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Microsoft Train Simulator

Microsoft Train Simulator
Author: David Chong
Publisher: Sybex
Total Pages: 324
Release: 2001-07-10
Genre: Games & Activities
ISBN: 9780782129106

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Microsoft Train Simulator brings the excitement of some of the world's most famous trains to your home. Harness the engines' power as an engineer, using the fully functional gauges and working controls. Sit back and enjoy the ride as a passenger, taking in the scenery as you rumble through the realistic settings. Or take on the responsibility of a railroad designer, using Train Simulator's open architecture and tools to customize and extend the game. Written with the full support of the game's developer, Microsoft Train Simulator: Sybex Official Strategies & Secrets gives you everything you'll need to stay on track. Inside you'll find: * Expert advice on operating everything from the Orient Express to The Flying Scotsman * Essential strategies for handling the game's challenging operating strategies * Hands-on tutorials covering Train Simulator's extensive track and activity building tools


Microsoft Train Simulator

Microsoft Train Simulator
Author: Rafał Wilkowski
Publisher: Litres
Total Pages: 57
Release: 2020-08-04
Genre: Computers
ISBN: 5042741496

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Poradnik do gry Microsoft Train Simulator zawiera szczegółowy opis wykonania 50 zadań w trybie Drive a Train na sześciu trasach przebiegających przez tereny Japonii i USA. Microsoft Train Simulator – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Isaburo (Hisatsu Line) Setting Out Westbound Pickup (Marias Pass) After the Storm (Settle & Carlisle Line) Passanger Activity Tutorial (Tokio – Hakone) Shinpei (Hisatsu Line) Home Stretch (Settle & Carlisle Line) Royal Scot Rescue (Settle & Carlisle Line) Winter Evening Run (Settle & Carlisle Line) Shinjuku to Machina in the Winter (Tokio – Hakone) Westboma River View In the Spring (Hisatsu Line) Informacja o grze Symulator kolei umożliwiający prowadzenie pociągów po dokładnie odwzorowanych, zarówno nowoczesnych jak i historycznych trasach kolejowych takich jak Latający Szkot czy Orient Express. Gra Microsoft Train Simulator, ciepło przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku symulatorów. Tytuł wydany został w Polsce w 2001 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.


Mobilising the Audience

Mobilising the Audience
Author: Tom O'Regan
Publisher: Univ. of Queensland Press
Total Pages: 380
Release: 2002
Genre: Business & Economics
ISBN: 9780702232053

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The first comprehensive integration of industry and academic audience research in Australia, this book introduces new directions in method and analysis. It is a contemporary probe into 'audience-making' and illustrates the ways marketers, producers and governments mobilise an audience. Case studies of Gen X, computer gaming, child audiences.


The Best of SlashNOT

The Best of SlashNOT
Author: Matthew Strebe
Publisher: iUniverse
Total Pages: 397
Release: 2006
Genre:
ISBN: 0595383157

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The Best of SlashNOT is a collection of short satirical stories ranging from true observations of humorous events to hilarious absurdity that any true geek will love. The Best of SlashNOT takes the most humorous stories from posted on SlashNOT.com and presents them in the order that the SlashNOT community ranked them. You won't find Geek humor funnier or more laser focused on technology than The Best of SlashNOT. Articles include all the community favorites, like: . Einstein returns from grave to bitch-slap dark matter . Quaker: The non-violent first person shooter . Microsoft seeking two letters cooler than X and P . Science reverts to mad science Universe even darker and scarier than previously thought . Google arrested while dumping body . Gates and Torvalds to finally settle this thing . Schrodinger arrested on cruelty, weapons charges . IBM developing Artificial Stupidity . Microsoft releases Windows XP Homeless edition SlashNOT is a satirical website that parodies Slashnot.com, the ridiculously popular open-source advocacy website. In addition to the stories and comments from SlashNOT.com, The Best of SlashNOT includes exclusive commentary and insights from the author and editor of the website.


Microsoft Flight Simulator X For Pilots

Microsoft Flight Simulator X For Pilots
Author: Jeff Van West
Publisher: John Wiley & Sons
Total Pages: 752
Release: 2012-02-15
Genre: Games & Activities
ISBN: 1118080173

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Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot’s license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.


Critical Readings: Media and Audiences

Critical Readings: Media and Audiences
Author: Virginia Nightingale
Publisher: Open University Press
Total Pages: 328
Release: 2003-12
Genre: Social Science
ISBN:

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· What next for audience research in the 21st century?


Simulators for Transportation Human Factors

Simulators for Transportation Human Factors
Author: Mark S. Young
Publisher: CRC Press
Total Pages: 350
Release: 2017-07-06
Genre: Computers
ISBN: 1317054970

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Simulation continues to be a growth area in transportation human factors. From empirical studies in the laboratory to the latest training techniques in the field, simulators offer myriad benefits for the experimenter and the practitioner. This book draws together current trends in research and training simulators for the road, rail, air and sea sectors to inform the reader how to maximize both validity and cost-effectiveness in each case. Simulators for Transportation Human Factors provides a valuable resource for both researchers and practitioners in transportation human factors on the use of simulators, giving readers concrete examples and case studies of how simulators have been developed and used in empirical research as well as training applications. It offers useful and usable information on the functional requirements of simulators without the need for any background knowledge on the technical aspects, focusing on the state of the art of research and applications in transport simulators rather than the state of the art of simulation technology. The book covers simulators in operational terms instead of task simulation/modelling and provides a useful balance between a bottom-up, academic approach and a top-down, practical perspective.


Maximum PC

Maximum PC
Author:
Publisher:
Total Pages: 100
Release: 2001-09
Genre:
ISBN:

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Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.


Understanding Video Games

Understanding Video Games
Author: Simon Egenfeldt-Nielsen
Publisher: Routledge
Total Pages: 387
Release: 2015-12-07
Genre: Games & Activities
ISBN: 1317533135

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Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.


Innovative Teaching Strategies and New Learning Paradigms in Computer Programming

Innovative Teaching Strategies and New Learning Paradigms in Computer Programming
Author: Ricardo Queirós
Publisher: IGI Global
Total Pages: 339
Release: 2014-11-30
Genre: Education
ISBN: 1466673052

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Courses in computer programming combine a number of different concepts, from general problem-solving to mathematical precepts such as algorithms and computational intelligence. Due to the complex nature of computer science education, teaching the novice programmer can be a challenge. Innovative Teaching Strategies and New Learning Paradigms in Computer Programming brings together pedagogical and technological methods to address the recent challenges that have developed in computer programming courses. Focusing on educational tools, computer science concepts, and educational design, this book is an essential reference source for teachers, practitioners, and scholars interested in improving the success rate of students.