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Nation at Play

Nation at Play
Author: Ronojoy Sen
Publisher: Columbia University Press
Total Pages: 397
Release: 2015-10-27
Genre: History
ISBN: 0231539932

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Reaching as far back as ancient times, Ronojoy Sen pairs a novel history of India's engagement with sport and a probing analysis of its cultural and political development under monarchy and colonialism, and as an independent nation. Some sports that originated in India have fallen out of favor, while others, such as cricket, have been adopted and made wholly India's own. Sen's innovative project casts sport less as a natural expression of human competition than as an instructive practice reflecting a unique play with power, morality, aesthetics, identity, and money. Sen follows the transformation of sport from an elite, kingly pastime to a national obsession tied to colonialism, nationalism, and free market liberalization. He pays special attention to two modern phenomena: the dominance of cricket in the Indian consciousness and the chronic failure of a billion-strong nation to compete successfully in international sporting competitions, such as the Olympics. Innovatively incorporating examples from popular media and other unconventional sources, Sen not only captures the political nature of sport in India but also reveals the patterns of patronage, clientage, and institutionalization that have bound this diverse nation together for centuries.


Nation Building at Play

Nation Building at Play
Author: Marion Keim
Publisher: Meyer & Meyer Verlag
Total Pages: 228
Release: 2003
Genre: History
ISBN: 1841260991

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Marion Keim maintains that through properly organized sport South Africans can learn to play together with respect, learn to all be on the same team and in the process contribute to the building of a new South Africa.


Nation: The Play

Nation: The Play
Author: Mark Ravenhill
Publisher: Random House
Total Pages: 144
Release: 2012-03-31
Genre: Drama
ISBN: 9781448109685

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Following the National Theatre's success with plays based on novels by well-loved children's writers like Philip Pulman (His Dark Materials), Jamila Gavin (Coram Boy) and Michael Morpurgo (War Horse), the National now stages Mark Ravenhill's exhilarating adaptation of Terry Pratchett's witty and challenging adventure story in a major Christmas production for 2009. A parallel world, 1860. Two teenagers thrown together by a tsunami that has destroyed Mau's village and left Daphne shipwrecked on his South Pacific island, thousands of miles from home. One wears next to nothing, the other a long white dress; neither speaks the other's language; somehow they must learn to survive. As starving refugees gather, Daphne delivers a baby, milks a pig, brews beer and does battle with a mutineer. Mau fights cannibal Raiders, discovers the world is round and questions the reality of his tribe's fiercely patriarchal gods. Together they come of age, overseen by a foul-mouthed parrot, as they discard old doctrine to forge a new Nation.


Embodied Nation

Embodied Nation
Author: Simon Creak
Publisher: University of Hawaii Press
Total Pages: 354
Release: 2017-08-31
Genre: History
ISBN: 0824875125

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This strikingly original book examines how sport and ideas of physicality have shaped the politics and culture of modern Laos. Viewing the country's extraordinary transitions—from French colonialism to royalist nationalism to revolutionary socialism to the modern development state—through the lens of physical culture, Simon Creak's lively and incisive narrative illuminates a nation that has no reputation in sport and is typically viewed, even from within, as a country of cheerful but lazy people. Creak argues that sport and related physical practices—including physical education, gymnastics, and military training—have shaped a national consciousness by locating it in everyday experience. These practices are popular, participatory, performative, and, above all, physical in character and embody ideas and ideologies in a symbolic and experiential way. Embodied Nation takes readers on a brisk ride through more than a century of Lao history, from a nineteenth-century game of tikhi—an indigenous game resembling field hockey—to the country's unprecedented outpouring of nationalist sentiment when hosting the 2009 Southeast Asian Games. En route, we witness a Lao-Vietnamese soccer brawl in 1936, the fascist-inspired body ethic of the early 1940s, the novel modes of military masculinity that blossomed with national independence, the spectacular state theatrics of power represented by Olympic-inspired sports festivals, and the high hopes and frequent failures of socialist sport in the 1970s and 1980s. Of central concern in Creak's narrative are the twin motifs of gender and civilization. Despite increasing female participation since the early twentieth century, he demonstrates the major role that sport and physical culture have played in forming hegemonic masculinities in Laos. Even with limited national sporting success—Laos has never won an Olympic medal—the healthy, toned, and muscular form has come to symbolize material development and prosperity. Embodied Nation outlines the complex ways in which these motifs, through sport and physical culture, articulate with state power. Combining cultural and intellectual history with historical thick description, Creak draws on a creative array of Lao and French sources from previously unexplored archives, newspapers, and magazines, and from ethnographic writing, war photography, and cartoons. More than an "imagined community" or "geobody," he shows that Laos was also a "body at work," making substantive theoretical contributions not only to Southeast Asian studies and history, but to the study of the physical culture, nationalism, masculinity, and modernity in all modern societies.


