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Multimedia Technologies: Concepts, Methodologies, Tools, and Applications

Multimedia Technologies: Concepts, Methodologies, Tools, and Applications
Author: Syed, Mahbubur Rahman
Publisher: IGI Global
Total Pages: 1966
Release: 2008-06-30
Genre: Computers
ISBN: 1599049546

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"This book offers an in-depth explanation of multimedia technologies within their many specific application areas as well as presenting developing trends for the future"--Provided by publisher.


Multimedia Technology for Applications

Multimedia Technology for Applications
Author: Bing J. Sheu
Publisher: Wiley-IEEE Press
Total Pages: 716
Release: 1998-07-06
Genre: Computers
ISBN:

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"With an emphasis on consumer electronics, the contributing authors to Multimedia Technology for Applications present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications"--Publisher's description.


Multimedia Technologies: Designs, Tools and Applications

Multimedia Technologies: Designs, Tools and Applications
Author: Kyle Baldwin
Publisher:
Total Pages: 0
Release: 2019-06-05
Genre: Computers
ISBN: 9781682856871

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Any content, which integrates different content forms such as audio, animations, interactive content, images and video to convey a message is known as multimedia. It can be displayed, recorded, played and accessed by devices or tools like mobile phones, tablets, computers, televisions, etc. The two broad categories of multimedia technology are linear and non-linear. Linear multimedia technologies refer to the content progression without viewer navigational control whereas non-linear multimedia employs interactivity to control progression, like in video games. The usage of multimedia technology is constantly growing. It is used in advertising, journalism, designing video games, animations like VFX, computer-based education, etc. It is also used in technical fields like mathematical and scientific research, medicine and engineering. This book traces the progress in the field of multimedia technology and highlights some of its key designs and tools. Such selected concepts that redefine this vast subject have been presented herein. Those with an interest in multimedia technology and its applications would find this book helpful.


Increasing Student Engagement and Retention Using Multimedia Technologies

Increasing Student Engagement and Retention Using Multimedia Technologies
Author: Laura A. Wankel
Publisher: Emerald Group Publishing
Total Pages: 301
Release: 2013-03-25
Genre: Education
ISBN: 1781905142

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Multimedia and video related technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how multimedia technologies are being used in higher education to increase learner engagement and collaboration in and out of the classroom.


Multimedia Technology and Applications

Multimedia Technology and Applications
Author: David Hillman
Publisher: Cengage Learning
Total Pages: 0
Release: 1998
Genre: Multimedia systems
ISBN: 9780827384989

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Learn how to make a multimedia project or Internet site come to life with this state-of-the-art resource. Discover how to integrate text, graphics, audio, video and animation through design and authoring tools, using the core fundamentals and technology that create powerful and successful multimedia products. If you wish to develop and deliver multimedia products, this book is for you! This book also has an Online Companion resource at www.mmta.delmar.com to keep you up-to-date!


Multimedia Technologies and Applications for the 21st Century

Multimedia Technologies and Applications for the 21st Century
Author: Borko Furht
Publisher: Springer Science & Business Media
Total Pages: 322
Release: 1997-11-30
Genre: Computers
ISBN: 0585287678

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Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.


Frontier Computing

Frontier Computing
Author: Jia-Wei Chang
Publisher: Springer Nature
Total Pages: 2343
Release: 2022-01-01
Genre: Technology & Engineering
ISBN: 9811601151

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This book gathers the proceedings of the 10th International Conference on Frontier Computing, held in Singapore, on July 10–13, 2020, and provides comprehensive coverage of the latest advances and trends in information technology, science, and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, web intelligence, and related fields that inspire the development of information technology. The respective contributions cover a wide range of topics: database and data mining, networking and communications, web and Internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions, and the book benefits students, researchers, and professionals alike. Further, it offers a useful reference guide for newcomers to the field.


Encyclopedia of Multimedia

Encyclopedia of Multimedia
Author: Borko Furht
Publisher: Springer Science & Business Media
Total Pages: 1031
Release: 2008-11-26
Genre: Computers
ISBN: 0387747249

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This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.


Multimedia Technologies and Applications for the 21st Century

Multimedia Technologies and Applications for the 21st Century
Author: Borko Furht
Publisher: Springer Science & Business Media
Total Pages: 338
Release: 1997-11-30
Genre: Computers
ISBN: 9780792380740

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Multimedia Technologies and Applications for the 21st Century: Visions of World Experts presents contributions from leading researchers and experts describing their current research and their views of the future trends in the field. The book consists of thirteen chapters in five parts. These chapters tackle a number of critical issues in distributed multimedia systems and applications - from VLSI processors that support multimedia and multimedia servers, through multimedia databases and multimedia networks and communications, to merging multimedia applications. Only a few years ago multimedia seemed like a brand new research field and an emerging new industry. Today, at the edge of the 21st century, multimedia research is coming of age, and the multimedia industry has significantly grown with the total market estimated to be about $50 billion. Several years ago it was felt that the digital media revolution had just started; however, the seeds had been sown long before. Fundamental technologies, such as interactive laser disks, video games, and electronic encyclopedias were invented in the 1970s and 80s. They represented the seeds for current `hot' applications, such as digital libraries, video-on-demand, interactive television, and videoconferencing. Another aspect of the digital media revolution is the formation of a new media industry composed of computer, entertainment, communication, and consumer electronics companies. Many industry segments are currently involved in creating new products and services, positioning themselves for the 21st century. They include telephone, cable, and satellite TV companies, communication equipment companies, TV and radio broadcasters, on-line Internet service providers, cable channels, movie studios, record companies, book publishers, CD-ROM title creators, Internet tool vendors, multimedia software tools companies, computer companies, general software tools companies, computer add-on vendors, semiconductor vendors, and consumer electronics vendors. Multimedia Technologies and Applications for the 21st Century: Visions of World Experts should stimulate the curiosity of its readers and inspire new technological breakthroughs in this exciting field. It serves as a valuable reference for system designers, engineers, programmers, and managers who are involved in multimedia systems, the Internet, and their applications. This book can also be used as a textbook for advanced courses on multimedia in engineering curricula.


Frontier Computing

Frontier Computing
Author: Jason C. Hung
Publisher: Springer
Total Pages: 2003
Release: 2019-05-18
Genre: Technology & Engineering
ISBN: 9811336482

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This book presents the proceedings of the 6th International Conference on Frontier Computing, held in Kuala Lumpur, Malaysia on July 3–6, 2018, and provides comprehensive coverage of the latest advances and trends in information technology, science and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, web intelligence, and related fields that inspire the development of information technology. The contributions cover a wide range of topics: database and data mining, networking and communications, web and internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions. The book is a valuable resource for students, researchers and professionals, and also offers a useful reference guide for newcomers to the field.