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New Horizons in Web Based Learning

New Horizons in Web Based Learning
Author: Dickson K.W. Chiu
Publisher: Springer
Total Pages: 384
Release: 2014-04-30
Genre: Education
ISBN: 3662434547

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This book constitutes the revised selected papers of the workshops of the 10th and 11th International Conference of Web-based Learning, ICWL 2011, held in Hong Kong, in December 2011 and ICWL 2012, held in Sinaia, Romania, in September 2012. This volume comprises papers from one symposium that took place both in 2011 and 2012 and four workshops (two from 2011 and two from 2012): 1. The 1st and 2nd International Symposium on Knowledge Management and E-Learning (KMEL2011 / 2012); 2. The 1st International Workshop on Enhancing Learning with Social (ELSM 2011); 3. The 4th International Workshop on Social and Personal Computing for Web-Supported Learning (SPeL 2011); 4. International Workshop on Learning within and from Smart Cities (SciLearn 2012); 5. International Workshop on Creative Collaboration through Supportive Technologies in Education (CCSTED 2012).


Simulations and Gaming Across Disciplines and Cultures

Simulations and Gaming Across Disciplines and Cultures
Author: David Crookall
Publisher: SAGE Publications, Incorporated
Total Pages: 330
Release: 1995-06-19
Genre: Computers
ISBN:

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With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries.


The Palgrave Handbook of Experiential Learning in International Business

The Palgrave Handbook of Experiential Learning in International Business
Author: V. Taras
Publisher: Springer
Total Pages: 943
Release: 2016-01-03
Genre: Business & Economics
ISBN: 113746772X

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The Handbook of Experiential Learning In International Business is a one-stop source for international managers, business educators and trainers who seek to either select and use an existing experiential learning project, or develop new projects and exercises of this kind.


Experiential Learning Through Business Simulation Game in Strategic Management

Experiential Learning Through Business Simulation Game in Strategic Management
Author: Sandeep Vij
Publisher:
Total Pages: 6
Release: 2019
Genre:
ISBN:

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This paper discusses the use of business simulation games in the strategic management domain. Business simulation games have many attributes of effective learning environments, as suggested by experiential learning theory (ELT) e.g. business simulation games include reflective observation and experimentation through iterative decision making, complexity, and learning by trial-and-error etc. Business simulation exposes the participants to decision making situations in a real-world setting. By overcoming challenges that business simulation games contain, students evolve the capacity to make quick and effective decisions, even to predict future business events and their possible outcomes. Business simulations are very effective in facilitating strategic management learning. The evidence favours business simulation over other pedagogical tools with respect to retention of what is learned. Therefore, integration of business simulation games with the strategic management courses is highly recommended.


The International Simulation & Gaming Research Yearbook

The International Simulation & Gaming Research Yearbook
Author: Danny Saunders
Publisher: Routledge
Total Pages: 269
Release: 2012-10-12
Genre: Education
ISBN: 1136361715

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The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.