate holistically developed systems with their services, infrastructure and business models. “Blended Prototyping” addressed a new technique whereby prototypes for user interfaces of software applications can be generated from hand drawings and immediately be tested. “Beyond Prototyping” examined the issue of the prototype in connection with algorithmically generated design for producing tailor-made products.


NGLISH ACROSS DISCIPLINES: Proceedings of the Applied Linguistics and Language Teaching Conference 2022

NGLISH ACROSS DISCIPLINES: Proceedings of the Applied Linguistics and Language Teaching Conference 2022
Author: Contributors:
Publisher: Zayed University Press
Total Pages: 172
Release: 2024-02-09
Genre: Foreign Language Study
ISBN: 9948791444

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This volume contains a selection of articles that were originally presented at the Applied Linguistics and Language Teaching International Conference and Exhibition (ALLT 2022), held at Zayed University, Dubai, United Arab Emirates, in March 2022. The articles in this volume represent the diverse backgrounds, experiences, and research interests of the ALLT presenters. They cover a range of theoretical, empirical, and pedagogical practices with a strong emphasis on language teaching. While most of the papers focus on English language, the findings and lessons are applicable to the teaching of any language. This makes the volume an invaluable resource, addressing important aspects of contemporary research topics and the pedagogy of language teaching.


Intersections Across Disciplines

Intersections Across Disciplines
Author: Brad Hokanson
Publisher: Springer Nature
Total Pages: 304
Release: 2020-12-15
Genre: Education
ISBN: 3030538753

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This volume is the result of the annual Summer research symposium sponsored by the Association for Educational Communications and Technology (AECT). The twenty-two chapters in this volume seek to examine how learning and the design of instruction is interdisciplinary and connective in terms of research and practice. The book is generally divided into three areas: Theory, Research, and Application. This framework shaped the authors’ interactions, discussions, and the informal context of the symposium. Writings are included on multiple levels including research and practice on learning across disciplines, including instructional design and how design thinking is inherently interdisciplinary. How learning is designed for general audiences or for purposely integrated educational experiences has also been examined.


Creative Dimensions of Teaching and Learning in the 21st Century

Creative Dimensions of Teaching and Learning in the 21st Century
Author: Jill B. Cummings
Publisher: Springer
Total Pages: 22
Release: 2017-09-12
Genre: Education
ISBN: 9463510478

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In a rapidly changing world the importance of creativity is more apparent than ever. As a result, creativity is now essential in education. Creative Dimensions of Teaching and Learning in the 21st Century appeals to educators across disciplines teaching at every age level who are challenged daily to develop creative practices that promote innovation, critical thinking and problem solving. The thirty-five original chapters written by educators from different disciplines focus on theoretical and practical strategies for teaching creatively in contexts ranging from mathematics to music, art education to second language learning, aboriginal wisdom to technology and STEM. They explore and illustrate deep learning that is connected to issues vital in education – innovation, identity, engagement, relevance, interaction, collaboration, on-line learning, dynamic assessment, learner autonomy, sensory awareness, social justice, aesthetics, critical thinking, digital media, multi-modal literacy and more. The editors and authors share their passion for creativity, teaching, learning, curriculum, and teacher education in this collection that critically examines creative practices that are appearing in today’s public schools, post-secondary institutions and adult and community learning centres. Creativity is transforming education in the 21st century.


Creative Writing Across the Curriculum

Creative Writing Across the Curriculum
Author: Justin Nicholes
Publisher: John Benjamins Publishing Company
Total Pages: 245
Release: 2022-11-02
Genre: Language Arts & Disciplines
ISBN: 9027254907

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Situated among fields (applied linguistics, creative writing studies, writing studies), this book empirically explores the language of writers in contexts of learning externalized in literary genres. At its core, this book features linguistic and thematic analysis of the writing and reflections of adults who experienced what they usually described as meaningful CW in university coursework, sometimes in science and research-focused courses where they might not have expected to compose a literary genre. In addition to synthesizing empirical studies that in total included more than 3,500 participants, chapters present new research involving about 400 more. This book is meant to be substantial in its goal of systematically organizing what is known about CW’s relationship to writers: in terms of feelings of engagement, gains in content knowledge, and revelations about oneself and others.


Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
Total Pages: 944
Release: 2015
Genre: Computers
ISBN: 0321933168

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.


HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies

HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies
Author: Constantine Stephanidis
Publisher: Springer Nature
Total Pages: 825
Release: 2020-10-02
Genre: Computers
ISBN: 3030601145

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This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.


Innovative Developments in Virtual and Physical Prototyping

Innovative Developments in Virtual and Physical Prototyping
Author: Paulo Jorge da Silva Bartolo
Publisher: CRC Press
Total Pages: 870
Release: 2011-09-16
Genre: Technology & Engineering
ISBN: 0415684188

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Innovative Developments in Virtual and Physical Prototyping presents essential research in the area of Virtual and Rapid Prototyping. The volume contains reviewed papers presented at the 5th International Conference on Advanced Research in Virtual and Rapid Prototyping, hosted by the Centre for Rapid and Sustainable Product Development of the Polytechnic Institute of Leiria, Portugal, from September 28 to October 1, 2011. A wide range of topics is covered, such as CAD and 3D Data Acquisition Technologies, Additive and Nano Manufacturing Technologies, Rapid Tooling & Manufacturing, Biomanufacturing, Materials for Advanced Manufacturing Processes, Virtual Environments and Simulation, Applications of Virtual and Physical Prototyping Technologies. Innovative Developments in Virtual and Physical Prototyping is intended for engineers, designers and manufacturers who are active in the areas of mechanical, industrial and biomedical engineering.