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Object-Oriented Programming Languages and Event-Driven Programming

Object-Oriented Programming Languages and Event-Driven Programming
Author: Dorian P. Yeager
Publisher: Mercury Learning and Information
Total Pages: 600
Release: 2012-12-15
Genre: Computers
ISBN: 1937585204

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Essential concepts of programming language design and implementation are explained and illustrated in the context of the object-oriented programming language (OOPL) paradigm. Written with the upper-level undergraduate student in mind, the text begins with an introductory chapter that summarizes the essential features of an OOPL, then widens the discussion to categorize the other major paradigms, introduce the important issues, and define the essential terms. After a brief second chapter on event-driven programming (EDP), subsequent chapters are built around case studies in each of the languages Smalltalk, C++, Java, C#, and Python. Included in each case study is a discussion of the accompanying libraries, including the essential container classes. For each language, one important event-driven library is singled out and studied. Sufficient information is given so that students can complete an event-driven project in any of the given languages. After completing the course the student should have a solid set of skills in each language the instructor chooses to cover, a comprehensive overview of how these languages relate to each other, and an appreciation of the major issues in OOPL design. Key Features: •Provides essential coverage of Smalltalk origins, syntax, and semantics, a valuable asset for students wanting to understand the hybrid Objective C language •Provides detailed case studies of Smalltalk, Java, C++, C#, and Python and features a side-by-side development of the Java and C++ languages--highlighting their similarities and differences •Sets the discussion in a historical framework, tracing the roots of the OOPLs back to Simula 67. •Provides broad-based coverage of all languages, imparting essential skills as well as an appreciation for each language’s design philosophy •Includes chapter summary, review questions, chapter exercises, an appendix with event-driven projects, and instructor resources


Event-Based Programming

Event-Based Programming
Author: Ted Faison
Publisher: Apress
Total Pages: 679
Release: 2006-12-06
Genre: Computers
ISBN: 1430201568

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This book shows how to develop software based on parts that interact primarily through an event mechanism. The book demonstrates the use of events in all sorts of situations to solve recurring development problems without incurring coupling. A novel form of software diagram is introduced, called Signal Wiring Diagram. These diagrams are similar to the circuit diagrams used by hardware designers. A series of case studies concludes the book, bringing all the next concepts introduced together. Source code is provided in both C# and VB.NET


Modular Programming Languages

Modular Programming Languages
Author: László Böszörményi
Publisher: Springer Science & Business Media
Total Pages: 283
Release: 2003-08-13
Genre: Computers
ISBN: 3540407960

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This book constitutes the refereed proceedings of the international Joint Modular Languages Conference, JMLC 2003, held in Klagenfurt, Austria in August 2003. The 17 revised full papers and 10 revised short papers presented together with 5 invited contributions were carefully reviewed and selected from 47 submissions. The papers are organized in topical sections on architectural concepts and education, component architectures, language concepts, frameworks and design principles, compilers and tools, and formal aspects and reflective programming.


Continuous Delivery

Continuous Delivery
Author: Jez Humble
Publisher: Pearson Education
Total Pages: 956
Release: 2010-07-27
Genre: Computers
ISBN: 0321670221

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Winner of the 2011 Jolt Excellence Award! Getting software released to users is often a painful, risky, and time-consuming process. This groundbreaking new book sets out the principles and technical practices that enable rapid, incremental delivery of high quality, valuable new functionality to users. Through automation of the build, deployment, and testing process, and improved collaboration between developers, testers, and operations, delivery teams can get changes released in a matter of hours— sometimes even minutes–no matter what the size of a project or the complexity of its code base. Jez Humble and David Farley begin by presenting the foundations of a rapid, reliable, low-risk delivery process. Next, they introduce the “deployment pipeline,” an automated process for managing all changes, from check-in to release. Finally, they discuss the “ecosystem” needed to support continuous delivery, from infrastructure, data and configuration management to governance. The authors introduce state-of-the-art techniques, including automated infrastructure management and data migration, and the use of virtualization. For each, they review key issues, identify best practices, and demonstrate how to mitigate risks. Coverage includes • Automating all facets of building, integrating, testing, and deploying software • Implementing deployment pipelines at team and organizational levels • Improving collaboration between developers, testers, and operations • Developing features incrementally on large and distributed teams • Implementing an effective configuration management strategy • Automating acceptance testing, from analysis to implementation • Testing capacity and other non-functional requirements • Implementing continuous deployment and zero-downtime releases • Managing infrastructure, data, components and dependencies • Navigating risk management, compliance, and auditing Whether you’re a developer, systems administrator, tester, or manager, this book will help your organization move from idea to release faster than ever—so you can deliver value to your business rapidly and reliably.


