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Philosophy and Computing

Philosophy and Computing
Author: Luciano Floridi
Publisher: Routledge
Total Pages: 257
Release: 2002-01-04
Genre: Philosophy
ISBN: 1134679602

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Philosophy and Computing explores each of the following areas of technology: the digital revolution; the computer; the Internet and the Web; CD-ROMs and Mulitmedia; databases, textbases, and hypertexts; Artificial Intelligence; the future of computing. Luciano Floridi shows us how the relationship between philosophy and computing provokes a wide range of philosophical questions: is there a philosophy of information? What can be achieved by a classic computer? How can we define complexity? What are the limits of quantam computers? Is the Internet an intellectual space or a polluted environment? What is the paradox in the Strong Artificial Intlligence program? Philosophy and Computing is essential reading for anyone wishing to fully understand both the development and history of information and communication technology as well as the philosophical issues it ultimately raises.


Current Issues in Computing and Philosophy

Current Issues in Computing and Philosophy
Author: Adam Briggle
Publisher: IOS Press
Total Pages: 216
Release: 2008
Genre: Computers
ISBN: 1586038761

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Focuses on the multi-faceted 'computational turn' that is occurring through the interaction of the disciplines of philosophy and computing. This book explores the phenomenon of virtual worlds. It focuses on robots and artificial agents. It discusses the relation between human mentality and information processing in computers.


The Blackwell Guide to the Philosophy of Computing and Information

The Blackwell Guide to the Philosophy of Computing and Information
Author: Luciano Floridi
Publisher: John Wiley & Sons
Total Pages: 392
Release: 2008-04-15
Genre: Science
ISBN: 0470756764

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This Guide provides an ambitious state-of-the-art survey of the fundamental themes, problems, arguments and theories constituting the philosophy of computing. A complete guide to the philosophy of computing and information. Comprises 26 newly-written chapters by leading international experts. Provides a complete, critical introduction to the field. Each chapter combines careful scholarship with an engaging writing style. Includes an exhaustive glossary of technical terms. Ideal as a course text, but also of interest to researchers and general readers.


Computational Philosophy of Science

Computational Philosophy of Science
Author: Paul Thagard
Publisher: MIT Press
Total Pages: 260
Release: 1988
Genre: Philosophy
ISBN: 9780262700481

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By applying research in artificial intelligence to problems in the philosophy of science, Paul Thagard develops an exciting new approach to the study of scientific reasoning. This approach uses computational ideas to shed light on how scientific theories are discovered, evaluated, and used in explanations. Thagard describes a detailed computational model of problem solving and discovery that provides a conceptually rich yet rigorous alternative to accounts of scientific knowledge based on formal logic, and he uses it to illuminate such topics as the nature of concepts, hypothesis formation, analogy, and theory justification.


Computational Artifacts

Computational Artifacts
Author: Raymond Turner
Publisher: Springer
Total Pages: 255
Release: 2018-07-11
Genre: Computers
ISBN: 3662555654

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The philosophy of computer science is concerned with issues that arise from reflection upon the nature and practice of the discipline of computer science. This book presents an approach to the subject that is centered upon the notion of computational artefact. It provides an analysis of the things of computer science as technical artefacts. Seeing them in this way enables the application of the analytical tools and concepts from the philosophy of technology to the technical artefacts of computer science. With this conceptual framework the author examines some of the central philosophical concerns of computer science including the foundations of semantics, the logical role of specification, the nature of correctness, computational ontology and abstraction, formal methods, computational epistemology and explanation, the methodology of computer science, and the nature of computation. The book will be of value to philosophers and computer scientists.


Philosophy of Computing and Information

Philosophy of Computing and Information
Author: Luciano Floridi
Publisher: Automatic Press / VIP
Total Pages: 0
Release: 2008
Genre: Computer science
ISBN: 9788792130099

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Computing and information, and their philosophy in the broad sense, play a most important scientific, technological and conceptual role in our world. This book collects together, for the first time, the views and experiences of some of the visionary pioneers and most influential thinkers in such a fundamental area of our intellectual development. This is yet another gem in the 5 Questions Series by Automatic Press / VIP


Computing and Philosophy

Computing and Philosophy
Author: Vincent C. Müller
Publisher: Springer
Total Pages: 282
Release: 2015-12-16
Genre: Philosophy
ISBN: 3319232916

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This volume offers very selected papers from the 2014 conference of the “International Association for Computing and Philosophy” (IACAP) - a conference tradition of 28 years. The theme of the papers is the two-way relation between computing technologies and philosophical questions: Computing technologies both raise new philosophical questions, and shed light on traditional philosophical problems. The chapters cover: 1) philosophy of computing, 2) philosophy of computer science & discovery, 3) philosophy of cognition & intelligence, 4) computing & society, and 5) ethics of computation.


A Philosophy of Computer Art

A Philosophy of Computer Art
Author: Dominic Lopes
Publisher: Routledge
Total Pages: 160
Release: 2009-09-10
Genre: Art
ISBN: 1135277435

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In A Philosophy of Computer Art Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’.


The Philosophy of Computer Games

The Philosophy of Computer Games
Author: John Richard Sageng
Publisher: Springer Science & Business Media
Total Pages: 281
Release: 2012-07-10
Genre: Philosophy
ISBN: 9400742495

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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.


Three Views of Logic

Three Views of Logic
Author: Donald W. Loveland
Publisher: Princeton University Press
Total Pages: 344
Release: 2014-01-26
Genre: Mathematics
ISBN: 140084875X

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Demonstrating the different roles that logic plays in the disciplines of computer science, mathematics, and philosophy, this concise undergraduate textbook covers select topics from three different areas of logic: proof theory, computability theory, and nonclassical logic. The book balances accessibility, breadth, and rigor, and is designed so that its materials will fit into a single semester. Its distinctive presentation of traditional logic material will enhance readers' capabilities and mathematical maturity. The proof theory portion presents classical propositional logic and first-order logic using a computer-oriented (resolution) formal system. Linear resolution and its connection to the programming language Prolog are also treated. The computability component offers a machine model and mathematical model for computation, proves the equivalence of the two approaches, and includes famous decision problems unsolvable by an algorithm. The section on nonclassical logic discusses the shortcomings of classical logic in its treatment of implication and an alternate approach that improves upon it: Anderson and Belnap's relevance logic. Applications are included in each section. The material on a four-valued semantics for relevance logic is presented in textbook form for the first time. Aimed at upper-level undergraduates of moderate analytical background, Three Views of Logic will be useful in a variety of classroom settings. Gives an exceptionally broad view of logic Treats traditional logic in a modern format Presents relevance logic with applications Provides an ideal text for a variety of one-semester upper-level undergraduate courses