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Metacreation

Metacreation
Author: Mitchell Whitelaw
Publisher: MIT Press
Total Pages: 302
Release: 2004
Genre: Art
ISBN: 9780262232340

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The first detailed examination of a-life art, where new mediaartists adopt, and adapt, techniques from artificial life.


New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies

New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
Author: Michael Filimowicz
Publisher: Springer
Total Pages: 284
Release: 2018-07-02
Genre: Computers
ISBN: 3319733567

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As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. The earliest HCI work was strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use. Today HCI can connect to almost any human experience because there are new applications for every aspect of daily life. Volume 1 - Technologies covers technical application areas related to artificial intelligence, metacreation, machine learning, perceptual computing, 3D printing, critical making, physical computing, the internet of things, accessibility, sonification, natural language processing, multimodal display, and virtual reality.


Database Schema Evolution and Meta-Modeling

Database Schema Evolution and Meta-Modeling
Author: Herman Balsters
Publisher: Springer
Total Pages: 254
Release: 2003-06-29
Genre: Computers
ISBN: 3540481966

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The Ninth International Workshop on Foundations of Models and Languages for Data and Objects (FoMLaDO) took place in Dagstuhl Germany, Sept- ber 18{21, 2000. The topic of this workshop was Database schema Evolution and Meta-Modeling; this FoMLaDO Workshop was hence assigned the acronym DEMM 2000. These post-proceedings contain the revised versions of the accepted papers of the DEMM 2000 workshop. Twelve regular papers were accepted for inclusion in the proceedings. The papers address the following issues: { Consistency of evolving concurrent information systems { Adaptive speci cations of technical information systems { Change propagation in schema evolution of object-based systems { Evolving software of a schema evolution system { Logical characterization of schema evolution { Con?ict management in integrated databases { Evolving relation schemas { Conceptual descriptions of adaptive information systems { OQL-extensions for metadata access { Metamodeling of schema evolution { Metrics for conceptual schema evolution { Incremental datawarehouse construction In addition to the regular papers, there is an invited paper by Can Turk ̈ er on schema evolution in SQL99 and (object-)relational databases. Acknowledgements: We wish to thank the program committee members for their work on reviewing the submitted papers. We also wish to thank all a- hors for submitting papers to this workshop. Moreover, all participants of the workshop are thanked for contributing to lively discussions. Thanks also to Elke Rundensteiner, who delivered an invited talk on the SERF-project concerning ?exible database transformations.


System Design Modeling and Metamodeling

System Design Modeling and Metamodeling
Author: John P. van Gigch
Publisher: Springer Science & Business Media
Total Pages: 446
Release: 2013-06-29
Genre: Business & Economics
ISBN: 1489906762

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This book is a venture in the worlds of modeling and of metamodeling. At this point, I will not reveal to readers what constitutes metamodeling. Suf fice it to say that the pitfalls and shortcomings of modeling can be cured only if we resort to a higher level of inquiry called metainquiry and metadesign. We reach this level by the process of abstraction. The book contains five chapters from my previous work, Applied General Systems Theory (Harper and Row, London and New York, First Edition 1974, Second Edition 1978). More than ten years after its publication, this material still appears relevant to the main thrust of system design. This book is dedicated to all those who are involved in changing the world for the better. In a way we all are involved in system design: from the city manager who struggles with the problems of mass transportation or the consolidation of a city and its suburbs to the social worker who tries to provide benefits to the urban poor. It includes the engineer who designs the shuttle rockets. It involves the politician engaged in drafting a bill to recycle containers, or one to prevent pesticide contamination of our food. The politician might even need system design to chart his or her own re-election campaign.


