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Cinema 4D Release 6

Cinema 4D Release 6
Author: Paul Babb
Publisher:
Total Pages: 268
Release: 2004
Genre:
ISBN: 9788025100011

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Maxon Cinema 4D 7.0. Avec CD-ROM

Maxon Cinema 4D 7.0. Avec CD-ROM
Author: Arndt von Koenigsmarck
Publisher: Peachpit Press
Total Pages: 429
Release: 2002-07-24
Genre:
ISBN: 9782744080487

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Maxon Cinema 4D s'est rapidement imposé dans le domaine de l'illustration photo-réaliste, de l'animation et de la post-production vidéo. Tous ceux qui utilisent Cinema 4D de longue date, ainsi que les concepteurs et les animateurs qui découvrent ce logiciel, trouveront dans ce livre un grand nombre de techniques de création à travers l'utilisation des modules SLA, la programmation d'extensions personnalisées et l'optimisation du flux de production. Dans cet ouvrage consacré à Cinema 4D XL 7, et à son logiciel associé, Bodypaint 3D, vous découvrirez les différentes techniques de modélisation de Cinema 4D XL ainsi que leurs avantages. Pas à pas, vous apprendrez à : * Travailler avec différentes méthodes de rendu et avec des éclairages spéciaux comme la radiosité et les caustiques. * Maîtriser une grande variété de méthodes de modélisation, des expressions aux routines de morphing individualisées, en passant par les plug-in de delta. * Utiliser Bodypaint pour texturer des objets et créer notamment des cheveux. * Exploiter les nouveaux plug-in PolyReduction et ExplosionFX pour économiser de la place sur le disque dur et créer d'excitantes animations d'explosions. * Utiliser les nouvelles passes de rendu pour séparer automatiquement une image rendue en composants lumières et matériaux.


Data Sources

Data Sources
Author:
Publisher:
Total Pages: 1878
Release: 2000
Genre: Computer industry
ISBN:

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Musical Sound Effects

Musical Sound Effects
Author: Jean-Michel Réveillac
Publisher: John Wiley & Sons
Total Pages: 404
Release: 2018-03-07
Genre: Technology & Engineering
ISBN: 1786301318

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For decades performers, instrumentalists, composers, technicians and sound engineers continue to manipulate sound material. They are trying with more or less success to create, to innovate, improve, enhance, restore or modify the musical message. The sound of distorted guitar of Jimi Hendrix, Pierre Henry’s concrete music, Pink Flyod’s rock psychedelic, Kraftwerk ‘s electronic music, Daft Punk and rap T-Pain, have let emerge many effects: reverb, compression, distortion, auto-tune, filter, chorus, phasing, etc. The aim of this book is to introduce and explain these effects and sound treatments by addressing their theoretical and practical aspects.


3D Animation Essentials

3D Animation Essentials
Author: Andy Beane
Publisher: John Wiley & Sons
Total Pages: 357
Release: 2012-01-25
Genre: Computers
ISBN: 1118239059

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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.


Cinema 4D 11 Workshop

Cinema 4D 11 Workshop
Author: Arndt von Koenigsmarck
Publisher: Taylor & Francis
Total Pages: 335
Release: 2012-10-12
Genre: Performing Arts
ISBN: 1136136290

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Model, texture and animate with Cinema 4D 11 using the techniques and tips provided in Cinema 4D 11 Workshop. Starting with all of the basic concepts, functions, and tools - follow along to the workshop tutorials that deliver a hands-on knowledge of the new R11 toolset as well as the returning advanced features. The companion website provides all of the required tutorial media from the projects in the book so that you create your own working models and animations.


The Computer Graphics Manual

The Computer Graphics Manual
Author: David Salomon
Publisher: Springer Science & Business Media
Total Pages: 1559
Release: 2011-09-18
Genre: Computers
ISBN: 0857298860

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This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.


Digit

Digit
Author:
Publisher:
Total Pages: 722
Release: 2004
Genre: Commercial art
ISBN:

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Guide to Graphics Software Tools

Guide to Graphics Software Tools
Author: Jim X. Chen
Publisher: Springer Science & Business Media
Total Pages: 585
Release: 2008-12-17
Genre: Computers
ISBN: 1848009011

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The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.


Curriculum 21

Curriculum 21
Author: Heidi Hayes Jacobs
Publisher: ASCD
Total Pages: 267
Release: 2010-01-05
Genre: Education
ISBN: 1416612246

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"What year are you preparing your students for? 1973? 1995? Can you honestly say that your school's curriculum and the program you use are preparing your students for 2015 or 2020? Are you even preparing them for today?" With those provocative questions, author and educator Heidi Hayes Jacobs launches a powerful case for overhauling, updating, and injecting life into the K-12 curriculum. Sharing her expertise as a world-renowned curriculum designer and calling upon the collective wisdom of 10 education thought leaders, Jacobs provides insight and inspiration in the following key areas: * Content and assessment: How to identify what to keep, what to cut, and what to create, and where portfolios and other new kinds of assessment fit into the picture. * Program structures: How to improve our use of time and space and groupings of students and staff. * Technology: How it's transforming teaching, and how to take advantage of students' natural facility with technology. * Media literacy: The essential issues to address, and the best resources for helping students become informed users of multiple forms of media. * Globalization: What steps to take to help students gain a global perspective. * Sustainability: How to instill enduring values and beliefs that will lead to healthier local, national, and global communities. * Habits of mind: The thinking habits that students, teachers, and administrators need to develop and practice to succeed in school, work, and life. The answers to these questions and many more make Curriculum 21 the ideal guide for transforming our schools into what they must become: learning organizations that match the times in which we live.