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Mega Dungeon Maker

Mega Dungeon Maker
Author: Justin Sirois
Publisher:
Total Pages: 130
Release: 2019-02-08
Genre:
ISBN: 9781794591462

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"Dungeon Dealer's decks [are] a quintessential supplement to tabletop roleplaying." Easy Roller Dice. Adapted from the Dungeon Dealer card decks for 5e and other systems. Create unlimited random dungeons with this easy to use book. Each page has a unique 5x5" dungeon tile that you can draw as well as D20 hallway sections to join tiles when you need to. Using the key, you choose the shape of the rooms (square, circle, pentagon, rectangle, or oval) or randomize it using 1D4. D20 larger chambers mix up the room size and open the map up for boss encounters. This open system allows you to add or subtract elements you might not need. This is a system-neutral map generator that will never make the same map twice. It uses the classic playing card deck "52 factorial" which is really a super sized "140 factorial" when you add all the variables inside the book + the variable orientation of the map sections + variable shape rooms. Didn't prep the night before? This is great for live map makingIf you're running a campaign and need a map on the fly, you can create rooms, hallways, and chambers as your party explores. If a PC enters a chamber and an enemy marker is facing them in the doorway, they have been surprised by that enemy. Pits can send PCs or NPCs down a level into a new randomly generated floor of the dungeon. As the Game Master, you will constantly be surprised by the outcomes.


The Oldskull Dungeon Generator - Level 1

The Oldskull Dungeon Generator - Level 1
Author: Kent David Kelly
Publisher: Createspace Independent Publishing Platform
Total Pages: 210
Release: 2018-09-07
Genre:
ISBN: 9781727165098

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This supplement features an immense Gygaxian OSR random dungeon generator system, crammed into 83 pages. It's focused on empowering you to create the sprawling level 1 of any mega-dungeon, or any smaller dungeon set to challenge adventurers of experience levels 1 to 3. The challenge levels of the monsters, traps, tricks, and treasures all reflect that difficulty level. You can use this book to design any number of dungeons, and if your group is patient you can even use it during play. You will also find some experimental solitaire rules here, if you like to practice the dungeon crawling yourself! This book's systems interlock with the Classic Dungeon Design Guide series (CDDG1-3) as well as the Book of Dungeon Traps (BDT1) if you want to add more detail to any aspect of the design. The system is comprised of many branching D100 and D1000 tables. Sub-systems are provided to generate: [1] starting areas, [2] random doorways, [3] corridors, [4] dead ends, [5] level connectors (stairs etc.), [6] unusual level connectors (teleporters, slides, etc.), [7] monster lairs, [8] monster-guarded treasures, [9] room size and dimensions, [10] room exits, [11] unusual doors, [12] room contents (lair, trap, trick, etc.), [13] side passages, [14] traps, [15] tricks (a full 17-page system with millions of potential results), and [16] unguarded treasure hoards. At the end you'll find an Appendix with troubleshooting and solitaire advice, and a quick reference hyperlink section which will allow you to flip through the tables quickly. From Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy.


Dungeon Builder

Dungeon Builder
Author: Christopher Iben
Publisher:
Total Pages: 102
Release: 2020-09-12
Genre:
ISBN:

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A Fast and Easy Dungeon Builder for Fantasy RPGs. The Dungeon Builder is a collection of 50 premade dungeon maps that can be filled with monsters, loot and any other objects needed in your campaign. Each dungeon comes with a grid map, a short description, and a page to write down dungeon details, monsters, points of interest and more. 50 premade dungeon maps. Can be adjusted to fit any level.


Maze of the Blue Medusa

Maze of the Blue Medusa
Author: Zak Sabbath
Publisher: Satyr Press
Total Pages: 288
Release: 2016-06-30
Genre:
ISBN: 9780983243755

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Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station


Party Backstory Generator

Party Backstory Generator
Author: Justin Sirois
Publisher:
Total Pages: 130
Release: 2019-01-03
Genre:
ISBN: 9781793107480

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"The Party Backstory Generator is a collaborative storytelling supplement that's a helluva a lot of fun for you and your players. It's sort of like a workbook from your college lab class in that you get to draw out the starting region for your campaign, but everyone gets to collaborate and add their own touch so your whole group is invested in the setting. This book is a fun improv exercise that will get your group off to a great new start." -- LUKE GYGAX. How did everyone in your party meet? What alliances or tensions exist? Who screwed over who and what will you do about it?For D&D, Pathfinder, and other systems, the Party Backstory Generator solves this problem quickly and easily. This is a simple, straightforward guide of limitless customization.Build meaningful alliances and tensions between multiple party members with this map making, backstory and one-shot off-night story builder. "Choose two characters..." - it's the prompt in this unique book that will bond your party in fun and meaningful ways. This book doesn't create individual characters. It solely focuses on unifying your players with randomized background, conflicts, skills, and tragedies.


