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OpenGL Programming for the X Window System

OpenGL Programming for the X Window System
Author: Mark J. Kilgard
Publisher: Addison-Wesley Professional
Total Pages: 582
Release: 1996
Genre: Computers
ISBN:

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SGI's X Windows graphics expert explains how to construct real and useful 3D applications using OpenGL and X, and how to tightly integrate OpenGL applications with the X Window System. Using the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be quickly constructed, the book explores OpenGL features using examples written in GLUT.


OpenGL Programming Guide

OpenGL Programming Guide
Author: Mason Woo
Publisher: Addison Wesley Publishing Company
Total Pages: 708
Release: 1997
Genre: Computers
ISBN: 9780201461381

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Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.


OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X
Author: Robert P. Kuehne
Publisher: Addison-Wesley Professional
Total Pages: 372
Release: 2008
Genre: Computer graphics
ISBN:

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The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book moves into detailed discussions of each of these APIs.


OpenGL Programming Guide

OpenGL Programming Guide
Author: Dave Shreiner
Publisher: Addison-Wesley
Total Pages: 1489
Release: 2013-03-19
Genre: Computers
ISBN: 0132748436

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Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance


X Power Tools

X Power Tools
Author: Chris Tyler
Publisher: "O'Reilly Media, Inc."
Total Pages: 273
Release: 2008-02-05
Genre: Computers
ISBN: 0596101953

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Provides information on the X Window System, covering such topics as X.org configuration, the X Server, utility programs, remote access, VNC, and keyboard configuration.


OpenGL Programming Guide

OpenGL Programming Guide
Author: Dave Shreiner
Publisher: Pearson Education
Total Pages: 1074
Release: 2009-07-21
Genre: Computers
ISBN: 0321669274

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Please note that this title's color insert (referred to as "Plates" within the text) is not available for this digital product. OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” describes the latest features of OpenGL Versions 3.0 and 3.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This seventh edition has been updated to include the newest features of OpenGL Versions 3.0 and 3.1, including Using framebuffer objects for off-screen rendering and texture updates Examples of the various new buffer object types, including uniform-buffer objects, transform feedback buffers, and vertex array objects Using texture arrays to increase performance when using numerous textures Efficient rendering using primitive restart and conditional rendering Discussion of OpenGL’s deprecation mechanism and how to verify your programs for future versions of OpenGL This edition continues the discussion of the OpenGL Shading Language (GLSL) and explains the mechanics of using this language to create complex graphics effects and boost the computational power of OpenGL. The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Khronos OpenGL ARB Working Group, an industry consortium responsible for guiding the evolution of OpenGL and related technologies.


OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X
Author: Robert P. Kuehne
Publisher: Pearson Education
Total Pages: 494
Release: 2007-12-17
Genre: Computers
ISBN: 0132701804

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The Mac has fully embraced OpenGL throughout its visual systems. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. Coverage includes A thorough review of Mac hardware and software architectures and their performance implications In-depth, expert guidance for accessing OpenGL from each of the Mac's core APIs: CGL, AGL, and Cocoa Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac Detecting, integrating, and using OpenGL extensions An accompanying Web site (www.macopenglbook.com) contains the book's example code, plus additional OpenGL-related resources. OpenGL® Programming on Mac OS® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.


OpenGL

OpenGL
Author: Mason Woo
Publisher: Addison-Wesley Professional
Total Pages: 0
Release: 2001
Genre: OpenGL (Computer file)
ISBN: 9780201775761

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OpenGL® is the world's leading cross-platform computer graphics software interface. Now, the world's most authoritative OpenGL® 1.2 tutorial and reference are available together for the first time, in an attractive, specially priced gift box. This is the definitive OpenGL® resource -- and an outstanding gift to every serious graphics programmer. The OpenGL® Programming Guide, Third Edition delivers definitive, comprehensive information on both OpenGL® and the OpenGL® Utility Library, covering all OpenGL® functions and showing how to use these functions to create powerful interactive applications and realistic color images. Coverage ranges from basic rendering, viewing, lighting, and texturing techniques to advanced texture mapping, antialiasing, effects, NURBS, image processing, optimization, cross-platform issues, and more. The OpenGL® Reference Manual, Third Edition is the definitive, official reference to all OpenGL® 1.2 functions, including new features such as 3D texture mapping; multitexturing; bitmapped texture level-of-detail control; new pixel storage formats; rescaling vertex normals; specular lighting after texturing; new OpenGL® Utility Library 1.3 routines; added X Window System functionality, and more.


X Window Systems

X Window Systems
Author: Douglas A. Young
Publisher: Prentice Hall
Total Pages: 484
Release: 1989
Genre: Computers
ISBN: 9780139721670

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An application programmer/developer's guide to X/Window and its toolkit, Xt. Young focuses on two key parts of X/Window's Xt: "widgets", prebuilt user interfaces, and "intrinsics", which allow application programmers to create new widgets using existing ones.