People And Pixels PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download People And Pixels PDF full book. Access full book title People And Pixels.

People and Pixels

People and Pixels
Author: National Research Council
Publisher: National Academies Press
Total Pages: 267
Release: 1998-06-21
Genre: Science
ISBN: 0309064082

Download People and Pixels Book in PDF, ePub and Kindle

Space-based sensors are giving us an ever-closer and more comprehensive look at the earth's surface; they also have the potential to tell us about human activity. This volume examines the possibilities for using remote sensing technology to improve understanding of social processes and human-environment interactions. Examples include deforestation and regrowth in Brazil, population-environment interactions in Thailand, ancient and modern rural development in Guatemala, and urbanization in the United States, as well as early warnings of famine and disease outbreaks. The book also provides information on current sources of remotely sensed data and metadata and discusses what is involved in establishing effective collaborative efforts between scientists working with remote sensing technology and those working on social and environmental issues.


People and Pixels

People and Pixels
Author: National Research Council
Publisher: National Academies Press
Total Pages: 266
Release: 1998-05-21
Genre: Science
ISBN: 0309174368

Download People and Pixels Book in PDF, ePub and Kindle

Space-based sensors are giving us an ever-closer and more comprehensive look at the earth's surface; they also have the potential to tell us about human activity. This volume examines the possibilities for using remote sensing technology to improve understanding of social processes and human-environment interactions. Examples include deforestation and regrowth in Brazil, population-environment interactions in Thailand, ancient and modern rural development in Guatemala, and urbanization in the United States, as well as early warnings of famine and disease outbreaks. The book also provides information on current sources of remotely sensed data and metadata and discusses what is involved in establishing effective collaborative efforts between scientists working with remote sensing technology and those working on social and environmental issues.


Interactive Project Management

Interactive Project Management
Author: Nancy Lyons
Publisher: New Riders
Total Pages: 371
Release: 2012-04-12
Genre: Business & Economics
ISBN: 013293132X

Download Interactive Project Management Book in PDF, ePub and Kindle

As an industry, interactive is different. The work entails elements of software development, marketing, and advertising, yet it’s neither purely technical nor traditional “agency” work. Delivery methods are different, and because the industry is relatively new, the gap in understanding between the clients buying the work and the teams building it is often wide. Enter the geek girls guide. Nancy Lyons and Meghan Wilker don’t just tell you how to deliver digital work, they demonstrate how to think about it. Interactive Project Management: Pixels, People, and Process helps clients, agencies, and industry professionals better understand the critical role of interactive project management, and presents a collaborative, people-focused approach to delivering high-quality digital work. In this book, the authors: Define the unique characteristics of interactive projects Explain the importance of emotional intelligence in the workplace Discuss communication techniques that help teams work together more efficiently Outline a process and specific deliverables that clarify how to think about critical aspects of a project Provide questions, tasks, tips, and advice that effectively move teams from initiation to launch


Blood, Sweat, and Pixels

Blood, Sweat, and Pixels
Author: Jason Schreier
Publisher: HarperCollins
Total Pages: 304
Release: 2017-09-05
Genre: Business & Economics
ISBN: 0062651242

Download Blood, Sweat, and Pixels Book in PDF, ePub and Kindle

NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.


Visioning and Visualization

Visioning and Visualization
Author: Michael Kwartler
Publisher:
Total Pages: 0
Release: 2008
Genre: Information visualization
ISBN: 9781558441804

Download Visioning and Visualization Book in PDF, ePub and Kindle

This book will assist urban professionals, public sector leaders, and the public to navigate two complex and evolving fields: public involvement and digital visualization as applied to planning. It suggests ways that digital visualization tools can be integrated in a public process to present participants with clear choices and help them make informed planning decisions. Based on the authors' experiences in developing sophisticated public involvement processes and applying 3D GIS-based simulation and visualization tools to planning and design, the book features more than 100 color illustrations and case studies of four communities: Santa Fe, Houston, Kona (Hawaii), and Baltimore.


Flickering Pixels

Flickering Pixels
Author: Shane Hipps
Publisher: Harper Collins
Total Pages: 210
Release: 2009
Genre: Religion
ISBN: 0310293219

Download Flickering Pixels Book in PDF, ePub and Kindle

"The methods change, but the message stays the same." This saying is the guiding light for faithful Christians in a changing world. But author Shane Hipps reveals the error in this thinking. Instead he demonstrates how changing the methods always changes the message. He shows us the hidden power of technology to shape our faith in unexpected ways.


