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Méthode agile centrée utilisateurs

Méthode agile centrée utilisateurs
Author: DEUFF Dominique
Publisher: Lavoisier
Total Pages: 147
Release: 2013-09-01
Genre: Agile software development
ISBN: 274629527X

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Les services internet, nécessitant des cycles de développement rapides, avec des fonctionnalités toujours plus nombreuses pour les utilisateurs, ont conduit au développement des méthodes de type agile en entreprise. En parallèle, les exigences à fournir des solutions utiles et utilisables par les usagers rendent la conception des systèmes, services et produits de plus en plus complexes. La méthode agile centrée utilisateurs est une solution d’intégration mutuelle de la conception centrée utilisateurs (où les notions d’itération et de recherche de feedbacks tiennent un rôle important) et de la méthode agile Scrum (orientée gestion de projet) en vue d’apporter plus de garanties sur le produit fini en termes d’utilisabilité. Elle est basée sur l’imbrication de ces deux méthodes, en phase de conception, et sur la réalisation de tests-utilisateurs courts qui permettent de prendre en compte les utilisateurs en phase de développement.


User-Centered Agile Method

User-Centered Agile Method
Author: Dominique Deuff
Publisher: John Wiley & Sons
Total Pages: 113
Release: 2013-10-28
Genre: Technology & Engineering
ISBN: 1118575008

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Agile development methods began to emerge around 20 years ago. However, it was not until the early 2000s that they began to be widely used in industry. This growth was often due to the advent of Internet services requiring faster cycles of development in order to heighten the rate at which an ever-greater number of functionalities were made available. In parallel, user-centered design (UCD) methods were also becoming more and more widely used: hence, user-centered design and agile methods were bound to cross paths, at least in the telecoms industry! During this period, in the field of telecommunications, the explosion in the number of connected terminals, Web applications, new use environments (particularly in a domestic setting), etc., meant it was crucial to gain a fuller understanding of users’ requirements and better evaluate the relevance and acceptance of services’ attempts to cater for these requirements. Thus the user-centered agile method, as proposed in this book, aims to mutually integrate two existing methods: user-centered design – as used by ergonomists – and the agile Scrum method – as used by developers. The user testing method is also covered. Analyzing work on this subject spanning the past 10 years, the authors also provide an assessment of the feedback on the user-centered agile method. The method described in this book has been based on all these sources. It is a framework relying on the logic introduced by Scrum, i.e. a framework based on project management. The method proposed is seen as an extension of Scrum which is “centered on humans” because of the integration of user-centered design and user-testing. Therefore the description of the user-centered agile method is based on the basics of the agile Scrum method and uses its terminology and elements. As well as descriptive elements of the user-centered agile method, practical examples of how to implement it are also provided. Contents 1. Introduction. 2. Intrioduction to the Methods Employed. 3. Sources for this Work. 4. Description of The User-Centered Agile Method. 5. Case Studies. About the Authors Dominique Deuff worked at the National Institute of Informatics in Japan for 21⁄2 years before coming back to France in June 2006 and joining Orange Labs France Telecom as a developer in a Scrum team. In 2008, she graduated with a Master’s degree in ergonomics and has since then been applying her new skills to various projects at Orange Labs Lannion. Mathilde Cosquer joined Orange Labs as an ergonomist after completing her PhD on the question of transparency of technical devices from the user’s point of view. She has taken part in the design and evaluation of numerous innovating services, but over the past four years, she has been more particularly involved in projects of interpersonal communication services.


I-Docs

I-Docs
Author: Judith Aston
Publisher: Columbia University Press
Total Pages: 504
Release: 2017-02-28
Genre: Performing Arts
ISBN: 0231851073

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The history of documentary has been one of adaptation and change, as docu-mentarists have harnessed the affordances of emerging technology. In the last decade interactive documentaries (i-docs) have become established as a new field of practice within non-fiction storytelling. Their various incarnations are now a focus at leading film festivals (IDFA DocLab, Tribeca Storyscapes, Sheffield DocFest), major international awards have been won, and they are increasingly the subject of academic study. This anthology looks at the creative practices, purposes and ethics that lie behind these emergent forms. Expert contributions, case studies and interviews with major figures in the field address the production processes that lie behind interactive documentary, as well as the political, cultural and geographic contexts in which they are emerging and the media ecology that supports them. Taking a broad view of interactive documentary as any work which engages with 'the real' by employing digital interactive technology, this volume addresses a range of platforms and environments, from web-docs and virtual reality to mobile media and live performance. It thus explores the challenges that face interactive documentary practitioners and scholars, and proposes new ways of producing and engaging with interactive factual content.


