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On Downtime and Demesnes

On Downtime and Demesnes
Author: Mike Evans
Publisher:
Total Pages: 256
Release: 2019-12-15
Genre:
ISBN:

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Do you sometimes wish you didn't have to put in so much effort into engaging your players in tabletop role-playing games? Wouldn't it be nice if they couldn't wait to play around in your world? If they were pushing you to spend more time in the land you create?On Downtime and Demesnes contains: Systems that motivate playersSimple usable procedures that workCreativity and inspiration for adventureNo longer will your players wonder what their characters should do with all their gold. It includes clear, common-sense rules for everything from starting a cult, making sacrifices to gods, to hiring mercenaries and building vehicles and castles.Going to an arena fight? Take seconds to determine the purse, peruse mechanics to handle the arena crowd, pick some ideas for interesting arenas, and select an opponent like the Necrourge: a master of the dark arts of necrourgy, who raises the bodies of traitors or other criminals after they have been forced to fight in the arena and died. What's it for?The downtime goals give agency to players, and let them build a dynasty. Imagine a group eager to explore your world because they have their own plans! These objective procedures give players tools that fire a desire to dive into your creative world, discover its detailed history, and make their mark on it.It gives your players the tools to make their wildest ideas come to life, without breaking your campaign or your suspension of disbelief, all the while driving them to adventure in your world. On Downtime and Demesnes is filled with tools that work. Build a flying ship, enchant it; or build a wizards tower and raise fortifications in the surrounding lands. All with simple, scalable, rules compatible with the 5th edition of the world's most popular role-playing game!This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that let players build castles and control land, without disassociated mechanics. This is the stronghold book you've been looking for


The Monsters Know What They're Doing

The Monsters Know What They're Doing
Author: Keith Ammann
Publisher: Simon and Schuster
Total Pages: 560
Release: 2019-10-29
Genre: Games & Activities
ISBN: 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.


Kingdoms & Warfare

Kingdoms & Warfare
Author: Matthew Colville
Publisher:
Total Pages:
Release: 2021-11
Genre:
ISBN: 9781737512431

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Kingdoms and Warfare, the sequel to Strongholds & Followers, is a 5th edition supplement that introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves' Guild! A Bard's College! Whichever you choose, it's your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war! Kingdoms and Warfare also adds mechanics for player Titles for several different organizations. Titles give your characters new, limited abilities and proficiencies that let them shore up the deficiencies of a limited-class party. Expanded rules for Warfare allowing faster, more balanced battles, more and different kinds of units. New Maneuvers allow characters to directly command their units, executing daring ploys that can change the course of war! New rules for the Tide of Battle create a connection between the Encounter your characters are fighting and the Battle your units are waging. New rules for using PCs and monsters as units, as well as more advice for building an army and waging war. The rules for Warfare in Strongholds & Followers are only the beginning of a more robust system.Any book of new rules as big as this requires an adventure to show you how to use it. The Regent of Bedegar acts as a sequel to the Siege of Castle Rend and introduces players to Domain Level play. The heroes manage their new domain, putting out fires in Gravesford and other local towns while encountering various organizations in Aendrim, some friendly, some not so much.


OZ

OZ
Author: Andrew Kolb
Publisher: Andrews McMeel Publishing
Total Pages: 225
Release: 2022-09-20
Genre: Games & Activities
ISBN: 1524881465

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Adventure is just down the Yellow Brick Road… The award-winning author and illustrator of Neverland returns with another beautiful RPG setting book, in OZ: A Fantasy Role-Playing Game. While many have traveled with Dorothy Gale to the world of OZ, there is so much more to explore! But know this: there is more to the land and its inhabitants than the rumors might suggest. Appearances can be deceiving and like any good metal smith will tell you, the only way to tell a gold bar from a yellow brick is to hit it with a hammer. So begins Andrew Kolb’s OZ: A Fantasy Role-Playing Game. While 5th Edition compatible like its predecessor, Neverland, OZ uses an urban setting pointcrawl instead of a hexcrawl, full of secrets to discover via underground trains and a monorail that loops around all four districts of OZ. With different neighborhoods to explore, factions to join, and questions to ask (what happened to The Slippers, anyway?) players can escape to the Emerald City for hours on end.


