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Practical Game AI Programming

Practical Game AI Programming
Author: Micael DaGraca
Publisher: Packt Publishing Ltd
Total Pages: 341
Release: 2017-06-30
Genre: Computers
ISBN: 1787129462

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Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.


Programming Game AI by Example

Programming Game AI by Example
Author: Mat Buckland
Publisher: Jones & Bartlett Learning
Total Pages: 522
Release: 2005
Genre: Computers
ISBN: 9781556220784

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This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.


Practical Game AI Programming

Practical Game AI Programming
Author: Micael DaGraca
Publisher:
Total Pages: 376
Release: 2017-05-31
Genre:
ISBN: 9781787122819

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Create game AI and implement cutting edge AI algorithms from scratchAbout This Book* Move beyond using libraries for creating smart game AIs, create your own AI projects from scratch.* Implement latest algorithms for AI development and in-game interaction* Customize your existing game AIs and make them better and efficient and improve your overall game performance.Who This Book Is ForThe ideal target audience of this book will be game developers with a basic knowledge of game development techniques. They should know some basic programming techniques in wither C# or C++.What you will learn* Explore the vast game genres that exist* Get to know the basics of how to create different AI for different type of games* Discover the probabilities and possibilities of the AI character to determine moves taking in consideration the state of the player* Know what to do when something interferes with the AI choices and how the AI will behave if that happens* Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events* Use animations correctly, blending one animation into another and rather than stopping one animation and starting another* Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced NeighboursIn DetailA smart and diverse game AI is considered to be one of the main pillars of a successful game. This book will help you to get inside game AI programming, implement latest cutting edge algorithms with C#, and finally help you create effective and interesting AI for your game projects.The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to do determine character movement. Next, you'll learn how AI character should behave within the environment created.Moving on, you'll explore how to work with the animations. You'll also plan and create pruning strategies, and create Theta Algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when having a lot of characters in the same scene.You'll explore what methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions, how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you would be able to think differently about AI.


AI for Game Developers

AI for Game Developers
Author: David M Bourg
Publisher: "O'Reilly Media, Inc."
Total Pages: 392
Release: 2004-07-23
Genre: Computers
ISBN: 1449333109

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Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.


Learning Game AI Programming with Lua

Learning Game AI Programming with Lua
Author: David Young
Publisher: Packt Publishing Ltd
Total Pages: 571
Release: 2014-11-28
Genre: Computers
ISBN: 1783281340

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If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.


Game AI Pro 2

Game AI Pro 2
Author: Steven Rabin
Publisher: CRC Press
Total Pages: 566
Release: 2015-04-17
Genre: Computers
ISBN: 1482254808

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Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com


Practical Artificial Intelligence

Practical Artificial Intelligence
Author: Arnaldo Pérez Castaño
Publisher: Apress
Total Pages: 701
Release: 2018-05-23
Genre: Computers
ISBN: 1484233573

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Discover how all levels Artificial Intelligence (AI) can be present in the most unimaginable scenarios of ordinary lives. This book explores subjects such as neural networks, agents, multi agent systems, supervised learning, and unsupervised learning. These and other topics will be addressed with real world examples, so you can learn fundamental concepts with AI solutions and apply them to your own projects. People tend to talk about AI as something mystical and unrelated to their ordinary life. Practical Artificial Intelligence provides simple explanations and hands on instructions. Rather than focusing on theory and overly scientific language, this book will enable practitioners of all levels to not only learn about AI but implement its practical uses. What You’ll Learn Understand agents and multi agents and how they are incorporated Relate machine learning to real-world problems and see what it means to you Apply supervised and unsupervised learning techniques and methods in the real world Implement reinforcement learning, game programming, simulation, and neural networks Who This Book Is For Computer science students, professionals, and hobbyists interested in AI and its applications.


Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques
Author: Sanjay Madhav
Publisher: Pearson Education
Total Pages: 352
Release: 2014
Genre: Computers
ISBN: 0321940156

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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology


Deep Learning for Coders with fastai and PyTorch

Deep Learning for Coders with fastai and PyTorch
Author: Jeremy Howard
Publisher: O'Reilly Media
Total Pages: 624
Release: 2020-06-29
Genre: Computers
ISBN: 1492045497

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Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala


Paradigms of Artificial Intelligence Programming

Paradigms of Artificial Intelligence Programming
Author: Peter Norvig
Publisher: Morgan Kaufmann
Total Pages: 946
Release: 2014-06-28
Genre: Computers
ISBN: 0080571158

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Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI programs using state-of-the-art Common Lisp, the book teaches students and professionals how to build and debug robust practical programs, while demonstrating superior programming style and important AI concepts. The author strongly emphasizes the practical performance issues involved in writing real working programs of significant size. Chapters on troubleshooting and efficiency are included, along with a discussion of the fundamentals of object-oriented programming and a description of the main CLOS functions. This volume is an excellent text for a course on AI programming, a useful supplement for general AI courses and an indispensable reference for the professional programmer.