Frontiers in Software Engineering

Frontiers in Software Engineering
Author: Giancarlo Succi
Publisher: Springer Nature
Total Pages: 223
Release: 2022-01-06
Genre: Computers
ISBN: 3030931358

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This volume constitutes selected papers presented at the First International Conference on Frontiers in Software Engineering, ICFSE 2021, hekd in Innopolis, Russia, in June 2021. The 13 presented full papers were thoroughly reviewed and selected from 37 submissions. The papers present discussion on such topics as software engineering tools and environments; empirical software engineering; model-driven and domain-specific engineering, human factors and social aspects of software engineering, cooperative, distributed, and global software engineering, component-based software engineering, software metrics, and software engineering for green and sustainable technologies.


User-Centered Agile Methods

User-Centered Agile Methods
Author: Hugh Beyer
Publisher: Morgan & Claypool Publishers
Total Pages: 71
Release: 2010-07-07
Genre: Computers
ISBN: 1608453731

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With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset -- no big design, no specifications, minimal planning -- which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development. Table of Contents: Introduction / Common Agile Methods / Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion


Scrum : Le guide pratique de la méthode agile la plus populaire - 2ème édition

Scrum : Le guide pratique de la méthode agile la plus populaire - 2ème édition
Author: Claude Aubry
Publisher: Dunod
Total Pages: 314
Release: 2011-09-07
Genre: Computers
ISBN: 2100570986

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Cet ouvrage s’adresse à toutes les personnes impliquées dans le développement qui souhaitent s’initier aux méthodes de développement agile, qu’ils soient futurs utilisateurs, chefs de produit, développeurs ou managers. Ceux qui ont déjà une première expérience de Scrum y trouveront de quoi approfondir leurs connaissances. Le but d’une méthode agile est de fournir plus vite des produits qui satisfont mieux les utilisateurs tout en améliorant la qualité de vie de l’équipe. Cet ouvrage explique l’importance de la notion d’équipe, avec les rôles emblématiques de ScrumMaster et Product Owner. Il montre comment organiser le travail de l’équipe dans un backlog, pour produire des versions à chaque sprint en suivant un cérémonial qui a fait la preuve de son efficacité. Au-delà de Scrum ce livre présente les pratiques agiles et donne des pistes pour adapter l’agilité au contexte des organisations. Cette deuxième édition, entièrement actualisée, comporte un nouveau chapitre sur Scrum à grande échelle. Elle présente les nouvelles pratiques de ce mouvement très vivant et apporte encore plus de conseils issus du terrain.


Scrum

Scrum
Author: Claude Aubry
Publisher:
Total Pages: 267
Release: 2010-02-10
Genre: Scrum (Computer software development)
ISBN: 9782100540181

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Cet ouvrage s'adresse à toutes les personnes impliquées dans le développement (développeurs, managers, utilisateurs) qui souhaitent s'initier à ce mouvement novateur des méthodes de développement agile. Il sera également très utile à ceux qui ont déjà une première expérience de Scrum et qui cherchent à approfondir leurs connaissances. Le but affiché d'une méthode agile est de fournir plus vite des produits qui satisfont mieux les utilisateurs grâce au feedback, tout en améliorant la qualité de vie des équipes de développement. Aujourd'hui Scrum s'est imposée comme la plus répandue des méthodes agiles. Cet ouvrage commence par une présentation des méthodes agiles et de Scrum. Il détaille ensuite les rôles des deux personnages-clé que sont le ScrumMaster et le Product Owner. Il vous expliquera en détail comment organiser le travail de l'équipe dans un backlog, comment produire les versions (releases) à l'issue d'itérations appelées sprints, et comment organiser en équipe des points de contrôle quotidiens appelés scrums. Il rassemble non seulement une présentation détaillée des pratiques, mais aussi de nombreux conseils concrets issus de la vraie vie pour adapter Scrum au contexte des organisations et des projets.