Dare To Play

Dare To Play
Author: Carly Phillips
Publisher: CP Publishing
Total Pages: 159
Release: 2020-10-06
Genre: Fiction
ISBN: 1947089536

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He’s the bad boy of baseball who’s about to lose everything. She needs a husband to get custody of her teenage sister. Suddenly a marriage of convenience doesn’t look so bad. Pitcher, Jaxon Prescott has a lot on his plate. Major League Baseball. Reputation as a player. And now? He’s on the verge of losing it all. He didn’t mean to sleep with his general manager’s daughter or get into a brawl that was captured on camera. But his notoriety is a problem and everything he's worked for is at risk. What’s a bad boy to do? Marry his sister's best friend to save his career, even if it’s the opposite of everything he wants and believes in. Macy Walker is the sole guardian of her half-sister until the girl’s mother returns and wants her daughter back. In order to win custody, Macy needs to provide stability and marrying someone would do the trick. Luckily for her, her best friend’s brother needs a wife. They're this close to getting exactly what they want - as long as they don't fall in love. A stand-alone novel DARE NATION SERIES Book 1: Dare to Resist Book 2: Dare to Tempt Book 3: Dare to Play Book 4: Dare to Stay Novella: Dare to Tease


Gamer Nation

Gamer Nation
Author: John Wills
Publisher: JHU Press
Total Pages: 297
Release: 2019-05-21
Genre: History
ISBN: 1421428695

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Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.


Forgotten Allies

Forgotten Allies
Author: Joseph T. Glatthaar
Publisher: Macmillan + ORM
Total Pages: 704
Release: 2007-10-02
Genre: History
ISBN: 0374707189

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Combining compelling narrative and grand historical sweep, Forgotten Allies offers a vivid account of the Oneida Indians, forgotten heroes of the American Revolution who risked their homeland, their culture, and their lives to join in a war that gave birth to a new nation at the expense of their own. Revealing for the first time the full sacrifice of the Oneidas in securing independence, Forgotten Allies offers poignant insights about Oneida culture and how it changed and adjusted in the wake of nearly two centuries of contact with European-American colonists. It depicts the resolve of an Indian nation that fought alongside the revolutionaries as their valuable allies, only to be erased from America's collective historical memory. Beautifully written, Forgotten Allies recaptures these lost memories and makes certain that the Oneidas' incredible story is finally told in its entirety, thereby deepening and enriching our understanding of the American experience.


DC Sports

DC Sports
Author: Chris Elzey
Publisher: University of Arkansas Press
Total Pages: 421
Release: 2015-07-15
Genre: Sports & Recreation
ISBN: 1610755669

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Washington, DC, is best known for its politics and monuments, but sport has always been an integral part of the city, and Washingtonians are among the country’s most avid sports fans. DC Sports gathers seventeen essays examining the history of sport in the nation’s capital, from turn-of-the-century venues such as the White Lot, Griffith Stadium, and DC Memorial Stadium to Howard-Lincoln Thanksgiving Day football games of the roaring twenties; from the surprising season of the 1969 Washington Senators to the success of Georgetown basketball during the 1980s. This collection covers the field, including public recreation, high-school athletics, intercollegiate athletics, professional sports, sports journalism, and sports promotion. A southern city at heart, Washington drew a strong color line in every facet of people’s lives. Race informed how sport was played, written about, and watched in the city. In 1962, the Redskins became the final National Football League team to integrate. That same year, a race riot marred the city’s high-school championship game in football. A generation later, race as an issue resurfaced after Georgetown’s African American head coach John Thompson Jr. led the Hoyas to national prominence in basketball. DC Sports takes a hard look at how sports in one city has shaped culture and history, and how culture and history inform sports. This informative and engaging collection will appeal to fans and students of sports and those interested in the rich history of the nation’s capital.


America's National Game

America's National Game
Author: Albert Goodwill Spalding
Publisher:
Total Pages: 586
Release: 1911
Genre: Baseball
ISBN:

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This book is Albert Spaldings work of "historic facts concerning the beginning, evolution, development and popularity of base ball, with personal reminiscences of its vicissitudes, its victories and its votaries." It is one of the defining books in the early formative years of modern baseball.


Go Nation

Go Nation
Author: Marc L. Moskowitz
Publisher: Univ of California Press
Total Pages: 206
Release: 2013-08-30
Genre: Games & Activities
ISBN: 0520276329

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Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. Today, it marks the reemergence of cultured gentlemen as an idealized model of manhood. Moskowitz uses this game to come to a better understanding of Chinese masculinity, nationalism, and class, as the PRC reconfigures its history and traditions to meet the future.