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Modelling and Graphics in Science and Technology

Modelling and Graphics in Science and Technology
Author: Jose Teixeira
Publisher: Springer Science & Business Media
Total Pages: 295
Release: 2012-12-06
Genre: Science
ISBN: 364261020X

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Graphics and Modelling are key technologies to support visualisation and product development tasks. Based on the recent developments in the areas of (scientific) visualisation, interaction techniques, distributed systems, and product design, in dustrial and applied research have improved the possibilities for further approaches and issues and for exchanging experiences. A workshop on Graphics and Model ling in Science & Technology was held in Coimbra, Portugal in June 1994, and the programme committee selected 19 papers for presentation. The workshop had a good international participation. Due to the extensive scientific contacts between Portuguese and German researchers, the workshop included the third Luso-German Computer Graphics Meeting. This book reflects the results of the workshop. The papers were updated after the workshop presentations to reflect the discussions during the meeting. Correspond ing to the different topics addresses in the workshop, the book is divided into the following six sections. CAD Models and Architectures Short overviews of the Reference Architecture for CAD and the Integration Con cept for CAD applications are given in this section. The integration ability of the international standard STEP is analysed, as well as STEP's integration approaches for product data sharing and product data exchange.


Graphics Modeling and Visualization in Science and Technology

Graphics Modeling and Visualization in Science and Technology
Author: Martin Göbel
Publisher: Springer
Total Pages: 263
Release: 1993-07-29
Genre: Computers
ISBN: 9783540559658

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The book reports on a workshop on Graphics Modeling and Visualization in scientific, engineering and technical applications. Visualization is known as the key technology to control massive data sets and to achieve insight into these tera bytes of data. Graphics Modeling is the enabling technology for advanced interaction. The papers report on applied visualization or basic research in modeling and visualization. Applications - using commercial or experimental visualization tools - cover the following fields: engineering and design, environmental research, material science, computational sciences, fluid dynamics and algorithmic visualization.


Graphics Modeling and Visualization in Science and Technology

Graphics Modeling and Visualization in Science and Technology
Author: Martin Göbel
Publisher: Springer Science & Business Media
Total Pages: 285
Release: 2012-12-06
Genre: Computers
ISBN: 3642778119

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The book reports on a workshop on Graphics Modeling and Visualization in scientific, engineering and technical applications. Visualization is known as the key technology to control massive data sets and to achieve insight into these tera bytes of data. Graphics Modeling is the enabling technology for advanced interaction. The papers report on applied visualization or basic research in modeling and visualization. Applications - using commercial or experimental visualization tools - cover the following fields: engineering and design, environmental research, material science, computational sciences, fluid dynamics and algorithmic visualization.


Modeling in Computer Graphics

Modeling in Computer Graphics
Author: Bianca Falcidieno
Publisher: Springer Science & Business Media
Total Pages: 465
Release: 2012-12-06
Genre: Computers
ISBN: 3642781144

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In the history of technology, many fields have passed from an initial stage of empirical recipes to a mature stage where work is based on formal theories and procedures. This transition is made possible through a process called "modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of modeling, often derived from related disciplines such as mathematics and physics. Modeling makes different application results consistent, unifying varieties of techniques and formal approaches into a smaller number of models by generalizing and abstracting the knowledge in Computer Graphics. This volume presents a selection of research papers submitted to the conference "Modeling in Computer Graphics: Methods and Applications" held at the Research Area of the National Research Council in Genoa, Italy, on June 28 -July 1, 1993. This meeting was the ideal continuation of a previous conference organized in Tokyo, Japan, in April 1991. The success and the variety of research themes discussed at that meeting suggested to promote a new working conference on methods and applications of modeling to be held in Italy two years later.


Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells

Essential Computer Graphics Techniques for Modeling, Animating, and Rendering Biomolecules and Cells
Author: Giorgio Luciano
Publisher: CRC Press
Total Pages: 229
Release: 2019-02-07
Genre: Computers
ISBN: 0429624557

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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.


Emerging Technology in Modelling and Graphics

Emerging Technology in Modelling and Graphics
Author: Jyotsna Kumar Mandal
Publisher: Springer
Total Pages: 799
Release: 2019-07-16
Genre: Technology & Engineering
ISBN: 9811374031

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The book covers cutting-edge and advanced research in modelling and graphics. Gathering high-quality papers presented at the First International Conference on Emerging Technology in Modelling and Graphics, held from 6 to 8 September 2018 in Kolkata, India, it addresses topics including: image processing and analysis, image segmentation, digital geometry for computer imaging, image and security, biometrics, video processing, medical imaging, and virtual and augmented reality.


Modeling in Computer Graphics

Modeling in Computer Graphics
Author: Bianca Falcidieno
Publisher: Springer
Total Pages: 477
Release: 1993-06-11
Genre: Computers
ISBN: 9783540565291

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In the history of technology, many fields have passed from an initial stage of empirical recipes to a mature stage where work is based on formal theories and procedures. This transition is made possible through a process called "modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of modeling, often derived from related disciplines such as mathematics and physics. Modeling makes different application results consistent, unifying varieties of techniques and formal approaches into a smaller number of models by generalizing and abstracting the knowledge in Computer Graphics. This volume presents a selection of research papers submitted to the conference "Modeling in Computer Graphics: Methods and Applications" held at the Research Area of the National Research Council in Genoa, Italy, on June 28 -July 1, 1993. This meeting was the ideal continuation of a previous conference organized in Tokyo, Japan, in April 1991. The success and the variety of research themes discussed at that meeting suggested to promote a new working conference on methods and applications of modeling to be held in Italy two years later.


Foundations of Computer Graphics: A User-Centered Approach

Foundations of Computer Graphics: A User-Centered Approach
Author: Jorge D. Camba
Publisher: eAcademicBooks LLC
Total Pages: 327
Release: 2023-04-01
Genre: Computers
ISBN:

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With Foundations of Computer Graphics: A User-Centered Perspective, discover the principles of computer graphics. The book combines theoretical understanding of computer graphics with practical application, making it a crucial tool for artists, computer scientists, software developers, and practitioners. Everything from the basics of vision and language to the nuances of digital information and geometric modeling is covered in the book. Each chapter goes thoroughly into both basic ideas and cutting-edge approaches to grasp the full a complete knowledge of computer graphics. Discover the grammar of vision in Chapter 2 and learn about information graphics in Chapter 3. Understand the nature and representation of color in Chapters 4 and 5 and explore its use in Chapter 6. Chapters 7 and 8 delve into digital information and raster images, while Chapters 9 and 10 examine vector images and projection. Finally, Chapters 11 and 12 provide an in-depth look at geometric modeling, model representation, and rendering.