Programming .NET Components

Programming .NET Components
Author: Juval Lowy
Publisher: "O'Reilly Media, Inc."
Total Pages: 644
Release: 2005-07-27
Genre: Computers
ISBN: 0596102070

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'Programming .NET Components', second edition, updated to cover .NET 2.0., introduces the Microsoft .NET Framework for building components on Windows platforms. From its many lessons, tips, and guidelines, readers will learn how to use the .NET Framework to program reusable, maintainable, and robust components.


Object-oriented Software Design and Construction with C++

Object-oriented Software Design and Construction with C++
Author: Dennis Kafura
Publisher:
Total Pages: 0
Release: 1998
Genre: C and & (Computer program language)
ISBN: 9780139013492

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Covers four main areas: the re-use of software; tools and practices that software developers must use; GUI library utilization; and event-driven systems. Java applets are used to enhance the concept of conceptual material through animation and interaction.


An Experiential Introduction to Principles of Programming Languages

An Experiential Introduction to Principles of Programming Languages
Author: Hridesh Rajan
Publisher: MIT Press
Total Pages: 305
Release: 2022-05-03
Genre: Computers
ISBN: 0262045451

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A textbook that uses a hands-on approach to teach principles of programming languages, with Java as the implementation language. This introductory textbook uses a hands-on approach to teach the principles of programming languages. Using Java as the implementation language, Rajan covers a range of emerging topics, including concurrency, Big Data, and event-driven programming. Students will learn to design, implement, analyze, and understand both domain-specific and general-purpose programming languages. Develops basic concepts in languages, including means of computation, means of combination, and means of abstraction. Examines imperative features such as references, concurrency features such as fork, and reactive features such as event handling. Covers language features that express differing perspectives of thinking about computation, including those of logic programming and flow-based programming. Presumes Java programming experience and understanding of object-oriented classes, inheritance, polymorphism, and static classes. Each chapter corresponds with a working implementation of a small programming language allowing students to follow along.


ECOOP 2010 -- Object-Oriented Programming

ECOOP 2010 -- Object-Oriented Programming
Author: Theo D'Hondt
Publisher: Springer Science & Business Media
Total Pages: 610
Release: 2010-06-17
Genre: Computers
ISBN: 3642141064

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This book constitutes the refereed proceedings of the 24th European Conference on Object-Oriented Programming, ECOOP 2010, held in Maribor, Slovenia, in June 2010. The 24 revised full papers, presented together with one extended abstract were carefully reviewed and selected from a total of 108 submissions. The papers cover topics such as programming environments and tools, theoretical foundations of programming languages, formal methods, concurrency models in Java, empirical methods, type systems, language design and implementation, concurrency abstractions and experiences.


Beginning C# 3.0

Beginning C# 3.0
Author: Jack Purdum
Publisher: John Wiley & Sons
Total Pages: 12
Release: 2008-05-12
Genre: Computers
ISBN: 0470261293

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Presents an introduction to object oriented programming, describes how objects are viewed in C#, covers the concepts and sytax of C#, and provides instructions for designing and writing C# programs.


Object-Oriented Programming

Object-Oriented Programming
Author: Günther Blaschek
Publisher: Springer Science & Business Media
Total Pages: 341
Release: 2012-12-06
Genre: Computers
ISBN: 3642780776

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Object-oriented programming is a popular buzzword these days. What is the reason for this popularity? Is object-oriented programming the solution to the software crisis or is it just a fad? Is it a simple evolutionary step or a radical change in software methodology? What is the central idea behind object-orien ted design? Are there special applications for which object-oriented program ming is particularly suited? Which object-oriented language should be used? There is no simple answer to these questions. Although object-oriented programming was invented more than twenty years ago, we still cannot claim that we know everything about this programming technique. Many new con cepts have been developed during the past decade, and new applications and implications of object-oriented programming are constantly being discovered. This book can only try to explain the nature of object-oriented program ming in as much detail as possible. It should serve three purposes. First, it is intended as an introduction to the basic concepts of object-oriented program ming. Second, the book describes the concept of prototypes and explains why and how they can improve the way in which object-oriented programs are developed. Third, it introduces the programming language Omega, an object oriented language that was designed with easy, safe and efficient software development in mind.