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Proceedings of the 5th Australasian Conference on Interactive Entertainment

Proceedings of the 5th Australasian Conference on Interactive Entertainment
Author: Ruth Christie
Publisher: Yusuf Pisan
Total Pages: 60
Release: 2008-12-03
Genre: Computers
ISBN: 160558424X

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IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.


The Second Australasian Conference on Interactive Entertainment

The Second Australasian Conference on Interactive Entertainment
Author: Yusuf Pisan
Publisher: Yusuf Pisan
Total Pages: 262
Release: 2005
Genre: Artificial intelligence
ISBN: 0975153323

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The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.


IE 2009

IE 2009
Author: Malcolm Ryan
Publisher:
Total Pages: 98
Release: 2009
Genre: Computer games
ISBN: 9781450300100

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Ready Reader One

Ready Reader One
Author: Megan Amber Condis
Publisher: LSU Press
Total Pages: 359
Release: 2024-06-12
Genre: Social Science
ISBN: 0807182273

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Ready Reader One explores the many ways literature depicts, engages with, and imagines videogames and gamers. The diverse group of authors included in this collection take an expansive view of “videogame literature,” with essays that consider written works ranging from life writing to speculative fiction to videogame guides created for the internet. In an age of ever-increasing gamification, in which gaming literacy is important to understanding popular culture and technological power, Ready Reader One examines the role of videogame literature in explaining not only how we play videogames, but how we read and write about them.


Changing Television Environments

Changing Television Environments
Author: Manfred Tscheligi
Publisher: Springer
Total Pages: 337
Release: 2008-07-05
Genre: Computers
ISBN: 3540694781

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This book constitutes the refereed proceedings of the 6th European Conference on Interactive Television, EuroITV 2008, held in Salzburg, Austria, in July 2008. The 42 revised full papers were carefully reviewed and selected from 156 submissions. The contributions cover significant aspects of the interactive television domain including submissions on user studies, technical challenges related to new developments as well as new kind of formats. The papers are organized in topical sections on interactive TV, interactive authoring, personalisation and recommender systems, mobile TV, social TV, new TV environments, iTV architectures and systems, user interfaces and interaction design, user studies, and accessibility.


Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education
Author: Russell, Donna
Publisher: IGI Global
Total Pages: 664
Release: 2015-10-21
Genre: Education
ISBN: 1466696303

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Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.