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Objects Vision

Objects Vision
Author: A. Joan Saab
Publisher: Penn State University Press
Total Pages: 166
Release: 2021-11-15
Genre:
ISBN: 9780271088112

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Examines a series of linked case studies that not only highlight moments of seeming disconnect between seeing and believing, including hoaxes, miracles, spirit paintings, manipulated photographs, and holograms, but also offer a sensory history of ways of seeing.


High-level Vision

High-level Vision
Author: Shimon Ullman
Publisher: MIT Press
Total Pages: 438
Release: 2000
Genre: Computers
ISBN: 9780262710077

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Shimon Ullman focuses on the processes of high-level vision that deal with the interpretation and use of what is seen in the image. In this book, Shimon Ullman focuses on the processes of high-level vision that deal with the interpretation and use of what is seen in the image. In particular, he examines two major problems. The first, object recognition and classification, involves recognizing objects despite large variations in appearance caused by changes in viewing position, illumination, occlusion, and object shape. The second, visual cognition, involves the extraction of shape properties and spatial relations in the course of performing visual tasks such as object manipulation, planning movements in the environment, or interpreting graphical material such as diagrams, graphs and maps. The book first takes up object recognition and develops a novel approach to the recognition of three-dimensional objects. It then studies a number of related issues in high-level vision, including object classification, scene segmentation, and visual cognition. Using computational considerations discussed throughout the book, along with psychophysical and biological data, the final chapter proposes a model for the general flow of information in the visual cortex. Understanding vision is a key problem in the brain sciences, human cognition, and artificial intelligence. Because of the interdisciplinary nature of the theories developed in this work, High-Level Vision will be of interest to readers in all three of these fields.


Eye Movements and Vision

Eye Movements and Vision
Author: A. L. Yarbus
Publisher: Springer
Total Pages: 234
Release: 2013-11-11
Genre: Medical
ISBN: 1489953795

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Computer Vision

Computer Vision
Author: Christopher W. Tyler
Publisher: CRC Press
Total Pages: 268
Release: 2011-01-24
Genre: Computers
ISBN: 1439817138

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Computer Vision is the first book to take a full approach to the challenging issue of veridical 3D object representation. It introduces mathematical and conceptual advances that offer an unprecedented framework for analyzing the complex scene structure of the world. Leading theorists cover full 3D scene reconstruction, instead of the simplistic 2D planar algorithms employed in the past. They explore cutting-edge research on computational algorithms for scene analysis and present an integrated, complementary treatment of neural, behavioral, mathematical, and computational approaches. The text includes numerous graphics of complex processes, with many in color.


Invariant Recognition of Visual Objects

Invariant Recognition of Visual Objects
Author: Evgeniy Bart
Publisher: Frontiers E-books
Total Pages: 195
Release:
Genre:
ISBN: 2889190765

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This Research Topic will focus on how the visual system recognizes objects regardless of variations in the viewpoint, illumination, retinal size, background, etc. Contributors are encouraged to submit articles describing novel results, models, viewpoints, perspectives and/or methodological innovations relevant to this topic. The issues we wish to cover include, but are not limited to, perceptual invariance under one or more of the following types of image variation: • Object shape • Task • Viewpoint (from the translation and rotation of the object relative to the viewer) • Illumination, shading, and shadows • Degree of occlusion • Retinal size • Color • Surface texture • Visual context, including background clutter and crowding • Object motion (including biological motion). Examples of questions that are particularly interesting in this context include, but are not limited to: • Empirical characterizations of properties of invariance: does invariance always exist? How wide is its range and how strong is the tolerance to viewing conditions within this range? • Invariance in naïve vs. experienced subjects: Is invariance built-in or learned? How can it be learned, under which conditions and how effectively? Is it learned incidentally, or are specific task and reward structures necessary for learning? How is generalizability and transfer of learning related to the generalizability/invariance of perception? • Invariance during inference: Are there conditions (e.g. fast presentation time or otherwise resource-constrained recognition) when invariance breaks? • What are some plausible computational or neural mechanisms by which invariance could be achieved?


On Hierarchical Models for Visual Recognition and Learning of Objects, Scenes, and Activities

On Hierarchical Models for Visual Recognition and Learning of Objects, Scenes, and Activities
Author: Jens Spehr
Publisher: Springer
Total Pages: 199
Release: 2014-11-13
Genre: Technology & Engineering
ISBN: 3319113259

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In many computer vision applications, objects have to be learned and recognized in images or image sequences. This book presents new probabilistic hierarchical models that allow an efficient representation of multiple objects of different categories, scales, rotations, and views. The idea is to exploit similarities between objects and object parts in order to share calculations and avoid redundant information. Furthermore inference approaches for fast and robust detection are presented. These new approaches combine the idea of compositional and similarity hierarchies and overcome limitations of previous methods. Besides classical object recognition the book shows the use for detection of human poses in a project for gait analysis. The use of activity detection is presented for the design of environments for ageing, to identify activities and behavior patterns in smart homes. In a presented project for parking spot detection using an intelligent vehicle, the proposed approaches are used to hierarchically model the environment of the vehicle for an efficient and robust interpretation of the scene in real-time.


Illustrations, Optics and Objects in Nineteenth-Century Literary and Visual Cultures

Illustrations, Optics and Objects in Nineteenth-Century Literary and Visual Cultures
Author: L. Calè
Publisher: Springer
Total Pages: 226
Release: 2009-12-09
Genre: Literary Criticism
ISBN: 0230297390

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Paying attention to the historically specific dimensions of objects such as the photograph, the illustrated magazine and the collection, the contributors to this volume offer new ways of thinking about nineteenth-century practices of reading, viewing, and collecting, revealing new readings of Wordsworth, Shelley, James and Wilde, among others.


Objects and Attention

Objects and Attention
Author: Brian J. Scholl
Publisher: MIT Press
Total Pages: 248
Release: 2002
Genre: Psychology
ISBN: 9780262692809

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An overview of object-based models of attention.


Image Objects

Image Objects
Author: Jacob Gaboury
Publisher: MIT Press
Total Pages: 323
Release: 2021-08-03
Genre: Computers
ISBN: 0262045036

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How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.