Strongholds & Followers

Strongholds & Followers
Author: Matthew Colville
Publisher:
Total Pages: 268
Release: 2019-06
Genre: Dungeons and Dragons (Game)
ISBN: 9780578409627

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"Stronghold & Followers explains both the practicality of owning a keep (how much it costs to build, the costs to maintain it, what sort of impact it would have on local politics) and gives a variety of benefits for those players who choose to build or take over one." -- Comicbook.com website: https://comicbook.com/gaming/2018/12/14/stronghold-and-followers-dungeons-and-dragons/ (viewed July 16, 2019)


The Dungeon Dozen

The Dungeon Dozen
Author: Jason Sholtis
Publisher:
Total Pages: 222
Release: 2014-03-22
Genre:
ISBN: 9781980822233

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An idea book for Fantasy Roleplaying Games offering answers to such eternal questions as "What's in the Giant's Lunchbox?" and "Why is there an Underworld?" The Dungeon Dozen provides over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn.Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked and has a quick-reference guide and full index.


Buyology

Buyology
Author: Martin Lindstrom
Publisher: Currency
Total Pages: 274
Release: 2010-02-02
Genre: Business & Economics
ISBN: 0385523890

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NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.


The Assassins Handbook

The Assassins Handbook
Author: Callum Joseph Rowley
Publisher: Independently Published
Total Pages: 40
Release: 2018-09-20
Genre: Games & Activities
ISBN: 9781723871818

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Assassins: a live-action game that everyone can enjoy. All you require are stealth, espionage and research skills to become the best killer around. For those who've never heard of it, the game involves you and a group of friends battling it out to score the most kills and become the last surviving player. Weapons vary from simple melee weapons to electric chairs, poison mail and heavy objects. The game lasts anywhere from a day up to several weeks, and can be played with groups ranging in size from 4 to 100s. - A game like no other - You play as an assassin, trying to take out your friends in order to be the last person standing. No other game gives you a rush quite like this one. You need to always watch your back as you could be killed at any moment. - Requires no equipment - All you need to get started is this handbook and you're good to go. There are no expensive props, tools or costumes required. - Can play anytime, anywhere - Because you need nothing for the game but a group of friends, there are (almost) no limitations to where you can play, making it an extremely versatile game. - Skill based success - Whether you win or lose is entirely based on yours and your opponents skill, making it perfect for those of you who are fed up of outcomes being decided by a dice roll. - You set the duration - Want to play an intense one day game with friends from out of town? Go for it! Want to have a two week long bloodbath with a local group? There are game modes for that! - Make crazy memories - One of the best features of assassins is the insane memories you'll make with the people you play with. These games create memories you'll talk about for years to come. - Develop skills - Hunting down your friends, gaining information from acquaintances, logically planning your targets timely demise - all of these features of the game help you grow and develop as a person. - Easy and quick to learn - Arguably one of the best features is how easy this game is to learn. Many games in this genre can be quite off-putting with a mountain of rules, but Assassins is different. It's designed to be as simple as possible so you spend less time arguing over rules and more time enjoying yourself.


City of Mist Role-Playing Game Core Book

City of Mist Role-Playing Game Core Book
Author: Amit Moshe
Publisher:
Total Pages:
Release: 2017-10-31
Genre:
ISBN: 9789659258710

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A detective role-playing game in a city of ordinary people and legendary powers


Anagram Solver

Anagram Solver
Author: Bloomsbury Publishing
Publisher: Bloomsbury Publishing
Total Pages: 719
Release: 2009-01-01
Genre: Games & Activities
ISBN: 1408102579

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Anagram Solver is the essential guide to cracking all types of quiz and crossword featuring anagrams. Containing over 200,000 words and phrases, Anagram Solver includes plural noun forms, palindromes, idioms, first names and all parts of speech. Anagrams are grouped by the number of letters they contain with the letters set out in alphabetical order so that once the letters of an anagram are arranged alphabetically, finding the solution is as easy as locating the word in a dictionary.