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Mobile Technology for Children

Mobile Technology for Children
Author: Allison Druin
Publisher: Morgan Kaufmann
Total Pages: 399
Release: 2009-03-16
Genre: Computers
ISBN: 008095409X

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Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children. First book to present a multitude of voices on the design, technology, and impact of mobile devices for children and learning Features contributions from leading academics, designers, and policy makers from nine countries, whose affiliations include Sesame Workshop, LeapFrog Enterprises, Intel, the United Nations, and UNICEF Each contribution and case study is followed by a best practice overview to help readers consider their own research and design and for a quick reference


Mobile Technology for Children: Designing for Interaction and Learning

Mobile Technology for Children: Designing for Interaction and Learning
Author: Johnson
Publisher:
Total Pages: 408
Release: 2009
Genre:
ISBN:

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Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never.


Design For Kids

Design For Kids
Author: Debra Levin Gelman
Publisher: Rosenfeld Media
Total Pages: 249
Release: 2014-07-08
Genre: Design
ISBN: 1933820438

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Emotion. Ego. Impatience. Stubbornness. Characteristics like these make creating sites and apps for kids a daunting proposition. However, with a bit of knowledge, you can design experiences that help children think, play, and learn. With Design for Kids, you'll learn how to create digital products for today's connected generation.


Innovative Mobile Learning: Techniques and Technologies

Innovative Mobile Learning: Techniques and Technologies
Author: Ryu, Hokyoung
Publisher: IGI Global
Total Pages: 434
Release: 2008-10-31
Genre: Computers
ISBN: 1605660639

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"This book includes the challenges and practical experience of the design of M-Learning environments, covering current developments in M-learning experiences in both academia and industry"--Provided by publisher.


The Wiley Handbook of Learning Technology

The Wiley Handbook of Learning Technology
Author: Nick Rushby
Publisher: John Wiley & Sons
Total Pages: 669
Release: 2016-02-23
Genre: Education
ISBN: 1118736745

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The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the fast-growing field of learning technology, from its foundational theories and practices to its challenges, trends, and future developments. Offers an examination of learning technology that is equal parts theoretical and practical, covering both the technology of learning and the use of technology in learning Individual chapters tackle timely and controversial subjects, such as gaming and simulation, security, lifelong learning, distance education, learning across educational settings, and the research agenda Designed to serve as a point of entry for learning technology novices, a comprehensive reference for scholars and researchers, and a practical guide for education and training practitioners Includes 29 original and comprehensively referenced essays written by leading experts in instructional and educational technology from around the world


Children and Mobile Phones

Children and Mobile Phones
Author: Barrie Gunter
Publisher: Emerald Group Publishing
Total Pages: 224
Release: 2019-05-08
Genre: Language Arts & Disciplines
ISBN: 1789730376

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This book examines research and relevant theory on the role of mobile phones in the lives of children and young people, how these technologies are used for different applications, the effects that mobile phones have on young people, and the challenges of regulating and controlling the technology and its use.


Design as Scholarship

Design as Scholarship
Author: Vanessa Svihla
Publisher: Routledge
Total Pages: 168
Release: 2016-01-29
Genre: Education
ISBN: 1317486293

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For researchers in the Learning Sciences, there is a lack of literature on current design practices and its many obstacles. Design as Scholarship in the Learning Sciences is an informative resource that addresses this need by providing, through a robust collection of case studies, instructive reference points and important principles for more successful projects. Drawing from the reflections of diverse practitioners, this text includes response sections that guide readers in understanding the research in the context of their own work. It touches upon educational technologies, community co-design, and more, and is grounded in the critical analysis of experts seeking to grow the community.


Design, User Experience, and Usability: Interactive Experience Design

Design, User Experience, and Usability: Interactive Experience Design
Author: Aaron Marcus
Publisher: Springer
Total Pages: 714
Release: 2015-07-20
Genre: Computers
ISBN: 3319208896

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The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.


Mobile Learning

Mobile Learning
Author: M. Pegrum
Publisher: Springer
Total Pages: 233
Release: 2014-07-23
Genre: Education
ISBN: 1137309814

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This book explores the use of mobile devices for teaching and learning language and literacies, investigating the ways in which these technologies open up new educational possibilities. Pegrum builds up a rich picture of contemporary mobile learning and outlines of likely future developments.


Education, Research and Business Technologies

Education, Research and Business Technologies
Author: Cristian Ciurea
Publisher: Springer Nature
Total Pages: 420
Release: 2022-04-15
Genre: Technology & Engineering
ISBN: 9811688664

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This book includes high-quality research papers presented at 20th International Conference on Informatics in Economy (IE 2021), which is held in Bucharest, Romania during May 2021. The book covers research results in business informatics and related computer science topics, such as IoT, mobile-embedded and multimedia solutions, e-society, enterprise and business solutions, databases and big data, artificial intelligence, data-mining and machine learning, quantitative economics.