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Play Framework Essentials

Play Framework Essentials
Author: Julien Richard-Foy
Publisher: Packt Publishing Ltd
Total Pages: 310
Release: 2014-09-25
Genre: Computers
ISBN: 1783982411

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This book targets Java and Scala developers who already have some experience in web development and who want to master Play framework quickly and efficiently. This book assumes you have a good level of knowledge and understanding of efficient Java and Scala code.


.NET Framework Essentials

.NET Framework Essentials
Author: Thuan L. Thai
Publisher: "O'Reilly Media, Inc."
Total Pages: 383
Release: 2003
Genre: Computers
ISBN: 0596005059

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This concise guide for experienced programmers and software architects is a complete no-nonsense overview of key elements and programming languages central to all .NET application development


Play Framework Cookbook

Play Framework Cookbook
Author: Alexander Reelsen
Publisher: Packt Pub Limited
Total Pages: 292
Release: 2011
Genre: Computers
ISBN: 9781849515528

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This book is in Packt's Cookbook series. A Packt Cookbook contains recipes for solutions to the most important problems you face when working with a topic. Inside the Cookbook you will find: A straightforward and easy to follow format, A selection of the most important tasks and problems, Carefully organized instructions for solving the problem efficiently, Clear explanations of what you did, Details for applying the solution to other situations. This is the ideal book for people who have already written a first application with the Play Framework or have just finished reading through the documenation. In other words - anyone who is ready to get to grips with Play! Having a basic knowledge of Java is good, as well as well as some web developer skills – HTML and JavaScript


Rules of Play

Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


Akka Essentials

Akka Essentials
Author: Munish K. Gupta
Publisher: Packt Publishing
Total Pages: 334
Release: 2012
Genre: Akkadian language
ISBN: 9781849518284

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This is a step-by-step guide where each chapter will teach you a concept by explaining it with clear and lucid examples– each chapter can be read independently. This book is aimed at developers, architects who are building large distributed concurrent and scalable applications using Java/Scala. The book assumes knowledge of Java/JEE concepts but no knowledge of Actor model is assumed.


Play for Scala

Play for Scala
Author: Peter Hilton
Publisher: Manning Publications
Total Pages: 328
Release: 2013-10-14
Genre: Computers
ISBN: 9781617290794

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Summary Play for Scala shows you how to build Scala-based web applications using the Play 2 framework. This book starts by introducing Play through a comprehensive overview example. Then, you'll look at each facet of a typical Play application both by exploring simple code snippets and by adding to a larger running example. Along the way, you'll deepen your knowledge of Scala as a programming language and work with tools like Akka. About this Book Play is a Scala web framework with built-in advantages: Scala's strong type system helps deliver bug-free code, and the Akka framework helps achieve hassle-free concurrency and peak performance. Play builds on the web's stateless nature for excellent scalability, and because it is event-based and nonblocking, you'll find it to be great for near real-time applications. Play for Scala teaches you to build Scala-based web applications using Play 2. It gets you going with a comprehensive overview example. It then explores each facet of a typical Play application by walking through sample code snippets and adding features to a running example. Along the way, you'll deepen your knowledge of Scala and learn to work with tools like Akka. Written for readers familiar with Scala and web-based application architectures. No knowledge of Play is assumed. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Intro to Play 2 Play's MVC structure Mastering Scala templates and forms Persisting data and using web services Using Play's advanced features About the Authors Peter Hiltonv, Erik Bakker, and Francisco Canedo, are engineers at Lunatech, a consultancy with Scala and Play expertise. They are contributors to the Play framework. Table of Contents PART 1: GETTING STARTED Introduction to Play Your first Play application PART 2: CORE FUNCTIONALITY Deconstructing Play application architecture Defining the application's HTTP interface Storing data—the persistence layer Building a user interface with view templates Validating and processing input with the forms API PART 3: ADVANCED CONCEPTS Building a single-page JavaScript application with JSON Play and more Web services, iteratees, and WebSockets


Scala Programming Projects

Scala Programming Projects
Author: Mikael Valot
Publisher: Packt Publishing Ltd
Total Pages: 392
Release: 2018-09-29
Genre: Computers
ISBN: 1788395344

