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20 Makey Makey Projects for the Evil Genius

20 Makey Makey Projects for the Evil Genius
Author: Aaron Graves
Publisher: McGraw Hill Professional
Total Pages: 208
Release: 2017-07-28
Genre: Technology & Engineering
ISBN: 1259860477

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A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all


Playing with Makey Makey

Playing with Makey Makey
Author: Lindsay Slater
Publisher: Cherry Lake
Total Pages: 24
Release: 2018-01-01
Genre: Juvenile Nonfiction
ISBN: 1534109757

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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.


DOLL-E 1.0

DOLL-E 1.0
Author: Shanda McCloskey
Publisher:
Total Pages:
Release: 2018
Genre: JUVENILE FICTION
ISBN: 9780316510301

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Charlotte has a talent for anything technological, so when she receives a doll as a present, she upgrades it with a few spare parts and some code to create a new and improved friend.--Provided by Publisher.


Miss Makey and the Magic Bin

Miss Makey and the Magic Bin
Author: Mandi S. Figlioli
Publisher: Dorrance Publishing
Total Pages: 32
Release: 2018-12-12
Genre: Juvenile Fiction
ISBN: 1480996157

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Miss Makey and the Magic Bin By: Mandi Figlioli Miss Makey is not your ordinary teacher. When she brings in her magic bin, the students begin to think she might be going crazy. Soon, however, the classroom comes alive with creative energy as Miss Makey’s class discovers all they can make using leftover materials and their own imaginations. Follow along with Miss Makey’s class as they learn the inventive magic of turning trash into treasure. The delightfully illustrated pages of Miss Makey and the Magic Bin are based on real-life classroom adventures and student inventions.


The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
Author: Colleen Graves
Publisher: McGraw Hill Professional
Total Pages: 256
Release: 2016-11-11
Genre: Technology & Engineering
ISBN: 125964426X

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Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements


The Invent to Learn Guide to Fun

The Invent to Learn Guide to Fun
Author: Josh Burker
Publisher:
Total Pages: 0
Release: 2015-05-07
Genre: Technology
ISBN: 9780989151184

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Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.


Makey Makey

Makey Makey
Author: Sandy Ng
Publisher: 21st Century Skills Innovation
Total Pages: 0
Release: 2016-08
Genre: Juvenile Nonfiction
ISBN: 9781634714303

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Makey Makey is a kit that helps you turn everyday objects into touchpads that control your computer's keyboard. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.-- Provided by publisher.


Make: Tech DIY

Make: Tech DIY
Author: Ji Sun Lee
Publisher: Maker Media, Inc.
Total Pages: 349
Release: 2016-08-29
Genre: Technology & Engineering
ISBN: 1680451731

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Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!


20 Ways to Draw a Tree and 44 Other Nifty Things from Nature

20 Ways to Draw a Tree and 44 Other Nifty Things from Nature
Author: Eloise Renouf
Publisher: Quarry
Total Pages: 98
Release: 2013-06-01
Genre: Art
ISBN: 1592538371

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DIVThis inspiring sketchbook is part of the new 20 Ways series from Quarry Books, designed to offer artists, designers, and doodlers a fun and sophisticated collection of illustration fun. Each spread features 20 inspiring illustrated examples of a single item, such as a tree, tulip, shell, owl, peacock feather, mushroom, cloud, or berry.–with blank space for you to draw your take on “20 Ways to Draw a Tree.” /divDIVThis is not a step-by-step technique book--rather, the stylized flowers, trees, leaves, and clouds are simplified, modernized, and reduced to the most basic elements, showing you how simple abstract shapes and forms meld to create the building blocks of any item that you want to draw. Each of the 20 interpretations provides a different, interesting approach to drawing a single item, providing loads of inspiration for your own drawing. Presented in the author’s uniquely creative style, this engaging and motivational practice book provides a new take on the world of sketching, doodling, and designing. /divDIVGet out your favorite drawing tool, and remember, there are not just 20 Ways to Draw a Tree!/div


The SparkFun Guide to Processing

The SparkFun Guide to Processing
Author: Derek Runberg
Publisher: No Starch Press
Total Pages: 312
Release: 2015-08-01
Genre: Computers
ISBN: 1593277210

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Processing is a free, beginner-friendly programming language designed to help non-programmers create interactive art with code. The SparkFun Guide to Processing, the first in the SparkFun Electronics series, will show you how to craft digital artwork and even combine that artwork with hardware so that it reacts to the world around you. Start with the basics of programming and animation as you draw colorful shapes and make them bounce around the screen. Then move on to a series of hands-on, step-by-step projects that will show you how to: –Make detailed pixel art and scale it to epic proportions –Write a maze game and build a MaKey MaKey controller with fruit buttons –Play, record, and sample audio to create your own soundboard –Fetch weather data from the Web and build a custom weather dashboard –Create visualizations that change based on sound, light, and temperature readings With a little imagination and Processing as your paintbrush, you’ll be on your way to coding your own gallery of digital art in no time! Put on your artist’s hat, and begin your DIY journey by learning some basic programming and making your first masterpiece with The SparkFun Guide to Processing. The code in this book is compatible with Processing 2 and Processing 3.