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Playing with Power

Playing with Power
Author: Michelle Nephew
Publisher: Michelle Nephew
Total Pages: 253
Release: 2003-05-01
Genre: Games & Activities
ISBN:

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This study examines roleplaying games (RPGs) as both a literary and cultural phenomenon, in which the text’s producers take the role of an authorial multiplicity. --- ABSTRACT: Authorship has undergone drastic revision in the twentieth century. A fundamental transformation in literature, wherein the author has become a multiplicity of voices, is evinced by the development of roleplaying games as both literary and cultural texts. The literary roots of roleplaying games are self-evident, as they draw on writers such as H. P. Lovecraft and J. R. R. Tolkien. However, a consequence of the development of the roleplaying game has been a subsequent departure from these authorial beginnings; roleplaying games have irrevocably transformed the role of the writers who inspired them, altering the authorial position to become a border-blurring multiplicity. Not only do roleplaying game designers reinterpret literary texts as literary games, often borrowing rules material from other designers in the process, in modifying the function of the author from a single creative entity to an empowered storytelling among groups roleplaying games further complicate previous distinctions between author and audience. Players create a fictional world as a group endeavor, authoring a complex structure of fantasy that addresses Freudian concepts of dreams and wish fulfillment. In this way, roleplaying becomes a locus for issues of identity, including questions of performance, spectatorship, and gender construction. And by allowing play in regard to identity, roleplaying games are able to transgressively navigate expressions of difference, encouraging players to subtly work against the traditional split between spectacle and narrative. The thriving fan subculture surrounding roleplaying only emphasizes the transgressiveness of the hobby; this is a social formation that aggressively utilizes new technology such as the internet, through which fans are able to explore culturally subversive methods of authoring in the face of hostility from the surrounding cultural environment. They, too, are active producers and manipulators of meanings, rather than passively accepting dominant ideology. By fusing the broader perspectives of literary and cultural criticism with personal experiences, this study examines the development of roleplaying games from the fiction of individual writers to the interactive roleplaying based on them, wherein fiction writers, the hobby’s creators, designers, editors, publishers, fans, players, and the cultural environment are all invested with the creative power to contribute meaningfully to the narrative.


Playing with Power in Movies, Television, and Video Games

Playing with Power in Movies, Television, and Video Games
Author: Marsha Kinder
Publisher: Univ of California Press
Total Pages: 279
Release: 2023-09-01
Genre: Performing Arts
ISBN: 0520912438

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How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.


Playing with Power in Movies, Television, and Video Games

Playing with Power in Movies, Television, and Video Games
Author: Marsha Kinder
Publisher: Univ of California Press
Total Pages: 279
Release: 1991
Genre: Games & Activities
ISBN: 0520077768

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"A very productive, thought-provoking analysis of new transformations in today's narrative media and their interpretations of the child-spectator."—Dana Polan, Editor,Cinema Journal


Liahona

Liahona
Author:
Publisher:
Total Pages: 894
Release: 1909
Genre:
ISBN:

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The Art of Violin Playing for Players and Teachers

The Art of Violin Playing for Players and Teachers
Author: Frank Thistleton
Publisher: London : The Strad Office ; New York : C. Scribner's Sons
Total Pages: 300
Release: 1924
Genre: Violin
ISBN:

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The Christian Century

The Christian Century
Author:
Publisher:
Total Pages: 1560
Release: 1927
Genre: Christianity
ISBN:

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Prevailing Prayer

Prevailing Prayer
Author: Eli Wigle
Publisher:
Total Pages: 526
Release: 1900
Genre: Evangelistic work
ISBN:

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Everybody's Magazine

Everybody's Magazine
Author:
Publisher:
Total Pages: 1112
Release: 1922
Genre:
ISBN:

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Investigating with Power Solids

Investigating with Power Solids
Author: Erica Dakin Voolich
Publisher: ETA/Cuisenaire
Total Pages: 116
Release: 1997
Genre: Education
ISBN:

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Classroom-tested activities use Power Solids to search for relationships among the shapes, to discover the connection between surface area and volume, and to find out how three-dimensional shapes are related to their two-dimensional counterparts, called nets, Children make and test conjectures, then turn them into generalizations. In the comprehensive teacher's notes for each activity, the author offers discussion prompts as well as the mathematics behind each task.