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Discover unique features and powerful capabilities of Scala Programming as you build projects in a wide range of domains Key FeaturesDevelop a range of Scala projects from web applications to big data analysisLeverage full power of modern web programming using Play FrameworkBuild real-time data pipelines in Scala with a Bitcoin transaction analysis appBook Description Scala is a type-safe JVM language that incorporates object-oriented and functional programming (OOP and FP) aspects. This book gets you started with essentials of software development by guiding you through various aspects of Scala programming, helping you bridge the gap between learning and implementing. You will learn about the unique features of Scala through diverse applications and experience simple yet powerful approaches for software development. Scala Programming Projects will help you build a number of applications, beginning with simple projects, such as a financial independence calculator, and advancing to other projects, such as a shopping application and a Bitcoin transaction analyzer. You will be able to use various Scala features, such as its OOP and FP capabilities, and learn how to write concise, reactive, and concurrent applications in a type-safe manner. You will also learn how to use top-notch libraries such as Akka and Play and integrate Scala apps with Kafka, Spark, and Zeppelin, along with deploying applications on a cloud platform. By the end of the book, you will not only know the ins and outs of Scala, but you will also be able to apply it to solve a variety of real-world problems What you will learnBuild, test, and package code using Scala Build ToolDecompose code into functions, classes, and packages for maintainabilityImplement the functional programming capabilities of ScalaDevelop a simple CRUD REST API using the Play frameworkAccess a relational database using SlickDevelop a dynamic web UI using Scala.jsSource streaming data using Spark Streaming and write a Kafka producerUse Spark and Zeppelin to analyze dataWho this book is for If you are an amateur programmer who wishes to learn how to use Scala, this book is for you. Knowledge of Java will be beneficial, but not necessary, to understand the concepts covered in this book.


Mastering Play Framework for Scala

Mastering Play Framework for Scala
Author: Shiti Saxena
Publisher: Packt Publishing Ltd
Total Pages: 274
Release: 2015-05-29
Genre: Computers
ISBN: 1783983817

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This book is intended for those developers who are keen to master the internal workings of Play Framework to effectively build and deploy web-related apps.


Essential JMF

Essential JMF
Author: Rob Gordon
Publisher: Prentice Hall
Total Pages: 680
Release: 1999
Genre: Computers
ISBN:

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Essential C# 3.0

Essential C# 3.0
Author: Mark Michaelis
Publisher: Pearson Education
Total Pages: 1003
Release: 2008-08-22
Genre: Computers
ISBN: 0132701596

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Essential C# 3.0 is an extremely well-written and well-organized “no-fluff” guide to C# 3.0, which will appeal to programmers at all levels of experience with C#. This fully updated edition dives deep into the new features that are revolutionizing programming, with brand new chapters covering query expressions, lambda expressions, extension methods, collection interface extensions, standard query operators, and LINQ as a whole. Author Mark Michaelis covers the C# language in depth, and each importantconstruct is illustrated with succinct, relevant code examples. (Complete code examples are available online.) Graphical “mind maps” at the beginning of each chapter show what material is covered and how each topic relates to the whole. Topics intended for beginners and advanced readers are clearly marked. Following an introduction to C#, readers learn about C# primitive data types, value types, reference types, type conversions, and arrays Operators and control flow, loops, conditional logic, and sequential programming Methods, parameters, exception handling, and structured programming Classes, inheritance, structures, interfaces, and object-oriented programming Well-formed types, operator overloading, namespaces, and garbage collection Generics, collections, custom collections, and iterators Delegates and lambda expressions Standard query operators and query expressions LINQ: language integrated query Reflection, attributes, and declarative programming Threading, synchronization, and multithreaded patterns Interoperability and unsafe code The Common Language Infrastructure that underlies C# Whether you are just starting out as a programmer, are an experienced developer looking to learn C#, or are a seasoned C# programmer interested in learning the new features of C# 3.0, Essential C# 3.0 gives you just what you need to quickly get up and running writing C# applications.