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Mortal Games

Mortal Games
Author: Fred Waitzkin
Publisher: Open Road Media
Total Pages: 251
Release: 2017-02-07
Genre: Biography & Autobiography
ISBN: 1504043014

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An illuminating profile of the world champion chess player and political activist by the acclaimed author of Searching for Bobby Fischer. Over the course of his unprecedented career, Garry Kasparov dominated the chess world with astonishing creativity and explosive passion. In this unforgettable work of reportage, author Fred Waitzkin “captures better than anyone—including Kasparov himself in his own memoir—the various sides of this elusive genius” (The Observer). Waitzkin had intimate access to his subject during Kasparov’s gripping 1990 matches against his sworn enemy, Anatoly Karpov. As the world chess champion defends his title, Waitzkin analyzes the match play with verve and depth that will delight lay readers and aspiring grandmasters alike. Against this backdrop, Waitzkin assembles a fascinating portrait of a complicated man who is both a generational talent and an outspoken advocate of Russian democracy, brilliant and volcanic, tenacious and charismatic, despairing one moment and exuberant the next.


From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat
Author: Justine Cassell
Publisher: MIT Press
Total Pages: 400
Release: 2000-02-28
Genre: Social Science
ISBN: 9780262531689

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Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam


Mortal Danger

Mortal Danger
Author: Ann Aguirre
Publisher: Macmillan
Total Pages: 382
Release: 2014-08-05
Genre: Juvenile Fiction
ISBN: 1250024641

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Edie seeks revenge against those who bullied her.


Mortal Kombat

Mortal Kombat
Author: David Church
Publisher:
Total Pages: 160
Release: 2022-02-21
Genre:
ISBN: 9780472075225

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An introduction to one of the world's most iconic fighting games


Mortal Kombat

Mortal Kombat
Author: David Church
Publisher: University of Michigan Press
Total Pages: 171
Release: 2022-02-17
Genre: Social Science
ISBN: 0472902628

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Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.


Video Games

Video Games
Author: Kevin Hile
Publisher: Greenhaven Publishing LLC
Total Pages: 106
Release: 2009-10-26
Genre: Young Adult Nonfiction
ISBN: 1420503065

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The evolution of the video game is incredible; from a two-colored screen with paddle and pong to fully immersive alternate playing worlds, it is one technology that seems to be constantly evolving. This volume explains the history of video games, the considerations of their impact on players and society, and how they can be used as educational tools. Readers will learn about the future of video games as well.


Mortal Kombat

Mortal Kombat
Author: Jason Wilson
Publisher:
Total Pages: 0
Release: 2011
Genre: Computer games
ISBN: 9780307890955

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• Learn character Fatalities • Complete the most challenging missions in the Challenge Tower • Unlock everything in the Krypt • Kombat Codes revealed • Fatality reference cards


Serious Games

Serious Games
Author: Ute Ritterfeld
Publisher: Routledge
Total Pages: 553
Release: 2009-09-10
Genre: Education
ISBN: 1135848912

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The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."


Encyclopedia of Video Games [3 volumes]

Encyclopedia of Video Games [3 volumes]
Author: Mark J. P. Wolf
Publisher: Bloomsbury Publishing USA
Total Pages: 1365
Release: 2021-05-24
Genre: Games & Activities
ISBN: 1440870209

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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.


Beyond Barbie and Mortal Kombat

Beyond Barbie and Mortal Kombat
Author: Yasmin B. Kafai
Publisher:
Total Pages: 422
Release: 2008
Genre: Computers
ISBN:

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Brings together new media theorists, game designers, educators, psychologists and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today.