A Biography of the Pixel

A Biography of the Pixel
Author: Alvy Ray Smith
Publisher: MIT Press
Total Pages: 560
Release: 2021-08-03
Genre: Computers
ISBN: 0262542455

Download A Biography of the Pixel Book in PDF, ePub and Kindle

The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.


Pixels and Place

Pixels and Place
Author: Kate O'Neill
Publisher: Ko Insights
Total Pages: 224
Release: 2016-06-03
Genre:
ISBN: 9780692732267

Download Pixels and Place Book in PDF, ePub and Kindle

The distinction between "online" and "offline," between "digital" and "physical," once seemingly unambiguous, has begun to blur thanks to the ubiquity of smartphones and personal location data, ad and experience targeting, connected devices, wearable technology, the Internet of Things, and additive capabilities like 3-D printing. The biggest business opportunities for innovative experiences, according to digital marketing expert and "tech humanist" Kate O'Neill, will come from blending the physical and digital worlds intentionally to create a meaningful and integrated human experience. And to do that, we must recognize that human motivations connect these worlds through a transactional data layer, and create experiences with respect for the humanity represented by that data. In looking at the opportunities presented by the convergence of physical and digital, O'Neill also examines the underlying meaning of place, as well as the abundant metaphors of place already in use in digital experience, and how we can shape our audiences' experiences more meaningfully in alignment with our own business objectives. Executives, strategists, marketers, city planners, and anyone who creates experiences for humans will take away valuable insights from this book.


Linking People, Place, and Policy

Linking People, Place, and Policy
Author: Stephen J. Walsh
Publisher: Springer Science & Business Media
Total Pages: 351
Release: 2012-12-06
Genre: Science
ISBN: 1461509858

Download Linking People, Place, and Policy Book in PDF, ePub and Kindle

Linking People, Place, and Policy: A GIScience Approach describes a breadth of research associated with the study of human-environment interactions, with particular emphasis on land use and land cover dynamics. This book examines the social, biophysical, and geographical drivers of land use and land cover patterns and their dynamics, which are interpreted within a policy-relevant context. Concepts, tools, and techniques within Geographic Information Science serve as the unifying methodological framework in which landscapes in Thailand, Ecuador, Kenya, Cambodia, China, Brazil, Nepal, and the United States are examined through analyses conducted using quantitative, qualitative, and image-based techniques. Linking People, Place, and Policy: A GIScience Approach addresses a need for a comprehensive and rigorous treatment of GIScience for research and study within the context of human-environment interactions. The human dimensions research community, land use and land cover change programs, and human and landscape ecology communities, among others, are collectively viewing the landscape within a spatially-explicit perspective, where people are viewed as agents of landscape change that shape and are shaped by the landscape, and where landscape form and function are assessed within a space-time context. This book articulates some of these challenges and opportunities.


The Goodby People

The Goodby People
Author: Gavin Lambert
Publisher: Simon and Schuster
Total Pages: 157
Release: 2022-08-09
Genre: Fiction
ISBN: 1946022454

Download The Goodby People Book in PDF, ePub and Kindle

First published in 1971, The Goodby People is perhaps the greatest novel ever written about post-Manson, pre-Disney Los Angeles. "His elegant, stripped-down prose caught the last gasp of Old Hollywood in a way that has yet to be rivalled." (Armistead Maupin) "The bisexual draft dodger living on the skids, the glamorous young widow in search of enlightenment, the skinny gamine from out of town who wants to make it in the movies . . ."* These are the people who inhabit Gavin Lambert's mordant portrait of Southern California at the end of the 1960s: forever swapping addresses, lovers, and dreams. They live in extraordinary, suffocating wealth; or else flirting with a Mansonesque cult; or else in a fantasy where golden-age actresses make ghostly visitations to comment on their daily life. All that binds them together is their common sense of aimlessness--and the clear, judgment-free eye of a British author trying his best to be a friend to each. Cool, incisive, yet essentially kind, and very much ahead of its time, The Goodby People unfolds "in the yawning chasm between real life in Los Angeles and the fantasies manufactured by its dominant business" (*Gary Indiana), and stands as Gavin Lambert's masterpiece.