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Professional Microsoft Robotics Developer Studio

Professional Microsoft Robotics Developer Studio
Author: Kyle Johns
Publisher: John Wiley & Sons
Total Pages: 867
Release: 2009-02-10
Genre: Technology & Engineering
ISBN: 0470500182

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Microsoft Robotics Developer Studio (MRDS) offers an exciting new wayto program robots in the Windows environment. With key portions of the MRDS code available in source form, it is readily extensible and offers numerous opportunities for programmers and hobbyists. This comprehensive book illustrates creative ways to use the tools and libraries in MRDS so you can start building innovative new robotics applications. The book begins with a brief overview of MRDS and then launches into MRDS concepts and takes a look at fundamental code patterns that can be used in MRDS programming. You'll work through examples—all in C#—of common tasks, including an examination of the physics features of the MRDS simulator. As the chapters progress, so does the level of difficulty and you'll gradually evolve from navigating a simple robot around a simulated course to controlling simulated and actual robotic arms, and finally, to an autonomous robot that runs with an embedded PC or PDA. What you will learn from this book How to program in the multi-threaded environment provided by the concurrency and coordination runtime Suggestions for starting and stopping services, configuring services, and packaging your services for deployment Techniques for building new services from scratch and then testing them How to build your own simulated environments and robots using the Visual Simulation Environment What robots are supported under MRDS and how to select one for purchase Who this book is for This book is for programmers who are interested in becoming proficient in the rapidly growing field of robotics. All examples featured in the book are in C#, which is the preferred language for MRDS.


Robot Development Using Microsoft Robotics Developer Studio

Robot Development Using Microsoft Robotics Developer Studio
Author: Shih-Chung Kang
Publisher: CRC Press
Total Pages: 284
Release: 2016-04-19
Genre: Computers
ISBN: 1439821666

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The Microsoft Robotics Developer Studio (MSRDS) and LEGO robots together offer a flexible platform for creating robotic systems. Designed for novices with basic programming skills, Robot Development Using Microsoft Robotics Developer Studio provides clear instructions on developing and operating robots. It includes an extensive array of examples, w


Programming Microsoft Robotics Studio

Programming Microsoft Robotics Studio
Author: Sara Morgan
Publisher:
Total Pages: 253
Release: 2008
Genre: Computers
ISBN: 9780735624320

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Provides information on building robotic applications using Microsoft Robotics Studio.


Start Here! Learn the Kinect API

Start Here! Learn the Kinect API
Author: Rob Miles
Publisher: Pearson Education
Total Pages: 500
Release: 2012-07-15
Genre: Computers
ISBN: 0735674000

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Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device


Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK
Author: Jarrett Webb
Publisher: Apress
Total Pages: 320
Release: 2012-06-12
Genre: Computers
ISBN: 1430241055

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Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning


Artificial Intelligence Applications and Innovations

Artificial Intelligence Applications and Innovations
Author: Lazaros Iliadis
Publisher: Springer Science & Business Media
Total Pages: 533
Release: 2009-04-17
Genre: Computers
ISBN: 1441902201

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The ever expanding abundance of information and computing power enables - searchers and users to tackle highly interesting issues, such as applications prov- ing personalized access and interactivity to multimodal information based on user preferences and semantic concepts or human-machine interface systems utilizing information on the affective state of the user. The general focus of the AIAI conf- ence is to provide insights on how AI can be implemented in real world applications. This volume contains papers selected for presentation at the 5th IFIP Conf- ence on Artificial Intelligence Applications & Innovations (AIAI 2009) being held from 23rd till 25th of April, in Thessaloniki, Greece. The IFIP AIAI 2009 conf- ence is co-organized by the Aristotle University of Thessaloniki, by the University of Macedonia Thessaloniki and by the Democritus University of Thrace. AIAI 2009 is the official conference of the WG12.5 "Artificial Intelligence Appli- tions" working group of IFIP TC12 the International Federation for Information Processing Technical Committee on Artificial Intelligence (AI). It is a conference growing and maintaining high standards of quality. The p- pose of the 5th IFIP AIAI Conference is to bring together researchers, engineers and practitioners interested in the technical advances and business / industrial - plications of intelligent systems. AIAI 2009 is not only focused in providing - sights on how AI can be implemented in real world applications, but it also covers innovative methods, tools and ideas of AI on architectural and algorithmic level.


The LEGO MINDSTORMS EV3 Discovery Book

The LEGO MINDSTORMS EV3 Discovery Book
Author: Laurens Valk
Publisher: No Starch Press
Total Pages: 396
Release: 2014-06-14
Genre: Technology & Engineering
ISBN: 1593275978

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LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: –The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines –The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car –ANTY, a six-legged walking creature that adapts its behavior to its surroundings –SK3TCHBOT, a robot that lets you play games on the EV3 screen –The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon –LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)


Programming for the Internet of Things

Programming for the Internet of Things
Author: Dawid Borycki
Publisher: Microsoft Press
Total Pages: 1656
Release: 2017-05-26
Genre: Computers
ISBN: 150930214X

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Rapidly implement Internet of Things solutions Creating programs for the Internet of Things offers you an opportunity to build and program custom devices whose functionality is limited only by your imagination. This book teaches you to do exactly that, with solutions presented in a step-by-step format. When you read this book, you not only learn the fundamentals of device programming, you will also be ready to write code for revolutionizing devices and robots. You don’t need to be an expert in low-level programming to benefit from this book. It explains basic concepts and programming techniques before diving into the more complicated topics. Each of the book’s chapters and appendices contains a suitable level of detail to help you quickly master device programming. MCP Dawid Borycki shows you how to: Build Universal Windows Platform (UWP) applications that target interconnected embedded devices Design and implement background apps for seamless integration with hardware components Use intrinsic UWP functionality to detect and track human faces Build artificial auditory, visual, and learning systems Process audio signals to blink LEDs to the rhythm of music Use OpenCV to develop custom image-processing algorithms Communicate with external devices by using serial, USB, Wi-Fi, and AllJoyn connectivity Design and implement applications to control DC, stepper, and servo motors for robotics Use Microsoft Cognitive Services to detect human emotions Build predictive analysis and preventive maintenance systems by using the Azure IoT Suite