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Pencil Code

Pencil Code
Author: David Bau III
Publisher: David Bau
Total Pages: 57
Release: 2013-12-15
Genre: Computers
ISBN: 149434744X

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This elegant programming primer teaches K-12 students to code through more than 100 graded examples, each one illustrated in color. The second edition includes an appendix with a tutorial in CoffeeScript. Written by a computer scientist to teach his own children to program, the book is designed for inductive learning. The illustrated programs come with no expository text. Instead, the sequence of projects introduce increasingly sophisticated concepts by example. Each one invites customization and exploration. The book begins by suggesting a simple program to draw a line. Subsequent pages introduce core concepts in computer science: loops, functions, recursion, input and output, numbers and text, and data structures. The more advanced material introduces concepts in randomness, animation, HTML5, jQuery, networking, and artificial intelligence.


Begin to Code with Python

Begin to Code with Python
Author: Rob Miles
Publisher: Microsoft Press
Total Pages: 1282
Release: 2017-11-21
Genre: Computers
ISBN: 1509304533

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Become a Python programmer–and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer’s tutorial, reflecting deep research into how today’s beginners learn, and why other books fall short. Begin to Code with Python is packed with innovations, from its “Snaps” prebuilt operations to its “Make Something Happen” projects. Whether you’re a total beginner or you’ve tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you’re in control! Learn how to... Get, install, and use powerful free tools to create modern Python programs Learn key concepts from 170 sample programs, and use them to jumpstart your own Discover exactly what happens when a program runs Approach program development with a professional perspective Learn the core elements of the Python language Build more complex software with classes, methods, and objects Organize programs so they’re easy to build and improve Capture and respond to user input Store and manipulate many types of real-world data Define custom data types to solve specific problems Create interactive games that are fun to play Build modern web and cloud-based applications Use pre-built libraries to quickly create powerful software Get code samples, including complete apps, at: https://aka.ms/BegintoCodePython/downloads About This Book For absolute beginners who’ve never written a line of code For anyone who’s been frustrated with other beginning programming books or courses For people who’ve started out with other languages and now want to learn Python Works with Windows PC, Apple Mac, Linux PC, or Raspberry Pi Includes mapping of MTA exam objectives that are covered in this book, as well as an appendix with further explanation of some of the topics on the exam


Pencil Code

Pencil Code
Author: David Bau, III
Publisher: CreateSpace
Total Pages: 32
Release: 2013-11-25
Genre: Computers
ISBN: 9781494280789

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This elegant programming primer teaches beginning programming students to code through more than 100 graded examples, each one illustrated in color. Written by a computer scientist to teach his own children to program, the book is designed for inductive learning. There is no expository text. Instead, each important idea is illustrated through a short example. Each program invites customization and exploration. The book begins by suggesting a simple program to draw a line. Subsequent pages introduce core concepts in computer science: loops, functions, recursion, input and output, numbers and text, and data structures. The book is suitable for learning programmers of all ages. The more advanced material introduces concepts in randomness, animation, HTML5, jQuery, networking, and artificial intelligence. The language used is CoffeeScript. The programs can be run and saved on the web for free on pencilcode.net.


Coloring the Universe

Coloring the Universe
Author: Travis Rector
Publisher: University of Alaska Press
Total Pages: 265
Release: 2015-11-15
Genre: Photography
ISBN: 1602232733

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With a fleet of telescopes in space and giant observatories on the ground, professional astronomers produce hundreds of spectacular images of space every year. These colorful pictures have become infused into popular culture; we find them on billboards, in commercials, and on our computers. But they also invite questions: Is this what outer space really looks like? Are the colors real? How are these images made? "Coloring the Universe" uses accessible language to describe how these giant telescopes work, what scientists learn with them, and how they are used to make color images. Both informative and beautiful, this book is filled with brilliant images of deep space as well as an insider s perspective by the people who make them."


Work Materials ...

Work Materials ...
Author:
Publisher:
Total Pages: 378
Release: 1936
Genre: United States
ISBN:

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Coding and Programming with Pencil & Paper: A Notebook to Plan and Design Your Code

Coding and Programming with Pencil & Paper: A Notebook to Plan and Design Your Code
Author: Brightview Notebooks
Publisher: Independently Published
Total Pages: 276
Release: 2018-10-06
Genre: Computers
ISBN: 9781726785495

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Are you looking for a coding journal for school, home, work or college? This practical coding and programming Notebook is perfect for the coder and game designer. It has a range of different paper styles to help you plan, create storyboards, develop algorithms, flowcharts, structure charts, write code with numbered lined paper, pseudocode, scribble your thoughts, ideas, designs, coding ideas, note taking, html pages, stories, journaling or doodling. The notebook is 8.5 x 11 ( 21.59 x 27.94 cm) with a glossy cover. The Coding and Programming Notebook has 260 pages of the following types of paper: College-ruled lined paper (20 pages) College ruled lined paper with numbered lines - for writing code (20 pages) Half college ruled / half graph paper (5x5) (20 pages) Half college ruled/ half blank (20 pages) Graph paper (5x5) (20 pages) Sketch paper (20 pages) Storyboard for 9-step algorithm (20 pages) Storyboard for 18-step algorithm (20 pages) Dot grid paper (20 pages) Two-column lined paper (20 pages) Hexagonal paper (.5 inch) (20 pages) Graph paper programming (4x4) grids with separate worksheet (20 pages) An ideal gift for a game designer, computer geek, teacher, web developer, coder, inventor


