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The Game Master's Book of Legendary Dragons

The Game Master's Book of Legendary Dragons
Author: Aaron Hübrich
Publisher: Game Master Series
Total Pages: 0
Release: 2022-10-11
Genre: Games & Activities
ISBN: 1956403051

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This incredible book details more than two dozen unique, heart-stopping dragons, plus dragon-kin, dragon-related organizations and magic - everything you need to make dragons the centerpiece of your campaign, full of mystery, terror and legendary excitement.


Playing with Dragons

Playing with Dragons
Author: Andy Angel
Publisher: Wipf and Stock Publishers
Total Pages: 139
Release: 2014-03-13
Genre: Religion
ISBN: 1620326477

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There be dragons all over the Bible. From the great sea monsters of Genesis to the great dragon of Revelation, dragons appear as the Bible opens and closes, and they pop their grisly heads up at various junctures in between. How did they get there and what on earth (or indeed in heaven) are they doing there? This is a book for those who find standard discussions of faith and suffering frustrating. Andy Angel opens up the rich biblical tradition of living with God in the midst of suffering. He takes the reader on a journey of exploration through biblical texts that are often overlooked on account of their strangeness--texts about dragons. He shows how these peculiar passages open up a language of prayer through suffering in which people share their anger, weariness, disillusionment, and even joy in suffering with God. Angel explores how such "weird" Scriptures open up a whole new way of praying and reveal a God who approves of honest spirituality, a spirituality that the Bible holds open but too many of its interpreters do not.


Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies
Author: Bill Slavicsek
Publisher: John Wiley & Sons
Total Pages: 434
Release: 2005-04-08
Genre: Games & Activities
ISBN: 0764599240

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Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.


Dragons in the Stacks

Dragons in the Stacks
Author: Steven A. Torres-Roman
Publisher: Bloomsbury Publishing USA
Total Pages: 306
Release: 2014-10-17
Genre: Language Arts & Disciplines
ISBN:

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A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.


Dragon's Play

Dragon's Play
Author: Charles Belyea
Publisher: Bookpeople
Total Pages: 196
Release: 1991
Genre: Taoism.
ISBN: 9780962930812

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Your Brain Is Always Listening

Your Brain Is Always Listening
Author: Daniel G. Amen, MD
Publisher: Tyndale House Publishers, Inc.
Total Pages: 297
Release: 2021-03-02
Genre: Self-Help
ISBN: 149643823X

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New York Times bestselling author Dr. Daniel Amen equips you with powerful weapons to battle the inner dragons that are breathing fire on your brain, driving unhealthy behaviors, and robbing you of joy and contentment. Your brain is always listening and responding to these hidden influences and unless you recognize and deal with them, they can steal your happiness, spoil your relationships, and sabotage your health. This book will teach you to tame the: Dragons from the Past that ignite your most painful emotions; Negative Thought Dragons that attack you, fueling anxiety and depression; They and Them Dragons, people in your life whose own dragons do battle with yours; Bad Habit Dragons that increase the chances you’ll be overweight, overwhelmed, and an underachiever; Addicted Dragons that make you lose control of your health, wealth, and relationships; and Scheming Dragons, advertisers and social media sites that steal your attention. Dr. Daniel Amen shows you how to recognize harmful dragons and gives you the weapons to vanquish them. With these practical tools, you can stop feeling sad, mad, nervous, or out of control and start being happier, calmer, and more in control of your own destiny.


Slaying the Dragon

Slaying the Dragon
Author: Ben Riggs
Publisher: Jabberwocky Literary Agency, Inc.
Total Pages: 316
Release: 2022-07-19
Genre: Business & Economics
ISBN: 1625675828

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Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series


Jack the Ripper

Jack the Ripper
Author: Mike Fitzgerald
Publisher: U.S. Games Systems
Total Pages: 0
Release: 1998-09
Genre:
ISBN: 9781572810914

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A Different Ending Every Game For 2-4 players (Especially good for 2 players) Ages 10 to adult The case of Jack the Ripper is reopened in this innovative card game that combines the strategies of traditional rummy with the elements of an exciting mystery. "Mystery Rummy is one of the best games around. It's totally addictive. Anyone who loves Rummy will enjoy it because it is basically Rummy with a few special cards. As a fellow game designer, Mystery Rummy is one of those games that immediately had me wondering why I hadn't thought of it It is the elegance of simplicity." -Alan R. Moon, Game Designer Game Includes: 62 Cards 36 Evidence Cards 25 Gavel Cards 1 Ripper Escapes Card 1 Instruction Booklet


Fire Cannot Kill a Dragon

Fire Cannot Kill a Dragon
Author: James Hibberd
Publisher: Corgi
Total Pages: 464
Release: 2022-03-03
Genre: Game of thrones (Television program)
ISBN: 9780552177245

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Legendary Dragons

Legendary Dragons
Author: Aaron Hübrich
Publisher:
Total Pages: 128
Release: 2019-07-31
Genre:
ISBN: 9780578503981

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Bring back the mystery to Dragons and to make an ordinary Dragon encounter extraordinary! Legendary Dragons features NEW content for your 5th Edition game. You'll not only have brand new Legendary Dragons and their lore to throw at your players, but some new monsters, too.