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NBA Jam

NBA Jam
Author: Reyan Ali
Publisher: Boss Fight Books
Total Pages: 244
Release: 2019-10-22
Genre: Computers
ISBN: 1940535204

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When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.


NBA Jam Session

NBA Jam Session
Author:
Publisher: Golden Books
Total Pages: 172
Release: 1993
Genre: Sports & Recreation
ISBN: 9780307168382

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Photos and text celebrate basketball's most exciting move--the slam-dunk.


Creating Q*bert and Other Classic Video Arcade Games

Creating Q*bert and Other Classic Video Arcade Games
Author: Warren Davis
Publisher: Santa Monica Press
Total Pages: 236
Release: 2022-01-11
Genre: Games & Activities
ISBN: 1595807853

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Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.


The Book of Basketball

The Book of Basketball
Author: Bill Simmons
Publisher: ESPN
Total Pages: 754
Release: 2010-12-07
Genre: Sports & Recreation
ISBN: 0345520106

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NEW YORK TIMES BESTSELLER • The NBA according to The Sports Guy—now updated with fresh takes on LeBron, the Celtics, and more! Foreword by Malcom Gladwell • “The work of a true fan . . . it might just represent the next phase of sports commentary.”—The Atlantic Bill Simmons, the wildly opinionated and thoroughly entertaining basketball addict known to millions as ESPN’s The Sports Guy, has written the definitive book on the past, present, and future of the NBA. From the age-old question of who actually won the rivalry between Bill Russell and Wilt Chamberlain to the one about which team was truly the best of all time, Simmons opens—and then closes, once and for all—every major pro basketball debate. Then he takes it further by completely reevaluating not only how NBA Hall of Fame inductees should be chosen but how the institution must be reshaped from the ground up, the result being the Pyramid: Simmons’s one-of-a-kind five-level shrine to the ninety-six greatest players in the history of pro basketball. And ultimately he takes fans to the heart of it all, as he uses a conversation with one NBA great to uncover that coveted thing: The Secret of Basketball. Comprehensive, authoritative, controversial, hilarious, and impossible to put down (even for Celtic-haters), The Book of Basketball offers every hardwood fan a courtside seat beside the game’s finest, funniest, and fiercest chronicler.


John Starks

John Starks
Author: John Starks
Publisher: Sports Publishing LLC
Total Pages: 254
Release: 2004
Genre: African American athletes
ISBN: 158261802X

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"John Starks: My Life" chronicles John Starks's miraculous ascension from going undrafted after one just one season at Oklahoma State to his stellar career with the New York Knicks.


Boys Among Men

Boys Among Men
Author: Jonathan P. D. Abrams
Publisher:
Total Pages: 346
Release: 2016
Genre: Basketball draft
ISBN: 0804139253

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Explores the trend of teenage basketball stars skipping college and making the transition to playing professionally, resulting in the 2005 age limit instituted by the NBA, mandating that all players must attend college or another developmental program for at least a year.


Loose Balls

Loose Balls
Author: Jayson Williams
Publisher: Crown Archetype
Total Pages: 304
Release: 2002-01-08
Genre: Sports & Recreation
ISBN: 0767909380

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The first candid report from a land of fragile egos, available women, unexpected tenderness, intramural fistfights, colossal partying, bizarre humor, inconceivable riches, and desperate competition, Loose Balls does for roundball what Ball Four did for hardball. From revelations about the meanest, softest, and smelliest players in the league, to Williams’s early days as a “young man with a lot of money and not a lot of sense,” to his strong and powerful views on race, privilege, and giving back, Loose Balls is a basketball book unlike any other. No inspirational pieties or chest-thumping boasting here—instead, Jayson Williams gives us the real insider tales of refs, groupies, coaches, entourages, and all the superstars, bench warmers, journeymen, clowns, and other performers in the rarefied circus that is professional basketball.


Attack! Boss! Cheat Code!

Attack! Boss! Cheat Code!
Author: Chris Barton
Publisher: POW! Kids Books
Total Pages: 0
Release: 2014-10-14
Genre: Juvenile Nonfiction
ISBN: 9781576877012

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Bone up on your gaming knowledge with this gently ironic yet thoroughly informative guide to video game terminology, presented as a picture book for all ages.Attack! Boss! Cheat Code! A Gamer's ABCis an indispensableguide, a lively look at the language of video games that might actually bridge the gap between game-obsessed kids and their often-perplexed parents. If you can decipher the following sentence, you don't need this book: "This open beta game is in third-person but first-person is unlockable if you know the cheat code or install your own mod, but either way, for the best attack on the boss on this level, try to grab that power-up!" Almost any 9-year old could translate for you but if you don't have access to one, try this book instead. Video games are the dominant form of pop culture today, a $75 billion industry worldwide, and an inescapable part of modern living. Don't be left out! A quick perusal ofAttack! Boss! Cheat Code!is all you need to get in the game. Brilliantly colorful illustrations by video game artist Joey Spiotto vividly embody the terminology of video games, bringing the world of video games to life.Lucid definitions make terms clear and understandable, even for non-players. Presented as an alphabet,Attack! Boss! Cheat Code!is also an entertaining visual history and glossary of gaming, providing a solid understanding of terms that have made their way into everyday language, from to "mod" to"RPG."


From Pinballs to Pixels

From Pinballs to Pixels
Author: Ken Horowitz
Publisher: McFarland
Total Pages: 537
Release: 2023-04-27
Genre: Games & Activities
ISBN: 1476647968

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From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.


Bad as I Wanna Be

Bad as I Wanna Be
Author: Dennis Rodman
Publisher: Dell
Total Pages: 338
Release: 1997-05-12
Genre: Biography & Autobiography
ISBN: 0440222664

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A wild ride inside the glowing head of Dennis Rodman—the NBA's greatest rebounder and America's most outspoken and outrageous athlete. When Sports Illustrated put the man they call "America's most provocative athlete" on their cover, they sold more copies than any other issue they had sold in a decade (except the swimsuit issue). Why? Because Dennis Rodman has more in common with Mick Jagger than with his teammate Michael Jordan. With his body-covering tattoos and ever-changing fluorescent hair, Rodman's sideline antics and celebrated benchings captivated sports fans as much as his record-breaking on-court performances and earned him a reputation as a rebel with the same penchant for shocking behavior as his on-again off-again squeeze, Madonna. In Bad as I Wanna Be he shares his surprising and candid opinions on: • Mortality: “If I die young, everybody’s going to say they saw it coming.” • His game: “I never want to score. Never. I want to rebound.” • Having it all: “From the outside I had everything I could want. From the inside I had nothing but an empty soul and a gun in my lap.” . . . And so much more, including his life, from going to prison for stealing watches to his daughter, the light of his life. At a time when most celebrities and professional athletes try to control their public personas like politicians and refrain from expressing their true beliefs, Dennis Rodman is a refreshingly unique, uncompromising individual who both transcends his world and refuses to conform to it. Bad as I Wanna Be is as candid, intriguing, and unforgettable as he is.