The Language of Creative AI

The Language of Creative AI
Author: Craig Vear
Publisher: Springer Nature
Total Pages: 291
Release: 2022-11-05
Genre: Computers
ISBN: 3031109600

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Creative AI defines art and media practices that have AI embedded into the process of creation, but also encompass novel AI approaches in the realisation and experience of such work, e.g. robotic art, distributed AI artworks across locations, AI performers, artificial musicians, synthetic images generated by neural networks, AI authors and journalist bots. This book builds on the discourse of AI and creativity and extends the notion of embedded and co-operative creativity with intelligent software. It does so through a human-centred approach in which AI is empowered to make the human experience more creative. It presents ways-of-thinking and doing by the creators themselves so as to add to the ongoing discussion of AI and creativity at a time when the field needs to expand its thinking. This will avoid over-academization of this emerging field, and help counter engrained prejudice and bias. The Language of Creative AI contains technical descriptions, theoretical frameworks, philosophical concepts and practice-based case studies. It is a compendium of thinking around creative AI for technologists, human-computer interaction researchers and artists who are wishing to explore the creative potential of AI.


OASIS OpenDocument Essentials

OASIS OpenDocument Essentials
Author: J. David Eisenberg
Publisher: Lulu.com
Total Pages: 305
Release: 2006
Genre: Computers
ISBN: 1411668324

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OASIS Open Document Format for Office Applications (OpenDocument) is an open, XML-based file format, an open standard from the OASIS standards group. OpenDocument covers the features required by office applications: text, spreadsheets, charts, and graphical documents. This book introduces you to the XML that serves as an internal format for office applications. OpenDocument is the native format for OpenOffice.org, an open source, cross-platform office suite, and KOffice, an office suite for KDE (the K desktop environment). It's a format that is truly open and free of any patent and license restrictions. This book is available for free download as HTML or PDF from http: //books.evc-cit.info


Digital Forensics with Open Source Tools

Digital Forensics with Open Source Tools
Author: Harlan Carvey
Publisher: Elsevier
Total Pages: 289
Release: 2011-03-29
Genre: Computers
ISBN: 1597495875

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Digital Forensics with Open Source Tools is the definitive book on investigating and analyzing computer systems and media using open source tools. The book is a technical procedural guide, and explains the use of open source tools on Mac, Linux and Windows systems as a platform for performing computer forensics. Both well-known and novel forensic methods are demonstrated using command-line and graphical open source computer forensic tools for examining a wide range of target systems and artifacts. Written by world-renowned forensic practitioners, this book uses the most current examination and analysis techniques in the field. It consists of 9 chapters that cover a range of topics such as the open source examination platform; disk and file system analysis; Windows systems and artifacts; Linux systems and artifacts; Mac OS X systems and artifacts; Internet artifacts; and automating analysis and extending capabilities. The book lends itself to use by students and those entering the field who do not have means to purchase new tools for different investigations. This book will appeal to forensic practitioners from areas including incident response teams and computer forensic investigators; forensic technicians from legal, audit, and consulting firms; and law enforcement agencies. Written by world-renowned forensic practitioners Details core concepts and techniques of forensic file system analysis Covers analysis of artifacts from the Windows, Mac, and Linux operating systems


Music and AI

Music and AI
Author: Alexandra Bonnici
Publisher: Frontiers Media SA
Total Pages: 170
Release: 2021-03-16
Genre: Science
ISBN: 2889666026

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Meta Tags

Meta Tags
Author: Samuel Blankson
Publisher: Lulu.com
Total Pages: 91
Release: 2007
Genre: Computers
ISBN: 190578998X

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Buying a Web site is only the start of finding success on the Internet. Being found by Web users on Google, Yahoo!, MSN, AltaVista, AOL, Alltheweb, Fast, GigaBlast, Netscape, Snap, WISEnut, and thousands of other search engines is the next major hurdle. This edition describes how to optimize Web sites titles, headings, Meta Tags, and more to maximize the effectiveness of how search engines view and rank the Web sites relevance to keyword searches. (Computer Books - Internet)


Interactive Experience in the Digital Age

Interactive Experience in the Digital Age
Author: Linda Candy
Publisher: Springer Science & Business Media
Total Pages: 275
Release: 2014-03-28
Genre: Computers
ISBN: 3319045105

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The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.