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Point-Based Graphics

Point-Based Graphics
Author: Markus Gross
Publisher: Elsevier
Total Pages: 553
Release: 2011-05-04
Genre: Computers
ISBN: 0080548822

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The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop


Symposium on Point-Based Graphics 2007

Symposium on Point-Based Graphics 2007
Author: Mario Botsch
Publisher: A K Peters/CRC Press
Total Pages: 0
Release: 2007-10-01
Genre: Computers
ISBN: 9781568813660

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In the past few years, both the availability and complexity of high-resolution geometric models has continued to increase rapidly, thereby provoking new and detailed research in the field of point-based graphics. The Symposium on Point-Based Graphics 2007, which took place in Prague, Czech Republic, on September 2-3, 2007, brought together the newest research demonstrating the benefits of point primitives for modeling, simulation, rendering, and other computer graphics and geometry processing applications.


Graphics Interface 2014

Graphics Interface 2014
Author: Paul G. Kry
Publisher: CRC Press
Total Pages: 250
Release: 2020-11-25
Genre: Computers
ISBN: 1000106985

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This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.


Image-Based Rendering

Image-Based Rendering
Author: Sing Bing Kang
Publisher: Now Publishers Inc
Total Pages: 102
Release: 2007
Genre: Computers
ISBN: 1601980183

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Image-based rendering (IBR) is unique in that it requires computer graphics, computer vision, and image processing to join forces to solve a common goal, namely photorealistic rendering through the use of images. IBR as an area of research has been around for about ten years, and substantial progress has been achieved in effectively capturing, representing, and rendering scenes. Image-Based Rendering surveys the various techniques used in the area. It shows that representations and rendering techniques can differ radically, depending on design decisions related to ease of capture, use of geometry, accuracy of geometry (if used), number and distribution of source images, degrees of freedom for virtual navigation, and expected scene complexity. Image-Based Rendering is an invaluable resource for anyone planning or conducting research in this particular area, or computer graphics or vision generally. The essentials of the topic are presented in an accessible manner and an extensive bibliography guides towards further reading.


Computer Vision and Graphics

Computer Vision and Graphics
Author: K. Wojciechowski
Publisher: Springer Science & Business Media
Total Pages: 1159
Release: 2006-03-11
Genre: Computers
ISBN: 1402041799

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As the speed, capabilities, and economic advantages of modern digital devices c- tinue to grow, the need for ef?cient information processing, especially in computer - sion and graphics, dramatically increases. Growth in these ?elds stimulated by eme- ing applications has been both in concepts and techniques. New ideas, concepts and techniques are developed, presented, discussed and evaluated, subsequently expanded or abandoned. Such processes take place in different forms in various ?elds of the c- puter science and technology. The objectives of the ICCVG are: presentation of current research topics and d- cussions leading to the integration of the community engaged in machine vision and computer graphics, carrying out and supporting research in the ?eld and ?nally pro- tion of new applications. The ICCVG is a continuation of the former International Conference on Computer Graphics and Image Processing called GKPO, held in Poland every second year in May since 1990, organized by the Institute of Computer Science of the Polish Academy of Sciences, Warsaw and chaired by the Editor of the International Journal of Machine Graphics and Vision, Prof. Wojciech S. Mokrzycki.


Computer Vision, Graphics and Image Processing

Computer Vision, Graphics and Image Processing
Author: Prem Kalra
Publisher: Springer
Total Pages: 980
Release: 2007-01-01
Genre: Computers
ISBN: 354068302X

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This book constitutes the refereed proceedings of the Indian Conference on Computer Vision, Graphics and Image Processing, ICVGIP 2006, held in Madurai, India, December 2006. Coverage in this volume includes image restoration and super-resolution, image filtering, visualization, tracking and surveillance, face-, gesture-, and object-recognition, compression, content based image retrieval, stereo/camera calibration, and biometrics.


Computational Science - ICCS 2007

Computational Science - ICCS 2007
Author: Yong Shi
Publisher: Springer Science & Business Media
Total Pages: 1284
Release: 2007-05-18
Genre: Computers
ISBN: 3540725857

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Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.


Advances in Computer Graphics

Advances in Computer Graphics
Author: Bin Sheng
Publisher: Springer Nature
Total Pages: 518
Release: 2023-12-28
Genre: Computers
ISBN: 3031500725

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This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.


Advances in Computer Graphics

Advances in Computer Graphics
Author: Hans-Peter Seidel
Publisher: Springer
Total Pages: 788
Release: 2006-09-29
Genre: Computers
ISBN: 3540356398

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This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.