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Project X Code: Control Eye to Eye

Project X Code: Control Eye to Eye
Author: James Noble
Publisher: OUP Oxford
Total Pages: 0
Release: 2012-09-06
Genre: Juvenile Nonfiction
ISBN: 9780198340669

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Project X CODE introduces a brand new adventure combining systematic synthetic phonics and richer reading, to accelerate the progress of your special needs and struggling readers. It stars the Project X characters, with a new addition to the team - Mini Marvel.


Beginning Xcode

Beginning Xcode
Author: James Bucanek
Publisher: John Wiley & Sons
Total Pages: 621
Release: 2006-04-03
Genre: Computers
ISBN: 047175479X

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Aimed at over 300,000 developers, this book teaches how to use Xcode and the user interface elements and objects to create Macintosh applications using the Cocoa frameworks.


Xcode 5 Start to Finish

Xcode 5 Start to Finish
Author: Fritz Anderson
Publisher: Pearson Education
Total Pages: 622
Release: 2014
Genre: Computers
ISBN: 0321967208

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Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems. This book focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers


Cct-The Eye of the Storm

Cct-The Eye of the Storm
Author: Gene Adcock
Publisher: Author House
Total Pages: 440
Release: 2012-10-31
Genre: History
ISBN: 9781477269978

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Almost as soon as the second hijacked 767 struck the south tower of the world trade center, Air Force Combat Controllers began to report to their bases and pack their gear. Spread around the world in special tactics squadrons, these airmen would provide the lightly armed U.S. Army Special Forces teams with a number of capabilities that would turn them into world-class killing machines." John D. Gresham Author, "Air Force Combat Controllers at War" Afghanistan 2001 "These single Americans had the power to conjure lightning bolts out of the sky......... ....what happened in Afghanistan is one of the most extraordinary stories in military history." Mark Bowden Author, "Blackhawk Down" Somalia, 1999 "Individually, they are specially selected, specially trained, and, in support of special operations, almost daily bring American airpower to bear on our nations enemies. Indeed, they are very remarkable warriors, and this book will help many understand why so many of us hold our Combat Controllers in such incredibly high regard." Dr. James G. Roche Secretary of the United States Air Force 2001 - 2005 "if you asked what tool of the trade would be the very last they would leave behind, you might be surprised at the answer. You would likely hear that it is not a tool that makes one nervous when it isnt there, but rather a capability that is not organic to a troop of Delta Operators or Navy SEALs" "Just because you are the best of the best does not mean you are the best at everything. Any Delta operator can vouch for the capabilities of the air force combat controllers, and very rarely goes on a hit without the men who wear the scarlet berets." Dalton Fury Delta Force Commander, Tora Bora, December 2001 Author, "Kill Bin Laden" - 2008


Xcode 6 Start to Finish

Xcode 6 Start to Finish
Author: Fritz F. Anderson
Publisher: Addison-Wesley Professional
Total Pages: 1149
Release: 2015-05-08
Genre: Computers
ISBN: 0134052781

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Use Xcode 6 to Craft Outstanding iOS and OS X Apps! Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language. Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface. This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software. Coverage includes Working with iOS-side dynamic frameworks and iOS/OS X extension modules Streamlining Model, View, and Controller development with Swift Rewriting Objective-C functions in Swift Efficiently managing layouts and view hierarchies with size classes Inspecting and fixing interface issues with the new View Debugger Displaying and configuring custom views within Interface Builder via Live Rendering Benchmarking performance within the Xcode 6 unit test framework Leveraging Xcode 6 automated tools to simplify localization Creating new extensions to inject services and UI into other applications Mastering new Swift debugging techniques Register your book at informit.com/register for access to this title’s downloadable code.


Beginning iPhone Development with Swift 3

Beginning iPhone Development with Swift 3
Author: Molly Maskrey
Publisher: Apress
Total Pages: 790
Release: 2016-11-17
Genre: Computers
ISBN: 1484222237

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Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.


Learn Mac OS X Snow Leopard

Learn Mac OS X Snow Leopard
Author: Mike Lee
Publisher: Apress
Total Pages: 720
Release: 2011-07-23
Genre: Computers
ISBN: 1430219475

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You're smart and savvy, but also busy. This comprehensive guide to Apple's Mac OS X 10.6, Snow Leopard, gives you everything you need to know to live a happy, productive Mac life. Learn Mac OS X Snow Leopard will have you up and connected lickity–split. With a minimum of overhead and a maximum of useful information, you'll cover a lot of ground in the time it takes other books to get you plugged in. If this isn't your first experience with Mac OS X, skip right to the "What's New in Snow Leopard" sections. You may also find yourself using this book as a quick refresher course or a way to learn new Mac skills you've never tried before.


Beginning Xcode: Swift Edition

Beginning Xcode: Swift Edition
Author: Matthew Knott
Publisher: Apress
Total Pages: 544
Release: 2014-12-27
Genre: Computers
ISBN: 1484205383

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Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.


Mac OS X Leopard

Mac OS X Leopard
Author: Mike Lee
Publisher: Apress
Total Pages: 604
Release: 2008-05-14
Genre: Computers
ISBN: 1430202556

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Mac OS X Leopard: Beyond the Manual is written for the sophisticated computer user who would find an introductory manual tedious. Features new to Leopard are emphasized, as are complex features that, though available in earlier versions of OS X, were not readily accessible. The narrative is fast-paced, concise, and respectful of the reader’s familiarity with earlier versions of the program.


Mono: A Developer's Notebook

Mono: A Developer's Notebook
Author: Edd Wilder-James
Publisher: "O'Reilly Media, Inc."
Total Pages: 308
Release: 2004-07-20
Genre: Computers
ISBN: 1449343694

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The Mono Project is the much talked-about open source initiative to create a Unix implementation of Microsoft's .NET Development Framework. Its purpose is to allow Unix developers to build and deploy cross-platform .NET applications. The project has also sparked interest in developing components, libraries and frameworks with C#, the programming language of .NET.The controversy? Some say Mono will become the preferred platform for Linux development, empowering Linux/Unix developers. Others say it will allow Microsoft to embrace, extend, and extinguish Linux. The controversy rages on, but--like many developers--maybe you've had enough talk and want to see what Mono is really all about.There's one way to find out: roll up your sleeves, get to work, and see what you Mono can do. How do you start? You can research Mono at length. You can play around with it, hoping to figure things out for yourself. Or, you can get straight to work with Mono: A Developer's Notebook--a hands-on guide and your trusty lab partner as you explore Mono 1.0.Light on theory and long on practical application, Mono: A Developer's Notebook bypasses the talk and theory, and jumps right into Mono 1.0. Diving quickly into a rapid tour of Mono, you'll work through nearly fifty mini-projects that will introduce you to the most important and compelling aspects of the 1.0 release. Using the task-oriented format of this new series, you'll learn how to acquire, install, and run Mono on Linux, Windows, or Mac OS X. You'll work with the various Mono components: Gtk#, the Common Language Runtime, the class libraries (both .NET and Mono-provided class libraries), IKVM and the Mono C# compiler. No other resource will take you so deeply into Mono so quickly or show you as effectively what Mono is capable of.The new Developer's Notebooks series from O'Reilly covers important new tools for software developers. Emphasizing example over explanation and practice over theory, they focus on learning by doing--you'll get the goods straight from the masters, in an informal and code-intensive style that suits developers. If you've been curious about Mono, but haven't known where to start, this no-fluff, lab-style guide is the solution.