Integrating Digital Technology in Education

Integrating Digital Technology in Education
Author: R. Martin Reardon
Publisher: IAP
Total Pages: 277
Release: 2019-05-01
Genre: Technology & Engineering
ISBN: 1641136723

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This fourth volume in the Current Perspectives on School/University/Community Research series brings together the perspectives of authors who are deeply committed to the integration of digital technology with teaching and learning. Authors were invited to discuss either a completed project, a work-in-progress, or a theoretical approach which aligned with one of the trends highlighted by the New Media Consortium’s NMC/CoSN Horizon Report: 2017 K-12 Edition, or to consider how the confluence of interest and action (Thompson, Martinez, Clinton, & Díaz, 2017) among school-university-community collaborative partners in the digital technology in education space resulted in improved outcomes for all—where “all” is broadly conceived and consists of the primary beneficiaries (the students) as well as the providers of the educational opportunities and various subsets of the community in which the integrative endeavors are enacted. The chapters in this volume are grouped into four sections: Section 1 includes two chapters that focus on computational thinking/coding in the arts (music and visual arts); Section 2 includes three chapters that focus on the instructor in the classroom, preservice teacher preparation, and pedagogy; Section 3 includes four chapters that focus on building the academic proficiency of students; and Section 4 includes two chapters that focus on the design and benefits of school-university-community collaboration.


AP® Computer Science Principles Crash Course

AP® Computer Science Principles Crash Course
Author: Jacque Corricelli
Publisher: Research & Education Assoc.
Total Pages: 306
Release: 2018-02-09
Genre: Study Aids
ISBN: 0738612340

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AP® Computer Science Principles Crash Course® A Higher Score in Less Time! REA's AP® Computer Science Principles Crash Course® is the top choice for the last-minute studier or any Computer Science Principles student who wants a quick refresher on the course. Are you crunched for time? Have you started studying for your Advanced Placement® Computer Science Principles exam yet? How will you memorize everything you need to know before the test? Do you wish there was a fast and easy way to study for the exam AND boost your score? If this sounds like you, don't panic. REA's Crash Course for AP® Computer Science Principles is just what you need. Our Crash Course gives you: Targeted Review - Study Only What You Need to Know. The review is based on an in-depth analysis of the AP® Computer Science Principles course description outline and sample AP® test questions. It covers only the information tested on the exam, so you can make the most of your valuable study time. Expert Test-taking Strategies and Advice. Written by Jacqueline Corricelli, an award-winning AP® Computer Science Principles teacher and test development expert, the book gives you the topics and critical context that will matter most on exam day. Crash Course® relies on the author’s extensive analysis of the test’s structure and content. By following her advice, you can boost your score. REA's Online Practice Exam. Are you ready for your exam? Take REA's practice exam and find out. You'll get the benefits of timed testing, detailed explanations of answers, and automatic scoring analysis. Our practice exam is balanced to include every topic and type of question found on the actual AP® exam, so you'll be confident on test day. Whether you're cramming for the exam or reinforcing what you learn as you go through the course, this is the study guide every AP® Computer Science Principles student must have. About the Author Jacqueline Corricelli earned her B.A. in Mathematics and Statistics from the University of Connecticut and her M.S. in Mathematics Secondary Education at Westfield State University in Massachusetts. In 2013, she received the Presidential Award for Excellence in Mathematics and Science Teaching, the United States' highest honor for K-12 teachers of mathematics and science (including computer science). In 2017, she was one of just 10 teachers to be honored with the Computer Science Teaching Excellence Award. This international award is sponsored by Infosys Foundation USA; the Association for Computing Machinery, the world's leading computing society; and the Computer Science Teachers Association. Ms. Corricelli teaches AP Computer Science Principles at Conard High School, West Hartford, Connecticut, and serves as an independent consultant to the College Board for the AP Computer Science Principles Course.


Spy's Handbook

Spy's Handbook
Author: Various
Publisher: Usborne Publishing Ltd
Total Pages: 195
Release: 2015-07-01
Genre: Juvenile Nonfiction
ISBN: 1474905080

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Packed with tips, hints and advice on all the tricks needed to be a super spy, including how to write and break codes, how to use disguises to avoid detection and how to stalk and shadow enemy spies effectively. Includes spy-tests, observation quizzes and code-cracking challenges. This is a highly illustrated ebook that can only be read on the Kindle Fire or other tablet. "Le Carré for ten-year-olds, this book made espionage seem like a perfectly viable profession." - Author David Nicholls in The Saturday Times