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Play Among Books

Play Among Books
Author: Miro Roman
Publisher: Birkhäuser
Total Pages: 528
Release: 2021-12-06
Genre: Architecture
ISBN: 3035624054

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How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.


Play Between Worlds

Play Between Worlds
Author: T. L. Taylor
Publisher: MIT Press
Total Pages: 206
Release: 2009-02-13
Genre: Computers
ISBN: 0262250543

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.


Connected Play

Connected Play
Author: Yasmin B. Kafai
Publisher: MIT Press
Total Pages: 211
Release: 2013-10-11
Genre: Computers
ISBN: 0262019930

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How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.


Join In and Play

Join In and Play
Author: Cheri J. Meiners
Publisher: Free Spirit Publishing
Total Pages: 42
Release: 2003-12-15
Genre: Juvenile Nonfiction
ISBN: 1575428024

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It’s fun to make friends and play with others, but it’s not always easy to do. You have to make an effort, and you have to know the rules—like ask before joining in, take turns, play fair, and be a good sport. This book teaches the basics of cooperation, getting along, making friends, and being a friend. Includes ideas for games adults can use with kids to reinforce the skills being taught. The Learning to Get Along® Series The Learning to Get Along series helps children learn, understand, and practice basic social and emotional skills. Real-life situations, lots of diversity, and concrete examples make these read-aloud books appropriate for home and childcare settings, schools, and special education settings. Each book ends with a section of discussion questions, games, and activities adults can use to reinforce what children have learned. All titles are available in English-Spanish bilingual editions.


Children's Play

Children's Play
Author: W. George Scarlett
Publisher: SAGE
Total Pages: 300
Release: 2005
Genre: Education
ISBN: 9780761929994

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'Children's Play' explores the many facets of play and how it develops from infancy through late childhood. The authors discuss major revolutions in the way the children of today engage in play, including changes in organised youth sports children's humour, and electronic play.


Man, Play, and Games

Man, Play, and Games
Author: Roger Caillois
Publisher: University of Illinois Press
Total Pages: 228
Release: 2001
Genre: Games & Activities
ISBN: 9780252070334

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According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.


Music In Video Games

Music In Video Games
Author: K.J. Donnelly
Publisher: Routledge
Total Pages: 294
Release: 2014-03-26
Genre: Music
ISBN: 1134692110

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From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.


Book Play

Book Play
Author: Margaret Couch Cogswell
Publisher: Lark Books (NC)
Total Pages: 0
Release: 2013
Genre: Artists' books
ISBN: 9781454703969

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Presents twenty two projects for making handmade books, from a classic journal, to an accordion fold book, to a storyboard on wheels.


Why We Play

Why We Play
Author: Roberte Hamayon
Publisher: Hau
Total Pages: 343
Release: 2016
Genre: Electronic books
ISBN: 9780986132568

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Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?


I Can Play

I Can Play
Author:
Publisher: Chronicle Books
Total Pages: 0
Release: 2015-09-15
Genre: Juvenile Fiction
ISBN: 9781452129051

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Readers make athletes splash, sprint, or score just by wiggling their fingers! Then, with two sets of hands, readers help the athletes unite as a team in the gatefold finale. Active and adorable characters model independence and teamwork, making this innovative board book perfect for interactive reading and playtime fun!