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Mensch und Computer 2015 – Workshopband

Mensch und Computer 2015 – Workshopband
Author: Anette Weisbecker
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 842
Release: 2015-09-14
Genre: Computers
ISBN: 3110435586

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The Workshop Volume from the Humans and Computers Conference documents the advanced tutorials that were presented to deepen the understanding gained from the conference lectures. It presents case studies along with accompanying exercises.


Integrating User-Centred Design in Agile Development

Integrating User-Centred Design in Agile Development
Author: Gilbert Cockton
Publisher: Springer
Total Pages: 291
Release: 2016-09-30
Genre: Computers
ISBN: 331932165X

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This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.


Interactive Multimedia Learning

Interactive Multimedia Learning
Author: Johannes Konert
Publisher: Springer
Total Pages: 234
Release: 2014-09-05
Genre: Technology & Engineering
ISBN: 3319102567

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This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.


Computers Helping People with Special Needs

Computers Helping People with Special Needs
Author: Klaus Miesenberger
Publisher: Springer
Total Pages: 640
Release: 2014-06-26
Genre: Computers
ISBN: 3319085999

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The two-volume set LNCS 8547 and 8548 constitutes the refereed proceedings of the 14th International Conference on Computers Helping People with Special Needs, ICCHP 2014, held in Paris, France, in July 2014. The 132 revised full papers and 55 short papers presented were carefully reviewed and selected from 362 submissions. The papers included in the second volume are organized in the following topical sections: tactile graphics and models for blind people and recognition of shapes by touch; mobility support and accessible tourism; smart and assistive environments: ambient assisted living (AAL); text entry for accessible computing; people with motor and mobility disabilities: AT and accessibility; assistive technology: service and practice; ICT-based learning technologies for disabled and non-disabled people; universal learning design: methodology; universal learning design: hearing impaired and deaf people; universal learning design: sign language in education; sign language transcription, recognition and generation; universal learning design: accessibility and AT; differentiation, individualisation and influencing factors in ICT-assisted learning for people with special needs; developing accessible teaching and learning materials within a user centred design framework and using mobile technologies to support individuals with special needs in educational environments.


Emergent Collaboration Infrastructures

Emergent Collaboration Infrastructures
Author: Christian Reuter
Publisher: Springer
Total Pages: 259
Release: 2015-01-13
Genre: Business & Economics
ISBN: 365808586X

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​Using the domain of crisis management, Christian Reuter explores challenges and opportunities for technology design in emergent environments. He therefore empirically analyzes collaborative work in inter-organizational crisis – such as the police, fire departments, energy network operators and citizens – in order to identify collaboration practices that reveal work infrastructure limitations. He also designs, implements and evaluates novel concepts and ICT artifacts towards the support of emergent collaboration. Besides the discovery of potential organizational effects on the ability to deal with emergence he presents methodological implications for technology design.


Mensch & Computer 2007

Mensch & Computer 2007
Author: Thilo Paul-Stueve
Publisher:
Total Pages: 147
Release: 2007
Genre:
ISBN: 9783860683194

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HCI in Business, Government and Organizations

HCI in Business, Government and Organizations
Author: Fiona Fui-Hoon Nah
Publisher: Springer Nature
Total Pages: 566
Release: 2022-05-17
Genre: Computers
ISBN: 3031055446

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This book constitutes the refereed proceedings of the 9th International Conference on HCI in Business, Government and Organizations, HCIBGO 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCIBGO 2022 proceedings focuses in topics such as artificial intelligence and machine learning, blockchain, service design, live streaming in electronic commerce, visualization, and workplace design.


Entertainment Computing and Serious Games

Entertainment Computing and Serious Games
Author: Ralf Dörner
Publisher: Springer
Total Pages: 549
Release: 2016-10-05
Genre: Computers
ISBN: 3319461524

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.


Web Engineering

Web Engineering
Author: Sven Casteleyn
Publisher: Springer
Total Pages: 603
Release: 2014-09-16
Genre: Computers
ISBN: 3319082450

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This book constitutes the refereed proceedings of the 14th International Conference on Web Engineering, ICWE 2014, held in Toulouse, France, in July 2014. The 20 full research papers, 13 late breaking result papers, 15 poster papers, and 4 contributions to the PhD symposium presented were carefully reviewed and selected from 100 submissions. Moreover 3 tutorials and 3 workshops are presented. The papers focus on six research tracks, namely cross-media and mobile Web applications, HCI and the Web, Modelling and Engineering Web applications, quality aspects of Web applications, social Web applications, Web applications composition and mashups.