Pervasive Games PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Pervasive Games PDF full book. Access full book title Pervasive Games.

Pervasive Games

Pervasive Games
Author: Markus Montola
Publisher: CRC Press
Total Pages: 337
Release: 2009-06-12
Genre: Art
ISBN: 0080889794

Download Pervasive Games Book in PDF, ePub and Kindle

Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.


A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Author: Kim J.L. Nevelsteen
Publisher: Springer
Total Pages: 76
Release: 2015-05-08
Genre: Computers
ISBN: 3319176323

Download A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games Book in PDF, ePub and Kindle

This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.


Pervasive Games

Pervasive Games
Author: Markus Montola
Publisher: CRC Press
Total Pages: 353
Release: 2009-06-12
Genre: Art
ISBN: 1498717306

Download Pervasive Games Book in PDF, ePub and Kindle

Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde


Serious Games

Serious Games
Author: Carlos Vaz De Carvalho
Publisher: Frontiers Media SA
Total Pages: 132
Release: 2021-06-28
Genre: Science
ISBN: 2889669440

Download Serious Games Book in PDF, ePub and Kindle


Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications

Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications
Author: Symonds, Judith
Publisher: IGI Global
Total Pages: 1962
Release: 2009-09-30
Genre: Computers
ISBN: 160566961X

Download Ubiquitous and Pervasive Computing: Concepts, Methodologies, Tools, and Applications Book in PDF, ePub and Kindle

"This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.


Alternate Reality Games and the Cusp of Digital Gameplay

Alternate Reality Games and the Cusp of Digital Gameplay
Author: Antero Garcia
Publisher: Bloomsbury Publishing USA
Total Pages: 352
Release: 2017-04-20
Genre: Games & Activities
ISBN: 1501316257

Download Alternate Reality Games and the Cusp of Digital Gameplay Book in PDF, ePub and Kindle

Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.


The Routledge Companion to Games in Architecture and Urban Planning

The Routledge Companion to Games in Architecture and Urban Planning
Author: Marta Brković Dodig
Publisher: Routledge
Total Pages: 253
Release: 2019-11-25
Genre: Architecture
ISBN: 0429805705

Download The Routledge Companion to Games in Architecture and Urban Planning Book in PDF, ePub and Kindle

The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.