Narrative Mechanics PDF Download
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Author | : Beat Suter |
Publisher | : transcript Verlag |
Total Pages | : 363 |
Release | : 2021-05-31 |
Genre | : Social Science |
ISBN | : 3839453453 |
Download Narrative Mechanics Book in PDF, ePub and Kindle
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Author | : John Reich |
Publisher | : Open SUNY Textbooks |
Total Pages | : |
Release | : 2017-07-10 |
Genre | : |
ISBN | : 9781942341475 |
Download Exploring Movie Construction and Production Book in PDF, ePub and Kindle
Exploring Movie Construction & Production contains eight chapters of the major areas of film construction and production. The discussion covers theme, genre, narrative structure, character portrayal, story, plot, directing style, cinematography, and editing. Important terminology is defined and types of analysis are discussed and demonstrated. An extended example of how a movie description reflects the setting, narrative structure, or directing style is used throughout the book to illustrate building blocks of each theme. This approach to film instruction and analysis has proved beneficial to increasing students¿ learning, while enhancing the creativity and critical thinking of the student.
Author | : Raph Koster |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 259 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 1932111972 |
Download Theory of Fun for Game Design Book in PDF, ePub and Kindle
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Author | : Victor Guillemin |
Publisher | : |
Total Pages | : 428 |
Release | : 1968 |
Genre | : Quantum theory |
ISBN | : |
Download The Story of Quantum Mechanics Book in PDF, ePub and Kindle
Author | : Tobias Heussner |
Publisher | : CRC Press |
Total Pages | : 413 |
Release | : 2019-02-18 |
Genre | : Computers |
ISBN | : 1351014374 |
Download The Advanced Game Narrative Toolbox Book in PDF, ePub and Kindle
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.
Author | : Jesse Schell |
Publisher | : CRC Press |
Total Pages | : 522 |
Release | : 2008-08-04 |
Genre | : Art |
ISBN | : 0123694965 |
Download The Art of Game Design Book in PDF, ePub and Kindle
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Author | : Toiya Kristen Finley |
Publisher | : CRC Press |
Total Pages | : 236 |
Release | : 2018-07-24 |
Genre | : Computers |
ISBN | : 1351651250 |
Download Narrative Tactics for Mobile and Social Games Book in PDF, ePub and Kindle
Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants readers practical advice for improving narrative design and game writing for mobile and social games, and helps them rise to the challenge of mobile game storytelling. The first half of the book covers general storytelling techniques, including worldbuilding, character design, dialogue, and quests. In the second half, leading experts in the field explore various genres and types of mobile and social games, including educational games, licensed IP, games for specific demographics, branding games, and free to play (F2P). Key Features The only book dedicated to narrative design and game writing in social and mobile games, an explosive market overtaking the console gaming market. Provides tips for narrative design and writing tailored specifically for mobile and social game markets. Guides readers along with conclusions that include questions to help the reader in narrative design and/or writing. Explores real games to illustrate theory and best practices with analyses of game case studies per chapter, covering indie, social/mobile, and AAA games. Includes checklists to help readers critique their own narrative design/writing.
Author | : Jack Hart |
Publisher | : University of Chicago Press |
Total Pages | : 320 |
Release | : 2021-04-08 |
Genre | : Language Arts & Disciplines |
ISBN | : 022673708X |
Download Storycraft, Second Edition Book in PDF, ePub and Kindle
Jack Hart, master writing coach and former managing editor of the Oregonian, has guided several Pulitzer Prize–winning narratives to publication. Since its publication in 2011, his book Storycraft has become the definitive guide to crafting narrative nonfiction. This is the book to read to learn the art of storytelling as embodied in the work of writers such as David Grann, Mary Roach, Tracy Kidder, and John McPhee. In this new edition, Hart has expanded the book’s range to delve into podcasting and has incorporated new insights from recent research into storytelling and the brain. He has also added dozens of new examples that illustrate effective narrative nonfiction. This edition of Storycraft is also paired with Wordcraft, a new incarnation of Hart’s earlier book A Writer’s Coach, now also available from Chicago.
Author | : Fitzhugh Mullan |
Publisher | : JHU Press |
Total Pages | : 330 |
Release | : 2006-09-15 |
Genre | : Law |
ISBN | : 9780801884788 |
Download Narrative Matters Book in PDF, ePub and Kindle
This compelling collection provides important insight into the human dimensions of health care and health policy.--Scott A. Strassels "American Journal of Health-System Pharmacy"
Author | : Tanya X. Short |
Publisher | : CRC Press |
Total Pages | : 360 |
Release | : 2019-03-14 |
Genre | : Computers |
ISBN | : 0429948581 |
Download Procedural Storytelling in Game Design Book in PDF, ePub and Kindle
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design