Mythical Mazes
Author | : |
Publisher | : |
Total Pages | : 44 |
Release | : 1996-01 |
Genre | : Legends |
ISBN | : 9781898784760 |
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Ten maze puzzles based on the adventures of mythical and legendary characters.
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Author | : |
Publisher | : |
Total Pages | : 44 |
Release | : 1996-01 |
Genre | : Legends |
ISBN | : 9781898784760 |
Ten maze puzzles based on the adventures of mythical and legendary characters.
Author | : Jan Bajtlik |
Publisher | : Candlewick Studio |
Total Pages | : 81 |
Release | : 2019-10-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1536209643 |
In the vein of the best-selling Maps, this brilliant oversize maze book invites readers to get lost among the twists and turns of beloved Greek myths. Discover the legendary labyrinths and mythologized mazes of ancient Greece in a beautifully designed book of paths and stories. Each turn of a page lands the reader in a new and exciting Greek classic through which to chart a path, learning along the way. From the twelve labors of Heracles to the labyrinth of the Minotaur, from the trials of Odysseus to the Colossus of Rhodes, illustrations present ancient stories as new and puzzling quests to complete. Packed with intricate details and plenty of information about the history and mythology of ancient Greece, this tome will astound explorers and inquisitive minds of all ages.
Author | : Lorna Hussey |
Publisher | : |
Total Pages | : |
Release | : 1996 |
Genre | : Legends |
ISBN | : 9780760700921 |
Author | : H. B. Fenn & Company, Limited |
Publisher | : |
Total Pages | : |
Release | : 1996-09-01 |
Genre | : Legends |
ISBN | : 9781551680781 |
Author | : |
Publisher | : |
Total Pages | : |
Release | : 1996 |
Genre | : Maze puzzles |
ISBN | : 9781875973125 |
Author | : Paul M. Woodruff |
Publisher | : Sterling Publishing Company |
Total Pages | : 84 |
Release | : 2007 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781402738036 |
These magical, mysterious creatures and places will fascinate children-- and so will the fun and elaborate color mazes, each set inside the shape of a highlighted mythical being. The diverse and international collection of intriguing topics ranges from the lost island of Atlantis and the peaceable kingdom of Camelot to friendly gnomes, bloodsucking chupacabras, and the dinosaur-like Mokele Mbembe. Plus, there' s the Greek "Cyclops"; Japanese "Kappa "(water spirits); Scandinavian "Kraken "(a huge multi-armed sea monster); flying "Kongamato "of Zambia; and the famous New Jersey Devil. Each maze comes with a bit of enticing background information, complete with theories about how the legend originated.
Author | : Theresa Bane |
Publisher | : McFarland |
Total Pages | : 203 |
Release | : 2014-03-04 |
Genre | : Religion |
ISBN | : 0786478489 |
The heavens and hells of the world's religions and the "far, far away" legends cannot be seen or visited, but they remain an integral part of culture and history. This encyclopedia catalogs more than 800 imaginary and mythological lands from all over the world, including fairy realms, settings from Arthurian lore, and kingdoms found in fairy tales and political and philosophical works, including Sir Thomas More's Utopia and Plato's Atlantis. From al A'raf, the limbo of Islam, to Zulal, one of the many streams that run through Paradise, entries give the literary origin of each site, explain its cultural context, and describe its topical features, listing variations on names when applicable. Cross-referenced for ease of use, this compendium will prove useful to scholars, researchers or anyone wishing to tour the unseen landscapes of myth and legend.
Author | : Julie E. Bounford |
Publisher | : Quarto Publishing Group USA |
Total Pages | : 195 |
Release | : 2018-10-02 |
Genre | : Games & Activities |
ISBN | : 0760363021 |
Thread your way through this history of mazes from the ancient world to today and solve over one hundred mazes along the way. From prehistoric times, mazes and labyrinths worldwide have served as different symbolic, ritualistic, and practical purposes. Taken as a powerful metaphor for life’s journey, they can be used as tools for meditation and learning at any level, even when completed for recreation. Maze images can be enjoyed as motifs themselves, but also in their material forms—a meditation, puzzle, dance, walk, ritual, pilgrimage, or simply a day out. Drawing upon a wealth of historical and classical literature; accounts written by explorers, archaeologists, and historians; and the output of modern and contemporary world-renowned experts and enthusiasts, social historian Dr. Julie Bounford explores the evolution of mazes through time and across continents, presenting their history in a fun and engaging format while challenging readers to solve over one hundred mazes—many created exclusively for this book by illustrator and artist Trevor Bounford. Learn about: The earliest recorded examples, legends, and mazes in the ancient world Mazes used as sacred rituals and symbols that take us beyond the natural world Turf, stone, hedge, and garden mazes, and sites of communal rustic revels The modern revival, with mazes taken to forms never previously imagined Explore how mazes can improve your mental dexterity and create mindfulness, and use the gazetteer to locate historical, replica, and interesting mazes that exist around the world today.
Author | : William Henry Matthews |
Publisher | : Independently Published |
Total Pages | : 356 |
Release | : 1922 |
Genre | : Design |
ISBN | : |
Mazes and Labyrinths is a look into the origin and mystery of mazes. From ancient stone carvings, Minoan palaces to today's hedge-maze, Matthews chronicles the history of the maze. With over 140 illustrations.
Author | : Alison Gazzard |
Publisher | : McFarland |
Total Pages | : 191 |
Release | : 2013-05-01 |
Genre | : Games & Activities |
ISBN | : 0786467940 |
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.