Proceedings Of The 6th Eurographics Symposium On Sketch Based Interfaces And Modeling PDF Download

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Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling

Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Author: Dieter W. Fellner
Publisher:
Total Pages: 164
Release: 2009-08-01
Genre: Computer graphics
ISBN: 9781605586021

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SBIM '09 - Sixth Eurographics Symposium on Sketch-Based Modeling and Interaction (co-located with SIGGRAPH 2009) Aug 01, 2009-Aug 02, 2009 New Orleans, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.


Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling

Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Author: Ellen Do
Publisher:
Total Pages: 151
Release: 2011-08-05
Genre: Computer science
ISBN: 9781450309066

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SBIM/NPAR/CAe 2011: Joint Symposia on Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Computational Aesthetics Aug 05, 2011-Aug 07, 2011 Vancouver, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.


Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling
Author: Joaquim Jorge
Publisher: Springer Science & Business Media
Total Pages: 404
Release: 2010-12-15
Genre: Computers
ISBN: 1848828128

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The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.


Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design
Author: Alexandra Bonnici
Publisher: CRC Press
Total Pages: 303
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 1000824039

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Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.


Frontiers in Pen and Touch

Frontiers in Pen and Touch
Author: Tracy Hammond
Publisher: Springer
Total Pages: 343
Release: 2017-12-01
Genre: Computers
ISBN: 3319642391

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This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.


Transactions on Computational Science XXXVIII

Transactions on Computational Science XXXVIII
Author: Marina L. Gavrilova
Publisher: Springer Nature
Total Pages: 145
Release: 2021-03-24
Genre: Computers
ISBN: 3662631709

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The LNCS journal Transactions on Computational Science reflects recent developments in the field of Computational Science, conceiving the field not as a mere ancillary science but rather as an innovative approach supporting many other scientific disciplines. The journal focuses on original high-quality research in the realm of computational science in parallel and distributed environments, encompassing the facilitating theoretical foundations and the applications of large-scale computations and massive data processing. It addresses researchers and practitioners in areas ranging from aerospace to biochemistry, from electronics to geosciences, from mathematics to software architecture, presenting verifiable computational methods, findings, and solutions, and enabling industrial users to apply techniques of leading-edge, large-scale, high performance computational methods. This, the 38th issue of the Transactions on Computational Science, is devoted to research on modelling, optimization, and graphs, with applications in 3D and sketch modelling, engineering design, evolutionary computing, and networks.