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Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook
Author: Stephen Kenson
Publisher: Green Ronin Publishing
Total Pages: 0
Release: 2011
Genre: Games & Activities
ISBN: 9781934547410

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Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!


Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide
Author: Stephen Kenson
Publisher: Green Ronin Publishing
Total Pages: 0
Release: 2012-07-10
Genre: Adventure games
ISBN: 9781934547427

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While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds: Gamemaster's Guide is here to help. This book has everything a M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world-building tips, and options for modifying the game to suit your group's play style.


Ultimate Power

Ultimate Power
Author: Steve Kenson
Publisher:
Total Pages: 0
Release: 2006
Genre: Comic books, strips, etc
ISBN: 9781932442663

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Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.


M&M RPG Emerald City Campaign Setting

M&M RPG Emerald City Campaign Setting
Author: Steve Kenson
Publisher:
Total Pages: 0
Release: 2011-09-13
Genre:
ISBN: 9781934547458

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Emerald City is a brand new setting for your MUTANTS & MASTERMINDS Third Edition campaign. Set in the same universe as the award-winning Freedom City, Emerald City provides a home base for your heroes and a place they can shine. This rich and detailed sourcebook describes a fully realized city that until recently was downright normal. It didn''t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of dangerous super-villains and monsters. Now criminal masterminds have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city''s underworld. Emerald City has no established teams to call on in this crisis. It is a city that needs heroes. Will you answer the call?


Mecha & Manga

Mecha & Manga
Author: Alejandro Melchor
Publisher: Green Ronin Publishing
Total Pages: 0
Release: 2009-06
Genre: Fantasy games
ISBN: 9781934547182

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Super Mecha Roleplay Powers Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are coming to the Mutants & Masterminds roleplaying game. This sourcebook takes Mutants & Masterminds from its Silver Age roots into a whole new style of comics. Inside you'll find all-new character archetypes, rules for mecha design and creation, campaign advice, and exciting worlds with adventures galore!


Power Profiles

Power Profiles
Author: Steve Kenson
Publisher:
Total Pages: 224
Release: 2017-08-01
Genre: Games & Activities
ISBN: 9781934547533

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The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers ... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M & M game terms. That's more than seven hundred different ready-to-use powers, all in one book! Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill! You can find endless ideas for M & M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play. Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play. Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this book, there's no limit to your power!"--Publisher description.


Book of Magic

Book of Magic
Author: Joseph Carriker
Publisher:
Total Pages: 0
Release: 2008-02
Genre: Fantasy games
ISBN: 9781932442991

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This book is a detailed look at comic book style sorcery for the game Mutants & Masterminds.


Nocturnals

Nocturnals
Author: Dan Brereton
Publisher:
Total Pages: 0
Release: 2004-04
Genre: Fantasy games
ISBN: 9781932442021

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A Roleplaying Game based on the bestselling comic book.


Lockdown

Lockdown
Author: Lucien Soulban
Publisher: Green Ronin Publishing
Total Pages: 0
Release: 2006-03
Genre: Games & Activities
ISBN: 9781932442458

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So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course! Lockdown is a sourcebook for Mutants & Masterminds, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the first privately run super-prison. You get details on the prison's layout, operations, and staff, including its super-powered guards. Lockdown has profiles on various inmates and factions within the prison, as well as a description of the nearby town of Buckner Ridge. Lockdown saved its failing economy, but is it worth the price of having a prison full of the world's most dangerous super-criminals in its backyard? Lockdown comes with numerous adventure ideas and ways to use the prison in your own Mutants & Masterminds campaign. You can make it a background element or build an entire game where the characters are convicts! Plus, Lockdown comes with a secret: a conspiracy that could bring the prison crashing down and threaten law and order across the world!