Media Computing PDF Download
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Author | : Peter Barry |
Publisher | : Elsevier |
Total Pages | : 545 |
Release | : 2012-01-27 |
Genre | : Computers |
ISBN | : 0123914906 |
Download Modern Embedded Computing Book in PDF, ePub and Kindle
Modern embedded systems are used for connected, media-rich, and highly integrated handheld devices such as mobile phones, digital cameras, and MP3 players. This book provides an understanding of the platform architecture of modern embedded computing systems that drive mobile devices.
Author | : Gang Hua |
Publisher | : Springer |
Total Pages | : 349 |
Release | : 2015-11-23 |
Genre | : Computers |
ISBN | : 3319247026 |
Download Mobile Cloud Visual Media Computing Book in PDF, ePub and Kindle
This book explores the internet and mobile ecosystems which are powered by cloud computing – an essential, if not indispensable, part of our everyday lives. Billions of users world-wide use this technology for information sharing, communication and social networking and a high proportion of activity is driven by massive media content such as images, videos and other emerging 3D visual media. However, managing, searching and visualizing this gigantic amount of data to facilitate communication is difficult which has led to an influx of innovation and research in these areas. The research is from academics from all around the world, focusing on the intersection of mobile, cloud, visual and multimedia computing and is split into five clear parts. Topics covered in the book include mobile augmented reality, computational photography, mobile visual recognition and search, and human-computer interaction (HCI). The findings discussed is meant to spur on further creative development in both academia and industry within this area. Mobile Cloud Visual Media Computing would of great interest to researchers and academics wishing to see how the state-of-the-art in media computing research is applied to innovative applications, whilst engineers and software designers from industry will gain an insight into the key set of technologies which support mobile and cloud media computing.
Author | : Gerald Friedland |
Publisher | : Cambridge University Press |
Total Pages | : 353 |
Release | : 2014-07-28 |
Genre | : Computers |
ISBN | : 0521764513 |
Download Multimedia Computing Book in PDF, ePub and Kindle
This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms.
Author | : Steven C.H. Hoi |
Publisher | : Springer Science & Business Media |
Total Pages | : 288 |
Release | : 2011-03-22 |
Genre | : Computers |
ISBN | : 0857294369 |
Download Social Media Modeling and Computing Book in PDF, ePub and Kindle
This timely text/reference presents the latest advances in various aspects of social media modeling and social media computing research. Gathering together superb research from a range of established international conferences and workshops, the editors coherently organize and present each of the topics in relation to the basic principles and practices of social media modeling and computing. Individual chapters can be also be used as self-contained references on the material covered. Topics and features: presents contributions from an international selection of preeminent experts in the field; discusses topics on social-media content analysis; examines social-media system design and analysis, and visual analytic tools for event analysis; investigates access control for privacy and security issues in social networks; describes emerging applications of social media, for music recommendation, automatic image annotation, and the analysis and improvement of photo-books.
Author | : A. W Bates |
Publisher | : |
Total Pages | : |
Release | : 2015 |
Genre | : |
ISBN | : 9780995269231 |
Download Teaching in a Digital Age Book in PDF, ePub and Kindle
Author | : Malcolm McCullough |
Publisher | : MIT Press (MA) |
Total Pages | : 272 |
Release | : 2005 |
Genre | : Architecture |
ISBN | : 9780262633277 |
Download Digital Ground Book in PDF, ePub and Kindle
A theory of place for interaction design.
Author | : Kuan-Ching Li |
Publisher | : CRC Press |
Total Pages | : 426 |
Release | : 2014-03-07 |
Genre | : Computers |
ISBN | : 1466569174 |
Download Cloud Computing and Digital Media Book in PDF, ePub and Kindle
Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications presents the fundamentals of cloud and media infrastructure, novel technologies that integrate digital media with cloud computing, and real-world applications that exemplify the potential of cloud computing for next-generation digital media. It brings together technologies for media/data communication, elastic media/data storage, security, authentication, cross-network media/data fusion, interdevice media interaction/reaction, data centers, PaaS, SaaS, and more. The book covers resource optimization for multimedia cloud computing—a key technical challenge in adopting cloud computing for various digital media applications. It describes several important new technologies in cloud computing and digital media, including query processing, semantic classification, music retrieval, mobile multimedia, and video transcoding. The book also illustrates the profound impact of emerging health-care and educational applications of cloud computing. Covering an array of state-of-the-art research topics, this book will help you understand the techniques and applications of cloud computing, the interaction/reaction of mobile devices, and digital media/data processing and communication.
Author | : Keith Turvey |
Publisher | : Learning Matters |
Total Pages | : 600 |
Release | : 2016-09-14 |
Genre | : Education |
ISBN | : 1473995078 |
Download Primary Computing and Digital Technologies: Knowledge, Understanding and Practice Book in PDF, ePub and Kindle
What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children’s learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.
Author | : Qing Li |
Publisher | : CRC Press |
Total Pages | : 406 |
Release | : 2009-11-24 |
Genre | : Computers |
ISBN | : 1420093398 |
Download Ubiquitous Multimedia Computing Book in PDF, ePub and Kindle
Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless.Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on
Author | : Adrian David Cheok |
Publisher | : Springer Science & Business Media |
Total Pages | : 299 |
Release | : 2010-08-03 |
Genre | : Computers |
ISBN | : 1849961379 |
Download Art and Technology of Entertainment Computing and Communication Book in PDF, ePub and Kindle
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It’s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory.