Perceived Elements Of Gender Preference In Video Games Played By Second Grade Elementary School Children PDF Download

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Down and Out in Silicon Valley

Down and Out in Silicon Valley
Author: Mel Krantzler
Publisher: Prometheus Books
Total Pages: 200
Release: 2002-02
Genre: Business & Economics
ISBN: 161592826X

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Like Icarus flying too close to the sun, many once-promising dot.com entrepreneurs have been burned by overweening ambition and come crashing to the ground. Besides the economic wreckage left in the wake of their high-flying dreams there is also a good deal of psychological turmoil. Psychologists Mel Krantzler and his wife Pat, both counselors who have helped hundreds of managers and CEOs of high-tech companies cope with dreams turned to nightmares, expose the shadowy side of Silicon Valley in this revealing book about the personal costs of "success." In addition to being a psychologist, Dr. Krantzler is also a trained economist. His economic expertise, combined with his psychology practice, enables him to uniquely illuminate Silicon Valley's culture from both perspectives. This is the first book to explode the romanticized myth of Silicon Valley, which is still so prevalent in advertising and the media. What you never hear about this Mecca of high-tech culture is that it has one of the highest divorce rates in the world, more children who are psychologically disturbed than in less-affluent areas, almost no affordable decent housing even for those earning $50,000 a year, and widespread alcohol and drug use. What the Krantzlers make clear is that aside from the simple geographical designation, Silicon Valley is the name for a psychological obsession found any place where people believe that instant fame and fortune can be gained through silicon chips and Web sites. This dream nourishes itself on an illusion of power and instant gratification. And like heroin and cocaine, it is highly addictive, promising total happiness, but often ending in disarray and despair. Based on interviews with many Silicon Valley executives who have decided to change their lives to achieve true well-being for themselves and their families, this book concludes with a formula for real success - a well-rounded, balanced, and fully human life.


Gender-oriented Vs. Gender-neutral Computer Games in Education

Gender-oriented Vs. Gender-neutral Computer Games in Education
Author: Khalid Al Mubireek
Publisher:
Total Pages:
Release: 2003
Genre: Computer games
ISBN:

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Abstract: The purpose of this study was to examine student preferences for and performance on gender-oriented versus gender-neutral educational computer games. As a secondary purpose, this looked at the issue of whether educational computer games affect girls' and boys' perceptions of the study of mathematics and the relevance of mathematics to their lives. Some theorists have stated that gender-neutral educational media do not have the same appeal to students as gender-oriented media. This study sought to answer the specific question of whether students preferred using gender-neutral or gender-oriented computer games related to the subject of math. A descriptive-correlational research design combined with a qualitative research data-collection approach was used. Data included pre-game-playing and post-game-playing interviews, performance data based on computer game scores, and the researcher's observations. The study was conducted in the spring of 2003 with the two fourth-grade classes at a Midwestern public elementary school. Study participants were asked to play three specific computer games: a female-oriented game, a male-oriented game, and a gender-neutral game. The gender orientation of the three games had been determined by the researcher based on an in-depth study of the body of relevant literature on gender-related characteristics of video and computer games. The findings showed that participants, both the girls and the boys, identified Mind Twister Math, the gender-neutral game as their favorite game. When participants were asked to name their second favorite game, their responses were along gender lines, i.e., the girls chose Phoenix Quest, the female-oriented game as their second favorite, while the boys chose NFL Math, the male-oriented game, as their second favorite. Findings indicated that boys scored higher on all three computer games; however, with repeated sessions of play, the girls' scores increased significantly and the girls' final scores were drawing close to the boys' final scores. The study also found that both girls and boys believed the subject of math was relevant to their daily lives both before and after the game-playing. Game-playing significantly affected the girls' and boys' perceptions of liking or disliking the subject of mathematics. The study concludes that math-related educational computer games that are gender-neutral in orientation can appeal to both girls and boys and can positively affect their perceptions of the subject of mathematics.


Trouble in River City

Trouble in River City
Author: Dmitri C. Williams
Publisher:
Total Pages: 712
Release: 2004
Genre:
ISBN:

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Gender Development

Gender Development
Author: Susan Golombok
Publisher: Cambridge University Press
Total Pages: 292
Release: 1994-01-28
Genre: Medical
ISBN: 9780521408622

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Gender Development is the first book to examine gender from a truly developmental perspective and fills a real need for a textbook and source book for college and graduate students, parents, teachers, researchers, and counsellors. It examines the processes involved in the development of gender, addressing such sensitive and complex questions as what causes males and females to be different and why they behave in different ways. The authors provide an up-to-date, integrative review of theory and research, tracing gender development from the moment of conception through adulthood and emphasising the complex interaction of biology, socialisation, and cognition. The topics covered include hormonal influences, moral development, play and friendships, experiences at school and work, and psychopathology.


Playing Video Games

Playing Video Games
Author: Peter Vorderer
Publisher: Routledge
Total Pages: 605
Release: 2012-10-12
Genre: Games & Activities
ISBN: 1135257477

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From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.


Transforming the Workforce for Children Birth Through Age 8

Transforming the Workforce for Children Birth Through Age 8
Author: National Research Council
Publisher: National Academies Press
Total Pages: 587
Release: 2015-07-23
Genre: Social Science
ISBN: 0309324882

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Children are already learning at birth, and they develop and learn at a rapid pace in their early years. This provides a critical foundation for lifelong progress, and the adults who provide for the care and the education of young children bear a great responsibility for their health, development, and learning. Despite the fact that they share the same objective - to nurture young children and secure their future success - the various practitioners who contribute to the care and the education of children from birth through age 8 are not acknowledged as a workforce unified by the common knowledge and competencies needed to do their jobs well. Transforming the Workforce for Children Birth Through Age 8 explores the science of child development, particularly looking at implications for the professionals who work with children. This report examines the current capacities and practices of the workforce, the settings in which they work, the policies and infrastructure that set qualifications and provide professional learning, and the government agencies and other funders who support and oversee these systems. This book then makes recommendations to improve the quality of professional practice and the practice environment for care and education professionals. These detailed recommendations create a blueprint for action that builds on a unifying foundation of child development and early learning, shared knowledge and competencies for care and education professionals, and principles for effective professional learning. Young children thrive and learn best when they have secure, positive relationships with adults who are knowledgeable about how to support their development and learning and are responsive to their individual progress. Transforming the Workforce for Children Birth Through Age 8 offers guidance on system changes to improve the quality of professional practice, specific actions to improve professional learning systems and workforce development, and research to continue to build the knowledge base in ways that will directly advance and inform future actions. The recommendations of this book provide an opportunity to improve the quality of the care and the education that children receive, and ultimately improve outcomes for children.


Encyclopedia of Women and Gender

Encyclopedia of Women and Gender
Author: Judith Worell
Publisher: Elsevier
Total Pages: 1256
Release: 2001
Genre: Gender identity
ISBN: 9780122272462

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Provides a detailed subject index at the end of volume 2.