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Modeling Users' Experiences with Interactive Systems

Modeling Users' Experiences with Interactive Systems
Author: Evangelos Karapanos
Publisher: Springer
Total Pages: 169
Release: 2012-08-09
Genre: Technology & Engineering
ISBN: 3642310001

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Over the past decade the field of Human-Computer Interaction has evolved from the study of the usability of interactive products towards a more holistic understanding of how they may mediate desired human experiences. This book identifies the notion of diversity in usersʼ experiences with interactive products and proposes methods and tools for modeling this along two levels: (a) interpersonal diversity in usersʽ responses to early conceptual designs, and (b) the dynamics of usersʼ experiences over time. The Repertory Grid Technique is proposed as an alternative to standardized psychometric scales for modeling interpersonal diversity in usersʼ responses to early concepts in the design process, and new Multi-Dimensional Scaling procedures are introduced for modeling such complex quantitative data. iScale, a tool for the retrospective assessment of usersʼ experiences over time is proposed as an alternative to longitudinal field studies, and a semi-automated technique for the analysis of the elicited experience narratives is introduced. Through these two methodological contributions, this book argues against averaging in the subjective evaluation of interactive products. It proposes the development of interactive tools that can assist designers in moving across multiple levels of abstraction of empirical data, as design-relevant knowledge might be found on all these levels. Foreword by Jean-Bernard Martens and Closing Note by Marc Hassenzahl.


Object Modeling and User Interface Design

Object Modeling and User Interface Design
Author: Mark Van Harmelen
Publisher: Addison Wesley Longman
Total Pages: 488
Release: 2001
Genre: Computers
ISBN:

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"Object Modeling and User Interface Design merges theories with practical techniques to create methods for the design to today's systems. By reading this book you will gain an understanding of the benefits of integrating object-oriented analysis approaches with human computer interaction design, and learn how to systematically design interactive systems for their human users."--BOOK JACKET.


New Trends in Interaction, Virtual Reality and Modeling

New Trends in Interaction, Virtual Reality and Modeling
Author: Victor M.R. Penichet
Publisher: Springer Science & Business Media
Total Pages: 150
Release: 2013-10-10
Genre: Computers
ISBN: 1447154452

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The interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.


Conceptual Design for Interactive Systems

Conceptual Design for Interactive Systems
Author: Avi Parush
Publisher: Morgan Kaufmann
Total Pages: 165
Release: 2015-03-11
Genre: Computers
ISBN: 0124199836

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Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users’ mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. Provides a practical, guiding approach that can be immediately applied to everyday practice and study Complete analysis and explanation of conceptual modeling and its value Discusses the implications of effective and poor conceptual models Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system


User Experience Methodology for the Design and Evaluation of Interactive Systems

User Experience Methodology for the Design and Evaluation of Interactive Systems
Author: Llúcia Masip Ardévol
Publisher:
Total Pages: 170
Release: 2013
Genre:
ISBN:

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L'avaluació heurística és una de les metodologies d'avaluació de la usabilitat més barates i utilitzades. Tot i així, algunes de les fases de la metodologia poden ser semi-automatitzades per tal de disminuir encara més el temps necessari per executar la metodologia i, en conseqüència, disminuir també el pressupost invertit en el procés de desenvolupament del sistema interactiu. A més, en termes generals, la qualitat d'un producte ha evolucionat de la usabilitat cap a l'experiència d'usuari. Per tant, d'acord amb les fases manuals de l'avaluació heurística i l'evolució cap a l'experiència d'usuari, es proposa una nova metodologia basada en heurístiques que considera l'experiència d'usuari en les fases de disseny i avaluació del procés de desenvolupament d'un sistema interactiu. Aquesta nova metodologia basada en heurístiques semi-automatitza l'elecció de les millors heurístiques per un sistema interactiu específic. També suporta el procés de l'avaluació heurística en sí i, finalment proporciona resultats quantitatius, qualitatius, formatius i summatius a través de l'estàndard ISO/IEC 25062:2006 standard for software engineering. Software product Quality Requirements and Evaluation (SQuaRE). Common Industry Format (CIF). Finalment, aquesta metodologia s'implementa en el recurs anomenat Open-HEREDEUX: Open HEurisitc Resource for Designin and Evaluation User eXperience.


Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications 

Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications 
Author: Tareq Ahram and Redha Taiar
Publisher: AHFE International
Total Pages: 1007
Release: 2023-08-22
Genre: Technology & Engineering
ISBN: 1958651877

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Proceedings of the 10th International Conference on Human Interaction and Emerging Technologies, IHIET 2023, August 22-24, 2023, Université Côte d'Azur, Nice, France.