Oldskull Underworld Generator, Book I - Rats in the Walls

Oldskull Underworld Generator, Book I - Rats in the Walls
Author: Kent David Kelly
Publisher: Independently Published
Total Pages: 0
Release: 2024-05-09
Genre: Fiction
ISBN:

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Mega-dungeon design made easy! The Oldskull Underworld Generator, Book I: Rats in the Walls features interlocking systems to generate all rooms, corridors, tricks, traps, lore, secrets, monsters, and treasure for level 1 of a gothic mega-dungeon, intended for adventurer experience levels 1 to 3. Herein you will find an entire regional setting for a mysterious haunted castle, evoking the weird fiction of Dunsany, Grimm, Lovecraft, Howard, Machen, Merritt, and Perrault, alongside the classic dungeon design sensibilities of Arneson, Gygax, Holmes, and Moldvay. Random tables allow for thematic generation of rooms, monster lairs, traps, tricks, treasures, and the prisoners in need of rescue. The author's bestselling systems from The Classic Dungeon Design Guides, the Oldskull Dungeon Generator, Castle Oldskull, Grimrook, Tyrrhenia, and the Realms of Entropy are distilled here into a lean yet richly detailed set of creation tools following the Moldvay/Cook Basic/Expert (BX) paradigm. All of the in-depth history, secrets, mysterious rumors, and bestiary lore are laid out for you. Explore the ruined Exham Priory, now the Maw of the Skull, where monstrous rats scurry behind the walls, down through ghoulish sub-cellars, into the Haunted Kingdom of the Wererats, in search of the Majestic Domed City which crowns the Underworld. This setting is home to Arthurian warriors and magi, Death Cults, Dunsanian gnoles, Gullygugs of Tsathoggua, Norvegian beast cult berserkers, Bwg-Bera bugbears, Lovecraftian daemon rats, Ghost-Slithes, Redcap creepers, Simonside Dvergar and Tomten, Shirelond halflings, elves of the Tylweth Teg, Old Guard Kloker kobolds, lizard men of Ba'al Molochai, mutoid Lubberkins, mycelians of the Seelie Court, grimalkin cats of Ulthar, Aklo undead, Orcneas of the Grendel Modor, Piskies of the Zoogs' Enchanted Wood, Bloody Bones undead, Hecatean Strixes, troglodytes of the Formless Spawn, and much more. As the players' characters advance, they will descend from the Maw into the Ghoulish Crypts in search of imprisoned friends and family. These innocents have been stolen away by wererats to serve as sacrifices of blood and souls in order to awaken the Great Old Ones. What horrors of dream and madness rise, swirling down below? The Oldskull Underworld Generator series can be used as a set of learning tools for Game Masters, as a prep tool (create an entire unique setting over a weekend for months of play), or as a solitaire storytelling and adventure system. Rats in the Walls offers everything you need to begin. Every step of design is welcoming and guided. It is all included here, and it all works together. Another fine release from Kent David Kelly and Wonderland Imprints, Only the Finest Works of Fantasy. (64,500 words, 260 pages, in full color with 180+ graphics and illustrations.)


Four Against Darkness

Four Against Darkness
Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
Total Pages: 90
Release: 2017-09-13
Genre:
ISBN: 9781976371455

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Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.


Rappan Athuk

Rappan Athuk
Author: Bill Webb
Publisher: White Wolf Publishing
Total Pages: 52
Release: 2001
Genre: Games & Activities
ISBN: 9781588461568

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The first in the "R" series of D20 System dungeon modules by Necromancer Games, Rappan Athuk -- The Dungeon of Graves: The Upper Levels is the grand-daddy of all dungeon crawls! This dungeon of caverns, passages, traps and hidden chambers defies even the most experienced adventurer to travel its halls. This module features six levels of this evil, multilevel dungeon, including monsters your characters have never imagined in their worst nightmares. Rappan Athuk awaits!


Delicious in Dungeon World Guide: The Adventurer's Bible

Delicious in Dungeon World Guide: The Adventurer's Bible
Author: Ryoko Kui
Publisher: Yen Press LLC
Total Pages: 180
Release: 2022-08-23
Genre: Comics & Graphic Novels
ISBN: 1975338677

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Prepare for adventure! Delve into the depths of Delicious in Dungeon with a smorgasbord of illustrations, secret tales that couldn’t be told before, and detailed information about all the characters! Whether it’s their age, BMI, or the first time they died, this guide has everything there is to know. Get the scoop on all the various races and dungeons found throughout the world. There’s even an encyclopedia of monsters!