Design d'expérience utilisateur

Design d'expérience utilisateur
Author: Sylvie Daumal
Publisher: Editions Eyrolles
Total Pages: 210
Release: 2012-07-12
Genre: Computers
ISBN: 2212167660

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Le design d'expérience utilisateur (ou UX design) est un travail sur la qualité de l'expérience vécue lors de l'usage d'un site web, d'une application mobile ou tablette, d'une borne interactive ou de tout autre dispositif numérique. Dissipant mauvaises interprétations et contresens, l'auteur explique les principes et le processus de l'UX et détaille les différentes méthodes applicables en contexte professionnel, touchant aussi bien à l'ergonomie ou à l'architecture de l'information qu'à la stratégie de contenu. Illustré de retours d'expérience de spécialistes et de nombreux exemples, enrichi d'un glossaire et des références indispensables pour aller plus loin, cet ouvrage offre au designer comme au décideur toutes les clés pour en aborder la pratique. Un livre essentiel pour tout professionnel concerné par un projet numérique ! "Un livre formidable ! Un magnifique travail de synthèse des pratiques actuelles du design d'expérience utilisateur et de ses avancées, avec d'excellents exemples par de nombreux professionnels" Paul Kahn, responsable UX design chez Mad*Pow "Un texte très clair et extrêmement bien documenté !" Giuseppe Attoma Pepe, Directeur artistique et designer d'information et d'interaction, fondateur de l'agence Attoma


Human-System Integration in the System Development Process

Human-System Integration in the System Development Process
Author: National Research Council
Publisher: National Academies Press
Total Pages: 396
Release: 2007-06-15
Genre: Business & Economics
ISBN: 0309134056

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In April 1991 BusinessWeek ran a cover story entitled, "I Can't Work This ?#!!@ Thing," about the difficulties many people have with consumer products, such as cell phones and VCRs. More than 15 years later, the situation is much the same-but at a very different level of scale. The disconnect between people and technology has had society-wide consequences in the large-scale system accidents from major human error, such as those at Three Mile Island and in Chernobyl. To prevent both the individually annoying and nationally significant consequences, human capabilities and needs must be considered early and throughout system design and development. One challenge for such consideration has been providing the background and data needed for the seamless integration of humans into the design process from various perspectives: human factors engineering, manpower, personnel, training, safety and health, and, in the military, habitability and survivability. This collection of development activities has come to be called human-system integration (HSI). Human-System Integration in the System Development Process reviews in detail more than 20 categories of HSI methods to provide invaluable guidance and information for system designers and developers.


User Experience Innovation

User Experience Innovation
Author: Christian Kraft
Publisher: Apress
Total Pages: 224
Release: 2012-06-12
Genre: Business & Economics
ISBN: 1430241500

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User Experience Innovation is a book about creating novel and engaging user experiences for new products and systems. User experience is what makes devices such as Apple's iPhone and systems such as Amazon.com so successful. iPhone customers don't buy just a phone; they buy into an experience enabled by the device. Similarly, Amazon.com customers enter a world of book reviews, interesting recommendations, instant downloads to their Kindle, and one-click purchasing. Products today are focal points, and it is the experience surrounding the product that matters the most. User Experience Innovation helps you create the right sort of experience around your products in order to be successful in the marketplace. The approach in User Experience Innovation is backed by 18 years of experience from an author holding more than 100 patents relating to user experience. This is a book written by a practitioner for other practitioners. You'll learn 17 specific methods for creating innovation; these methods run the gamut from targeting user needs to relieving pain points, to providing positive surprises, to innovating around paradoxes. Each method is one that the author has used successfully. Taken together, they can help you create truly successful user experience innovations to benefit your company or organization, and to help you grow as an experienced expert and innovator in your own right. Provides 17 proven methods for innovating around user experience Helps you think beyond the product to the sum total of a customer's experience Written by an experienced practitioner holding more than 100 user-experience patents