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Primarily Math

Primarily Math
Author: Sharon Eckert
Publisher: Taylor & Francis
Total Pages: 127
Release: 2023-04-28
Genre: Education
ISBN: 1000948900

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It is important that schools emphasize a problem-solving approach to mathematics beginning in the early years and continuing through high school. Students should learn to value the process of solving problems, as well as getting the correct solutions. The strategies in this book will help students reason, develop their problem-solving strategies, grow in their ability to communicate mathematically, and develop confidence in their mathematical abilities. Five different problem-solving strategies are carefully taught using teacher-directed interactive introductory lessons. A series of practice problems follow the introductory lessons for each strategy. The strategies include: using a manipulative or acting out a problem, drawing a picture or diagram, extending a repeating pattern, making a table or list, and choosing relevant information. Each strategy is first introduced through several carefully presented problems that include introductory group lessons and instructional notes for the teachers. Additionally, the last section of the book presents a variety of problems that give students the opportunity to apply the problem-solving strategies they have learned. This is the perfect supplement to any primary math program, as well as an excellent resource for a math center. All problems are delightfully illustrated and reproducible. Grades 2-4


Primarily Math

Primarily Math
Author: Sharon Eckert
Publisher:
Total Pages: 96
Release: 2005-01-01
Genre: Education
ISBN: 9781593631239

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Sample problems for students studying math in grades 2-4.


Uses of Technology in Primary and Secondary Mathematics Education

Uses of Technology in Primary and Secondary Mathematics Education
Author: Lynda Ball
Publisher: Springer
Total Pages: 440
Release: 2018-05-14
Genre: Education
ISBN: 3319765752

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This book provides international perspectives on the use of digital technologies in primary, lower secondary and upper secondary school mathematics. It gathers contributions by the members of three topic study groups from the 13th International Congress on Mathematical Education and covers a range of themes that will appeal to researchers and practitioners alike. The chapters include studies on technologies such as virtual manipulatives, apps, custom-built assessment tools, dynamic geometry, computer algebra systems and communication tools. Chiefly focusing on teaching and learning mathematics, the book also includes two chapters that address the evidence for technologies’ effects on school mathematics. The diverse technologies considered provide a broad overview of the potential that digital solutions hold in connection with teaching and learning. The chapters provide both a snapshot of the status quo of technologies in school mathematics, and outline how they might impact school mathematics ten to twenty years from now.


Catalogue Number

Catalogue Number
Author: University of Washington
Publisher:
Total Pages: 964
Release: 1913
Genre:
ISBN:

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All the Mathematics You Missed

All the Mathematics You Missed
Author: Thomas A. Garrity
Publisher: 清华大学出版社有限公司
Total Pages: 380
Release: 2004
Genre: Mathematics
ISBN: 9787302090854

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Differentiating for the Young Child

Differentiating for the Young Child
Author: Joan Franklin Smutny
Publisher: Corwin Press
Total Pages: 281
Release: 2009-10-15
Genre: Education
ISBN: 1452272751

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Praise for the first edition: "Smutny and von Fremd′s very special talent is in helping adults nurture and cherish the creativity and learning joy that is so intrinsic in young children." —Susan Winebrenner, Author and Staff Development Specialist Education Consulting Service, Inc. "The authors use teacher voices, classroom stories, and solid foundations to guide the reader′s thinking. Practical examples and specific guidelines make the book very useful without resorting to templates or gimmicks!" —Carol Ann Tomlinson, Professor University of Virginia Praise for the second edition: "Using the ideas presented in this book make teaching and learning more personalized and exciting for both teachers and their students. This book provides a breath of fresh air for the teaching profession!" —Carole S. Campbell, Educator Higher Ground Educational Consulting "This book is chock full of great examples and classroom applications, providing specific guidance and clear-headed advice." —Nancy H. McDonough, Second-Grade Teacher Walter Stillman School, Tenafly, NJ Meet the highly diverse needs of primary students with these differentiated teaching strategies! Every student who walks through the classroom door brings special gifts to the learning table. Differentiating for the Young Child helps primary teachers value and support the unique experiences and learning styles of diverse young learners. Joan Franklin Smutny and S.E. von Fremd offer strategies and methods for promoting creative thinking and intellectual discovery across key discipline areas. They also tackle issues relating to underserved students and discuss differentiated technology use. Revised to make differentiated learning easier, this second edition: Includes new charts with high- to low-preparation strategies for differentiating lessons in math, science, social studies, and language arts Presents new focus questions to help teachers clarify their own priorities and target student needs efficiently Offers Web sites for further reference Because the primary grades influence all the years that follow, this resource helps early childhood and primary teachers use creative, differentiated teaching strategies to meet the individual learning needs of all young children and encourage their future academic success.


Directory of Research in Mathematical and Computer Sciences at Primarily Undergraduate Institutions

Directory of Research in Mathematical and Computer Sciences at Primarily Undergraduate Institutions
Author: W. Dwayne Collins
Publisher:
Total Pages: 220
Release: 1994
Genre: Education
ISBN:

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Creative Inquiry in the Arts & Humanities: Models of Undergraduate Research aims to assist faculty and administrators of any academic discipline who are creating undergraduate research opportunities that move beyond the natural and social sciences, as well as those working to sustain well-established, multidisciplinary programs. It offers examples of successful programs, assignments, curricula, journals, and conferences that support the research, scholarship, and creative activity of students in arts and humanities disciplines.


Game Theory

Game Theory
Author: E. N. Barron
Publisher: John Wiley & Sons
Total Pages: 437
Release: 2011-02-14
Genre: Mathematics
ISBN: 1118030656

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A fundamental introduction to modern game theory from a mathematical viewpoint Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models. While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games. Important game theory topics are presented within the following five main areas of coverage: Two-person zero sum matrix games Nonzero sum games and the reduction to nonlinear programming Cooperative games, including discussion of both the Nucleolus concept and the Shapley value Bargaining, including threat strategies Evolutionary stable strategies and population games Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations. With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.