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Max/MSP/Jitter for Music

Max/MSP/Jitter for Music
Author: V. J. Manzo
Publisher: Oxford University Press
Total Pages: 432
Release: 2016
Genre: Music
ISBN: 0190243740

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In Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. This second edition brings the book fully up-to-date with new applications in integrating Max with Ableton Live and offers source code for a variety of new projects.


Designing Audio Objects for Max/MSP and Pd

Designing Audio Objects for Max/MSP and Pd
Author: Eric Lyon
Publisher: A-R Editions, Inc.
Total Pages: 372
Release: 2012-01-01
Genre: Music
ISBN: 0895797151

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Accompanying CD-ROM contains complete code for all projects presented in the book. The Max/MSP externals are designed for use with Max 5.


Electronic Music and Sound Design

Electronic Music and Sound Design
Author: Alessandro Cipriani
Publisher:
Total Pages:
Release: 2013
Genre: Computer composition
ISBN: 9788890548451

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Step by Step

Step by Step
Author: Gregory Taylor
Publisher:
Total Pages: 274
Release: 2018-08-20
Genre: Sequencer (Musical instrument)
ISBN: 9781732590304

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Step sequencers are a special treat: they offer a simplified approach to composition that can be the basis for fun and creative music-making. Using the Max/MSP visual programming language, Gregory Taylor provides the recipes for over a dozen step sequencers that range from basic to surprisingly deep. In doing so, he also presents Max as the perfect toolkit for creating these addictive devices.


Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner
Author: Patrik Lechner
Publisher: Packt Publishing Ltd
Total Pages: 545
Release: 2014-11-26
Genre: Computers
ISBN: 1849699720

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If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.


Composing Interactive Music

Composing Interactive Music
Author: Todd Winkler
Publisher: MIT Press
Total Pages: 372
Release: 2001-01-26
Genre: Music
ISBN: 9780262731393

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Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.


Designing Sound

Designing Sound
Author: Andy Farnell
Publisher: MIT Press
Total Pages: 689
Release: 2010-08-20
Genre: Computers
ISBN: 0262014416

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A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects


Interactive Composition

Interactive Composition
Author: V. J. Manzo
Publisher: Oxford University Press, USA
Total Pages: 281
Release: 2015
Genre: Music
ISBN: 0199973822

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Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.


Mobile Python

Mobile Python
Author: Jürgen Scheible
Publisher: John Wiley & Sons
Total Pages: 348
Release: 2008-02-28
Genre: Computers
ISBN: 0470518022

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Mobile Python is the introduction of Python programming language to the mobile space. This practical hands-on book teaches readers how to realize their application ideas on the Symbian OS. Programming on the Symbian mobile platform has been difficult and time consuming in the past. This innovative new title will remedy this problem. Chapters deal with topics that are based on Python S60 features and presented in an order that lets the user learn first the “simple to code” ones and then increasing in complexity.


Environmental Sound Artists

Environmental Sound Artists
Author: Frederick Bianchi
Publisher: Oxford University Press
Total Pages: 233
Release: 2016-06-10
Genre: Music
ISBN: 0190234644

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Environmental Sound Artists: In Their Own Words is an incisive and imaginative look at the international environmental sound art movement, which emerged in the late 1960s. The term environmental sound art is generally applied to the work of sound artists who incorporate processes in which the artist actively engages with the environment. While the field of environmental sound art is diverse and includes a variety of approaches, the art form diverges from traditional contemporary music by the conscious and strategic integration of environmental impulses and natural processes. This book presents a current perspective on the environmental sound art movement through a collection of personal writings by important environmental sound artists. Dismayed by the limitations and gradual breakdown of contemporary compositional strategies, environmental sound artists have sought alternate venues, genres, technologies, and delivery methods for their creative expression. Environmental sound art is especially relevant because it addresses political, social, economic, scientific, and aesthetic issues. As a result, it has attracted the participation of artists internationally. Awareness and concern for the environment has connected and unified artists across the globe and has achieved a solidarity and clarity of purpose that is singularly unique and optimistic. The environmental sound art movement is borderless and thriving.