Organizing And Learning Through Gaming And Simulation PDF Download
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Author | : |
Publisher | : Eburon Uitgeverij B.V. |
Total Pages | : 432 |
Release | : 2007 |
Genre | : Simulation games in education |
ISBN | : 9059722310 |
Download Organizing and Learning Through Gaming and Simulation Book in PDF, ePub and Kindle
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2164 |
Release | : 2010-11-30 |
Genre | : Games & Activities |
ISBN | : 1609601963 |
Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, ePub and Kindle
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author | : Willy Christian Kriz |
Publisher | : |
Total Pages | : 380 |
Release | : 2014 |
Genre | : |
ISBN | : 9783763954216 |
Download “The” Shift from Teaching to Learning Book in PDF, ePub and Kindle
Der Sammelband präsentiert ausgewählte Beiträge zur Forschung und Praxis von Planspielen. Alle Artikel wurden als Full Paper zur Konferenz ""The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming & Simulation"" eingereicht. Die Tagung der International Simulation and Gaming Association fand im Juli 2014 statt. Die reviewten Beiträge präsentieren innovative Ideen zur Arbeit mit Planspielen und decken weite Themenfelder wie Lernnutzen, Planspiele für Wirtschaft und Management, Logistik, Stadtplanung und Umwelt ab. Einige Autoren befassen sich darüb.
Author | : Toshiyuki Kaneda |
Publisher | : Springer |
Total Pages | : 466 |
Release | : 2016-08-02 |
Genre | : Mathematics |
ISBN | : 9811005753 |
Download Simulation and Gaming in the Network Society Book in PDF, ePub and Kindle
This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.
Author | : Willy Christian Kriz |
Publisher | : |
Total Pages | : 380 |
Release | : 2014-07-10 |
Genre | : |
ISBN | : 9783763954209 |
Download Shift From Teaching To Learning Book in PDF, ePub and Kindle
Author | : National Research Council |
Publisher | : National Academies Press |
Total Pages | : 174 |
Release | : 2011-04-12 |
Genre | : Education |
ISBN | : 0309212669 |
Download Learning Science Through Computer Games and Simulations Book in PDF, ePub and Kindle
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Author | : Danny Saunders |
Publisher | : Psychology Press |
Total Pages | : 306 |
Release | : 1996 |
Genre | : Education |
ISBN | : 9780749418663 |
Download Games and Simulations to Enhance Quality Learning Book in PDF, ePub and Kindle
Author | : Danny Saunders |
Publisher | : Routledge |
Total Pages | : 269 |
Release | : 2012-10-12 |
Genre | : Education |
ISBN | : 1136361715 |
Download The International Simulation & Gaming Research Yearbook Book in PDF, ePub and Kindle
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
Author | : Society for Academic Gaming and Simulation in Education and Training (Great Britain) |
Publisher | : Nichols Publishing Company |
Total Pages | : 224 |
Release | : 1981 |
Genre | : College teaching |
ISBN | : |
Download Simulation and Games Book in PDF, ePub and Kindle
Author | : Jan H.G. Klabbers |
Publisher | : BRILL |
Total Pages | : 398 |
Release | : 2009-01-01 |
Genre | : Education |
ISBN | : 9087903103 |
Download The Magic Circle: Principles of Gaming & Simulation Book in PDF, ePub and Kindle
The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.