Organizing And Learning Through Gaming And Simulation PDF Download

Are you looking for read ebook online? Search for your book and save it on your Kindle device, PC, phones or tablets. Download Organizing And Learning Through Gaming And Simulation PDF full book. Access full book title Organizing And Learning Through Gaming And Simulation.

Organizing and Learning Through Gaming and Simulation

Organizing and Learning Through Gaming and Simulation
Author:
Publisher: Eburon Uitgeverij B.V.
Total Pages: 432
Release: 2007
Genre: Simulation games in education
ISBN: 9059722310

Download Organizing and Learning Through Gaming and Simulation Book in PDF, ePub and Kindle

45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.


Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 2164
Release: 2010-11-30
Genre: Games & Activities
ISBN: 1609601963

Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, ePub and Kindle

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.


“The” Shift from Teaching to Learning

“The” Shift from Teaching to Learning
Author: Willy Christian Kriz
Publisher:
Total Pages: 380
Release: 2014
Genre:
ISBN: 9783763954216

Download “The” Shift from Teaching to Learning Book in PDF, ePub and Kindle

Der Sammelband präsentiert ausgewählte Beiträge zur Forschung und Praxis von Planspielen. Alle Artikel wurden als Full Paper zur Konferenz ""The Shift from Teaching to Learning: Individual, Collective and Organizational Learning through Gaming & Simulation"" eingereicht. Die Tagung der International Simulation and Gaming Association fand im Juli 2014 statt. Die reviewten Beiträge präsentieren innovative Ideen zur Arbeit mit Planspielen und decken weite Themenfelder wie Lernnutzen, Planspiele für Wirtschaft und Management, Logistik, Stadtplanung und Umwelt ab. Einige Autoren befassen sich darüb.


Simulation and Gaming in the Network Society

Simulation and Gaming in the Network Society
Author: Toshiyuki Kaneda
Publisher: Springer
Total Pages: 466
Release: 2016-08-02
Genre: Mathematics
ISBN: 9811005753

Download Simulation and Gaming in the Network Society Book in PDF, ePub and Kindle

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.


Shift From Teaching To Learning

Shift From Teaching To Learning
Author: Willy Christian Kriz
Publisher:
Total Pages: 380
Release: 2014-07-10
Genre:
ISBN: 9783763954209

Download Shift From Teaching To Learning Book in PDF, ePub and Kindle


Learning Science Through Computer Games and Simulations

Learning Science Through Computer Games and Simulations
Author: National Research Council
Publisher: National Academies Press
Total Pages: 174
Release: 2011-04-12
Genre: Education
ISBN: 0309212669

Download Learning Science Through Computer Games and Simulations Book in PDF, ePub and Kindle

At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.


The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook
Author: Danny Saunders
Publisher: Routledge
Total Pages: 269
Release: 2012-10-12
Genre: Education
ISBN: 1136361715

Download The International Simulation & Gaming Research Yearbook Book in PDF, ePub and Kindle

The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.


Simulation and Games

Simulation and Games
Author: Society for Academic Gaming and Simulation in Education and Training (Great Britain)
Publisher: Nichols Publishing Company
Total Pages: 224
Release: 1981
Genre: College teaching
ISBN:

Download Simulation and Games Book in PDF, ePub and Kindle


The Magic Circle: Principles of Gaming & Simulation

The Magic Circle: Principles of Gaming & Simulation
Author: Jan H.G. Klabbers
Publisher: BRILL
Total Pages: 398
Release: 2009-01-01
Genre: Education
ISBN: 9087903103

Download The Magic Circle: Principles of Gaming & Simulation Book in PDF, ePub and Kindle

The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.