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Microsoft Visual C# 2008 Express Edition

Microsoft Visual C# 2008 Express Edition
Author: Patrice Pelland
Publisher: Pearson Education
Total Pages: 500
Release: 2008-03-05
Genre: Computers
ISBN: 0735646325

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In this lively, eye-opening, hands-on book, all you need is a computer and the desire to learn how to program with Microsoft Visual C# 2008 Express Edition. Featuring a full edition of the software, this fun and highly visual guide walks you through a complete programming project–a desktop weather-reporting application–from start to finish. You’ll get an introduction to the Microsoft Visual Studio® development environment and learn how to put the lightweight, easy-to-use tools in Visual C# Express Edition to work right away–creating, compiling, testing, and delivering your first ready-to-use program. You’ll get expert tips, coaching, and visual examples at each step of the way, along with pointers to additional learning resources.


Build a Program Now!

Build a Program Now!
Author: Patrice Pelland
Publisher:
Total Pages: 245
Release: 2008-01
Genre: Computers
ISBN: 9780735625419

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Provides information on using Microsoft Visual Basic 2008 to create a variety of applications, covering such topics as IntelliSense, debugging an application, and creating an application user interface.


Learn to Program with Visual C# 2008 Express

Learn to Program with Visual C# 2008 Express
Author: John Smiley
Publisher: Lulu.com
Total Pages: 486
Release: 2008-08
Genre: Computers
ISBN: 061524842X

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An Introductory text on C# using Visual C# 2008 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's C# class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.


Microsoft Visual C# 2008 Step by Step

Microsoft Visual C# 2008 Step by Step
Author: John Sharp
Publisher: Pearson Education
Total Pages: 929
Release: 2007-12-19
Genre: Computers
ISBN: 0735636907

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Get the hands-on, step-by-step guide to learning the latest enhancements in Microsoft Visual C# 2008. Visual C#, one of the tools in Microsoft Visual Studio 2008, is a modern programming language designed to deliver a productive environment for creating business frameworks and reusable object-oriented components. Whether you’re a beginning programmer or new to the Visual C# programming language, you’ll learn how to use the fundamental features of Visual Studio 2008 and gain a basic understanding of the latest enhancement of the Visual C# language. You’ll work at your own pace through hands-on, learn-by-doing exercises, get started creating components and working Windows applications, and build your knowledge as you start creating your first Visual C#–based applications. You’ll also explore how to create data management and Web-based applications. In each chapter, work through learn-by-doing exercises that demonstrate how, when, and why to use the many features of the Visual C# rapid application development environment. Includes a companion CD with code samples, data sets, and a fully searchable eBook. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.


Visual C# 2008

Visual C# 2008
Author: Paul J. Deitel
Publisher: Prentice Hall
Total Pages: 1609
Release: 2009
Genre: Computers
ISBN: 013605322X

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Created by world-renowned programming instructors Paul and Harvey Deitel, “Visual C# 2008 How to Program, Third Edition” introduces all facets of the C# 2008 language through the Deitels' signature "Live Code" Approach", that features hundreds of working programs.This book has been thoroughly updated to reflect the major innovations Microsoft has incorporated in Visual C# 2008 and .NET 3.5; The many new platform features covered include: LINQ (Language Integrated Query), Windows Presentation Foundation (WPF), ASP.NET Ajax and the Microsoft Ajax Library, Silverlight-based rich Internet application development, and creating Web services with Windows Communication Foundation (WCF). New language features introduced in this edition: automatic properties, object initializers, partial classes and methods, anonymous methods, Lambda expressions, extension methods, anonymous types, and collection initializers. Extensively updated coverage of delegates.and more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Appendices provide essential programming reference material on topics ranging from number systems to the Visual Studio Debugger, UML 2 to Unicode and ASCII.Appropriate for all basic-to-intermediate level Visual C# 2008 programmers.


Microsoft Visual C++ 2005 Express Edition Programming for the Absolute Beginner

Microsoft Visual C++ 2005 Express Edition Programming for the Absolute Beginner
Author: Aaron Miller
Publisher: Course Technology
Total Pages: 0
Release: 2006
Genre: C++ (Computer program language)
ISBN: 9781592008162

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Focuses on how to program using Visual C++ 2005 Express Edition as a foundation language. Written in a straight-forward style, using a games-based approach that makes learning fun and easy, this is the perfect introductory programming book.


Head First C#

Head First C#
Author: Andrew Stellman
Publisher: "O'Reilly Media, Inc."
Total Pages: 780
Release: 2007-11-26
Genre: Computers
ISBN: 0596800738

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A guide to C♯ 3.0 and Visual Studio 2008 covers such topics as objects, data types and references, encapsulation, interfaces, exception handling, and LINQ.


Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed
Author: Chad Carter
Publisher: Pearson Education
Total Pages: 903
Release: 2009-02-25
Genre: Computers
ISBN: 0768688485

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Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.