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Point and Line to Plane

Point and Line to Plane
Author: Wassily Kandinsky
Publisher: Courier Corporation
Total Pages: 194
Release: 2012-03-15
Genre: Art
ISBN: 0486136248

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This famous work by a pioneer in the movement to free art from the bonds of tradition explores the role of the line, point, and other key elements of non-objective painting. 127 illustrations.


Concerning the Spiritual in Art

Concerning the Spiritual in Art
Author: Wassily Kandinsky
Publisher: Courier Corporation
Total Pages: 111
Release: 2012-04-20
Genre: Art
ISBN: 048613248X

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Pioneering work by the great modernist painter, considered by many to be the father of abstract art and a leader in the movement to free art from traditional bonds. 12 illustrations.


Game Physics Cookbook

Game Physics Cookbook
Author: Gabor Szauer
Publisher: Packt Publishing Ltd
Total Pages: 481
Release: 2017-03-24
Genre: Computers
ISBN: 1787120813

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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.


Point • Line • Plane • Eternity : The journey from alone to finally home

Point • Line • Plane • Eternity : The journey from alone to finally home
Author: Jay Payleitner
Publisher: eBooks2go, Inc.
Total Pages: 66
Release: 2020-02-22
Genre: Body, Mind & Spirit
ISBN: 1545750858

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"Once there was as boy who lived on a point..." Thus begins a modern allegory that challenges our typical self-centered existence. Indeed, some people live on a point. It’s all about them. Some live on a line. They may actually care about the people they meet, but they never really leave their comfort zone. Most people live on a plane. They do their best in a flat, two-dimensional world, but deny what they know in their heart: “There’s more to this life than this life.” Point/Line/Plane/Eternity empowers readers to live with joy and purpose — still part of the finite world — while anticipating your forever home in heaven. In one sitting, you’ll finally understand what it means to be living on the threshold of eternity.


Perspective and Sketching for Designers

Perspective and Sketching for Designers
Author: Jessica Newman
Publisher:
Total Pages: 0
Release: 2012
Genre: Design
ISBN: 9780132574945

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For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.


Kandinsky

Kandinsky
Author: Kenneth C. Lindsay
Publisher: Da Capo Press
Total Pages: 750
Release: 1994-03-22
Genre: Art
ISBN: 9780306805707

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"The importance of Kandinsky's art and thought in the history of modern art combined with the completeness, careful scholarship, and crisp design of this volume make it especially useful."--Choice Of all the giants of twentieth-century art, Wassily Kandinsky (1866-1944) was the most prolific writer. Here, available for the first time in paperback, are all of Kandinsky's writings on art, newly translated into English. Editors Kenneth C. Lindsay and Peter Vergo have taken their translations directly from Kandinsky's original texts, and have included select interviews, lecture notes, and newly discovered items along with his more formal writings. The pieces range from one-page essays to the book-length treatises On the Spiritual in Art (1911) and Point and Line to Plane (1926), and are arranged in chronological order from 1901 to 1943. The poetry, good enough to stand on its literary merits, is presented with all the original accompanying illustrations. And the book's design follows Kandinsky's intentions, preserving the spirit of the original typography and layout. Kandinsky was nearly thirty before he bravely gave up an academic career in law for his true passion, painting. Though his art was marked by extraordinarily varied styles, Kandinsky sought a pure art throughout, one which would express the soul, or "inner necessity," of the artist. His uncompromising search for an art which would elicit a response to itself rather than to the object depicted resulted in the birth of nonobjective art-and in these writings, Kandinsky offered the first cogent explanation of his aims. His language was characterized by its desire for vivification, of the infusion of life into mundane things. Considered as a whole, Kandinsky's writings exceed all expectations of what an artist should accomplish with words. Not only do his ideas and observations make us rethink the nature of art and the way it reflects the aspirations of his era, but they touch on matters vital to the situation of the human soul.


A Guide to Plane Algebraic Curves

A Guide to Plane Algebraic Curves
Author: Keith Kendig
Publisher: MAA
Total Pages: 211
Release: 2011
Genre: Mathematics
ISBN: 0883853531

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An accessible introduction to the plane algebraic curves that also serves as a natural entry point to algebraic geometry. This book can be used for an undergraduate course, or as a companion to algebraic geometry at graduate level.


Sounds

Sounds
Author: Wassily Kandinsky
Publisher: Yale University Press
Total Pages: 153
Release: 2019-09-13
Genre: Art
ISBN: 0300238495

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Now in an updated English edition with full color illustrations, Kandinsky's fascinating and witty artist's book represents a crucial moment in the painter's move toward abstraction.


Wassily Kandinsky, 1866-1944

Wassily Kandinsky, 1866-1944
Author: Hajo Düchting
Publisher: Taschen
Total Pages: 104
Release: 2000
Genre: Art
ISBN: 9783822859827

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The founder of abstract art The Russian painter Wassily Kandinsky (1866-1944), who later lived in Germany and France, is one of the pioneers of twentieth-century art. Nowadays he is regarded as the founder of abstract art and is, moreover, the chief theoretician of this type of painting. Together with Franz Marc and others he founded the group of artists known as the "Blauer Reiter" in Munich. His art then freed itself more and more from the object, eventually culminating in the "First Abstract Watercolour" of 1910. In his theoretical writings Kandinsky repeatedly sought the proximity of music; and just as in music, where the individual notes constitute the medium whose effect stems from harmony and euphony, Kandinsky was aiming for a pure concord of colour through the interplay of various shades. Gauguin had demanded that everything "must be sacrificed to pure colours". Kandinsky was the first to realise this and thus to influence a whole range of artists. About the Series: Each book in TASCHEN's Basic Art series features: a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance a concise biography approximately 100 illustrations with explanatory captions


Euclid's Elements (the Thirteen Books)

Euclid's Elements (the Thirteen Books)
Author: Euclid
Publisher:
Total Pages: 404
Release: 2017-12-17
Genre: Mathematics
ISBN: 9781420956474

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Euclid was a mathematician from the Greek city of Alexandria who lived during the 4th and 3rd century B.C. and is often referred to as the "father of geometry." Within his foundational treatise "Elements," Euclid presents the results of earlier mathematicians and includes many of his own theories in a systematic, concise book that utilized a brief set of axioms and meticulous proofs to solidify his deductions. In addition to its easily referenced geometry, "Elements" also includes number theory and other mathematical considerations. For centuries, this work was a primary textbook of mathematics, containing the only framework for geometry known by mathematicians until the development of "non-Euclidian" geometry in the late 19th century. The extent to which Euclid's "Elements" is of his own original authorship or borrowed from previous scholars is unknown, however despite this fact it was his collation of these basic mathematical principles for which most of the world would come to the study of geometry. Today, Euclid's "Elements" is acknowledged as one of the most influential mathematical texts in history. This volume includes all thirteen books of Euclid's "Elements," is printed on premium acid-free paper, and follows the translation of Thomas Heath.