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Playful Mapping in the Digital Age

Playful Mapping in the Digital Age
Author: The Playful Mapping Collective
Publisher:
Total Pages: 158
Release: 2016-11-30
Genre: Games & Activities
ISBN: 9789492302137

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From Mah-Jong, to the introduction of Prussian war-games, through to the emergence of location-based play: maps and play share a long and diverse history. This monograph shows how mapping and playing unfold in the digital age, when the relations between these apparently separate tropes are increasingly woven together. Fluid networks of interaction have encouraged a proliferation of hybrid forms of mapping and playing and a rich plethora of contemporary case-studies, ranging from fieldwork, golf, activism and automotive navigation, to pervasive and desktop-based games evidences this trend. Examining these cases shows how mapping and playing can form productive synergies, but also encourages new ways of being, knowing and shaping our everyday lives. The chapters in this book explore how play can be a more than just an object or practice, and instead focus on its potential as a method for understanding maps and spatiality.


Time for mapping

Time for mapping
Author: Sybille Lammes
Publisher: Manchester University Press
Total Pages: 289
Release: 2018-06-29
Genre: Social Science
ISBN: 1526122529

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This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. Maps take place in time as well as representing space. The Google map on your smartphone appears to fix the world, serving as a practical spatial tool, but in practice is deployed in ways that draw attention to memories, rhythm, synchronicity, sequence and duration. This interdisciplinary collection focuses on how these temporal aspects of mapping might be understood, at a time when mapping technologies have been profoundly changed by digital developments. It contrasts different aspects of this temporality, bringing together experts from critical cartography, media studies and science and technology studies. Together the chapters offer a unique interdisciplinary focus revealing the complex and social ways in which time in wrapped up with digital technologies and revealed in everyday mapping tasks: from navigating across cities, to serving as scientific groundings for news stories; from managing smart cities, to visual art practice. It brings time back into the map!


Literary Mapping in the Digital Age

Literary Mapping in the Digital Age
Author: David Cooper
Publisher: Routledge
Total Pages: 359
Release: 2016-05-20
Genre: Language Arts & Disciplines
ISBN: 1317104552

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Drawing on the expertise of leading researchers from around the globe, this pioneering collection of essays explores how geospatial technologies are revolutionizing the discipline of literary studies. The book offers the first intensive examination of digital literary cartography, a field whose recent and rapid development has yet to be coherently analysed. This collection not only provides an authoritative account of the current state of the field, but also informs a new generation of digital humanities scholars about the critical and creative potentials of digital literary mapping. The book showcases the work of exemplary literary mapping projects and provides the reader with an overview of the tools, techniques and methods those projects employ.


Playful Disruption of Digital Media

Playful Disruption of Digital Media
Author: Daniel Cermak-Sassenrath
Publisher: Springer
Total Pages: 310
Release: 2018-04-07
Genre: Social Science
ISBN: 981101891X

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This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.


EduChange Methodology

EduChange Methodology
Author: Jiří Pánek et al.
Publisher: Palacký University Olomouc
Total Pages: 150
Release:
Genre: Education
ISBN: 802446134X

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"Making Knowledge Together - Addressing Climate Change through Innovative Place Based Education and Blended Learning" is the official name of the Erasmus+ Strategic Partnership project, shortly EduChange. The project aimed to innovate our way of teaching about Climate Change in both local and global perspectives via the field course methodology. It brought together students and teachers from four European universities - University of Malta, Utrecht University (the Netherlands), Norwegian University of Science and Technology, Trondheim (Norway), and Palacky University Olomouc (Czechia) with an idea, that teaching and learning in the field is often rather traditional and teacher-led. Through EduChange, we wanted to transform field courses into innovative, creative learning environments in which teachers, students and pupils can create knowledge together. We believe that supporting innovation and creativity can be achieved via international partnerships and inter- and trans-dis- ciplinary approaches. This book presents the overall methodology used during the EduChange project.


The Routledge Companion to Mobile Media Art

The Routledge Companion to Mobile Media Art
Author: Larissa Hjorth
Publisher: Routledge
Total Pages: 804
Release: 2020-07-28
Genre: Art
ISBN: 0429515960

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In this companion, a diverse, international and interdisciplinary group of contributors and editors examine the rapidly expanding, far-reaching field of mobile media as it intersects with art across a range of spaces—theoretical, practical and conceptual. As a vehicle for—and of—the everyday, mobile media is recalibrating the relationship between art and digital networked media, and reshaping how creative practices such as writing, photography, video art and filmmaking are being conceptualized and practised. In exploring these innovations, The Routledge Companion to Mobile Media Art pulls together comprehensive, culturally nuanced and interdisciplinary approaches; considerations of broader media ecologies and histories and political, social and cultural dynamics; and critical and considered perspectives on the intersections between mobile media and art. This book is the definitive publication for researchers, artists and students interested in comprehending all the various aspects of mobile media art, covering digital media and culture, internet studies, games studies, anthropology, sociology, geography, media and communication, cultural studies and design.


New Directions in Radical Cartography

New Directions in Radical Cartography
Author: Phil Cohen
Publisher: Rowman & Littlefield
Total Pages: 397
Release: 2021-12-17
Genre: Social Science
ISBN: 1538147211

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New Directions in Radical Cartography looks at the contemporary debates about the role of maps in society. It explores the emergence of counter-mapping as a distinctive field of practice, and the impact that digital mapping technologies have had on cartographic practice and theory. It includes original research, accounts of mapping projects and detailed readings of maps. The contributors explore how digital mapping technologies have sponsored a new wave of practices that seek to challenge the power that maps are commonly assumed to have. They document the continued vitality of analogue maps in the hands of artists and activists who are pushing the boundaries of what is mappable in different ways. New Directions in Radical Cartography draws on a rich body of mapping work that exists as part of community action, urban ethnography, environmental activism, humanitarianism, and public engagement.


Creative Methods for Human Geographers

Creative Methods for Human Geographers
Author: Nadia von Benzon
Publisher: SAGE
Total Pages: 375
Release: 2021-01-13
Genre: Science
ISBN: 1529738156

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Introducing a broad range of innovative and creative qualitative methods, this accessible book shows you how to use them in research project while providing straightforward advice on how to approach every step of the process, from planning and organisation to writing up and disseminating research. It offers: Demonstration of creative methods using both primary or secondary data. Practical guidance on overcoming common hurdles, such as getting ethical clearance and conducting a risk assessment. Encouragement to reflect critically on the processes involved in research. The authors provide a complete toolkit for conducting research in geography, while ensuring the most cutting-edge methods are unintimidating to the reader.


Playful Materialities

Playful Materialities
Author: Benjamin Beil
Publisher: transcript Verlag
Total Pages: 296
Release: 2022-09-30
Genre: Social Science
ISBN: 3732862003

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Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.


Trading Places

Trading Places
Author: David Hamers
Publisher: dpr-barcelona
Total Pages: 180
Release: 2017-05-26
Genre: Juvenile Nonfiction
ISBN: 8494487396

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Trading Places rethinks, develops, and tests design-driven practices and methods to engage with participation in public space and public issues. With this book we aim to help art and design researchers, students, practitioners, and the multiple stakeholders they collaborate with, to explore what participatory ways of working in our contemporary urban environment entail. Six approaches are discussed: intervention, performative mapping, play, data mining, modelling in dialogue, and curating. Each approach offers a different kind of logic and produces a different type of knowledge. Trading Places invites the reader to discover common ground, explore new territories, and exchange points of view – in short, to trade perspectives on issues of participation.