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Paris as Gameboard

Paris as Gameboard
Author: Susan Laxton
Publisher: Wallach Art Gallery
Total Pages: 0
Release: 2002
Genre: Documentary photography
ISBN: 9781884919121

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The photographs of Paris were made by Eugène Atget and later assembled into an album by Man Ray. Since 1976, the album has been in the collection of the George Eastman House, in Rochester, New York.


A Merchant of Ivory in 16th-century Paris

A Merchant of Ivory in 16th-century Paris
Author: Katherine Baker
Publisher: BRILL
Total Pages: 376
Release: 2023
Genre: Art
ISBN: 9004539832

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A first of its kind, A Merchant of Ivory invites readers to enter an object-filled world of the past through a transcription and annotated translation of a Parisian inventory belonging to a remarkable artisan of the 16th century.


Paris as Gameboard

Paris as Gameboard
Author: Susan Laxton
Publisher:
Total Pages: 0
Release: 2008
Genre: Documentary photography
ISBN:

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The Spectacle of Disintegration

The Spectacle of Disintegration
Author: McKenzie Wark
Publisher: Verso Books
Total Pages: 257
Release: 2013-03-12
Genre: Philosophy
ISBN: 1844679578

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Following his acclaimed history of the Situationist International up until the late sixties, The Beach Beneath the Street, McKenzie Wark returns with a companion volume which puts the late work of the Situationists in a broader and deeper context, charting their contemporary relevance and their deep critique of modernity. Wark builds on their work to map the historical stages of the society of the spectacle, from the diffuse to the integrated to what he calls the disintegrating spectacle. The Spectacle of Disintegration takes the reader through the critique of political aesthetics of former Situationist T.J. Clark, the Fourierist utopia of Raoul Vaneigem, René Vienet’s earthy situationist cinema, Gianfranco Sangunetti’s pranking of the Italian ruling class, Alice-Becker Ho’s account of the anonymous language of the Romany, Guy Debord’s late films and his surprising work as a game designer. At once an extraordinary counter history of radical praxis and a call to arms in the age of financial crisis and the resurgence of the streets, The Spectacle of Disintegration recalls the hidden journeys taken in the attempt to leave the twentieth century, and plots an exit from the twenty first. The dustjacket unfolds to reveal a fold-out poster of the collaborative graphic essay combining text selected by McKenzie Wark with composition and drawings by Kevin C. Pyle.


The Rules of the Game in Paris

The Rules of the Game in Paris
Author: Nathan Leites
Publisher:
Total Pages: 365
Release: 1966
Genre:
ISBN: 9780608125633

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Paris hide-and-seek

Paris hide-and-seek
Author: Junnosuke Masumi
Publisher:
Total Pages:
Release: 2009-01-01
Genre: Paris (France)
ISBN: 9782840965701

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Theo's little dog Potchi is a terrible tease: He keeps running away and getting lost in Paris! Help Theo find his mischievous little pet. Be ready for an expedition that will take you all over the city north, south, east, and west! Follow Theo from the Louvre Museum to the Gare Saint-Lazare with side trips to the Champs-Élysées and the Zoo at Jardin des Plantes.


Playthings

Playthings
Author:
Publisher:
Total Pages: 1258
Release: 1926
Genre: Toys
ISBN:

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Gaming the Stage

Gaming the Stage
Author: Gina Bloom
Publisher: University of Michigan Press
Total Pages: 305
Release: 2018-07-10
Genre: Performing Arts
ISBN: 0472123912

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Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.