Advances in Longitudinal HCI Research

Advances in Longitudinal HCI Research
Author: Evangelos Karapanos
Publisher: Springer Nature
Total Pages: 241
Release: 2021-08-11
Genre: Computers
ISBN: 3030673227

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Longitudinal studies have traditionally been seen as too cumbersome and labor-intensive to be of much use in research on Human-Computer Interaction (HCI). However, recent trends in market, legislation, and the research questions we address, have highlighted the importance of studying prolonged use, while technology itself has made longitudinal research more accessible to researchers across different application domains. Aimed as an educational resource for graduate students and researchers in HCI, this book brings together a collection of chapters, addressing theoretical and methodological considerations, and presenting case studies of longitudinal HCI research. Among others, the authors: discuss the theoretical underpinnings of longitudinal HCI research, such as when a longitudinal study is appropriate, what research questions can be addressed and what challenges are entailed in different longitudinal research designs reflect on methodological challenges in longitudinal data collection and analysis, such as how to maintain participant adherence and data reliability when employing the Experience Sampling Method in longitudinal settings, or how to cope with data collection fatigue and data safety in applications of autoethnography and autobiographical design, which may span from months to several years present a number of case studies covering different topics of longitudinal HCI research, from “slow technology”, to self-tracking, to mid-air haptic feedback, and crowdsourcing.


Adaptive Multimodal Interactive Systems

Adaptive Multimodal Interactive Systems
Author: Matthias Bezold
Publisher: Springer Science & Business Media
Total Pages: 186
Release: 2011-07-12
Genre: Technology & Engineering
ISBN: 1441997105

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Adaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation. This book also investigates how interactive systems may be improved in terms of usability and user friendliness while describing the exhaustive user tests employed to evaluate the presented approaches. After introducing general theory, a generic approach for user modeling in interactive systems is presented, ranging from an observation of basic events to a description of higher-level user behavior. Adaptations are presented as a set of patterns similar to those known from software or usability engineering.These patterns describe recurring problems and present proven solutions. The authors include a discussion on when and how to employ patterns and provide guidance to the system designer who wants to add adaptivity to interactive systems. In addition to these patterns, the book introduces an adaptation framework, which exhibits an abstraction layer using Semantic Web technology.Adaptations are implemented on top of this abstraction layer by creating a semantic representation of the adaptation patterns. The patterns cover both graphical interfaces as well as speech-based and multimodal interactive systems.


UM99 User Modeling

UM99 User Modeling
Author: Judy Kay
Publisher: Springer
Total Pages: 382
Release: 2014-05-04
Genre: Computers
ISBN: 3709124905

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User modeling researchers look for ways of enabling interactive software systems to adapt to their users-by constructing, maintaining, and exploiting user models, which are representations of properties of individual users. User modeling has been found to enhance the effectiveness and/or usability of software systems in a wide variety of situations. Techniques for user modeling have been developed and evaluated by researchers in a number of fields, including artificial intelligence, education, psychology, linguistics, human-computer interaction, and information science. The biennial series of International Conferences on User Modeling provides a forum in which academic and industrial researchers from all of these fields can exchange their complementary insights on user modeling issues. The published proceedings of these conferences represent a major source of information about developments in this area.


From Consumer Experience to Affective Loyalty: Challenges and Prospects in the Psychology of Consumer Behavior 3.0

From Consumer Experience to Affective Loyalty: Challenges and Prospects in the Psychology of Consumer Behavior 3.0
Author: María Pilar Martínez-Ruiz
Publisher: Frontiers Media SA
Total Pages: 346
Release: 2018-02-19
Genre:
ISBN: 2889454126

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This research topic for Frontiers in Psychology highlights some of the more relevant changes that have conditioned consumer behavior in recent years—among these, the paradigm shift in marketing is worth emphasizing. Today, the market and the companies are implementing Marketing 4.0; This new marketing approach modifies both the business rules and the channels by changing the way to dialogue, interact and relation with consumers. The present Research Topic brings together 30 studies by 76 authors who analyzed the relevance of consumer behavior changes under this new paradigm, using different theoretical and methodological frameworks. These different papers, mainly constituting original research, examine a variety of sub-topics, including online and mobile environments, value co-creation, internal marketing strategies, and diverse industries and product markets. Given this broad selection of papers, we encourage readers to draw their own conclusions about the complex phenomena of consumer behavior. Our hope is that these different perspectives will cover various gaps in the field and prompt discussion among the audience of Frontiers in Psychology.